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WiscHahshuo#1753.
WiscHahshuo#1753.
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WiscHahshuo#1753.
WiscHahshuo#1753.
Hi everyone! Idk if there's another thread for this and because I couldnt find it, I will ask this anyways. Does standard packs have duplicate protection? because some people are telling me there is indeed, but when stormwind came out I op…
Hi everyone! Idk if there's another thread for this and because I couldnt find it, I will ask this anyways. Does standard packs have duplicate protection? because some people are telling me there is indeed, but when stormwind came out I opened 20 standard packs and the cards that came in the packs were from the previous sets, and yes, at the time I already had all the collection from standard past stormind.
Met something really strange today. Opened up the shop, saw two bundles. One 20 stormwind packs + 2 legendaries and the other the same but for wild packs. Thought about it for a while. Played some games, then came back and poof, they were …
Met something really strange today.
Opened up the shop, saw two bundles. One 20 stormwind packs + 2 legendaries and the other the same but for wild packs.
Thought about it for a while. Played some games, then came back and poof, they were gone.
Like is this seriously a bug, or has team5 finally reached its slot limit in the shop, what with multiple offers from 3 different games.
Anyone encountered this? Or has quest mage finally made hearthstone hazardous to my health?
I’m just not having fun playing standard at the moment. The game is just an aggro fest and every deck’s only goal is face. How do you guys have fun? Should I just switch to Wild which (shockingly) looks more healthy?
I’m just not having fun playing standard at the moment. The game is just an aggro fest and every deck’s only goal is face.
How do you guys have fun? Should I just switch to Wild which (shockingly) looks more healthy?
Lets play a game - name a card you no one knows about yet is still exists in Standard (or, maybe, Wild). I will kick off with Who's next?
Lets play a game - name a card you no one knows about yet is still exists in Standard (or, maybe, Wild).
I will kick off with

Who's next?
This is the composition that might take an edge on the combo and burst damage lineup. the nature buffed team for starters I choose : Guff/Thrall/Bru’kan Thrall is your carry here and Guff tanks for him while Bru’kan di…
This is the composition that might take an edge on the combo and burst damage lineup.
the nature buffed team
for starters I choose : Guff/Thrall/Bru’kan
Thrall is your carry here and Guff tanks for him while Bru’kan disrupt. This team is very sensitive to fighters but again I don’t think will see many starters including more than one fighter.
On the bench we have malfurion, Brightwing for nature combos and kingKrush as a finisher
Samuro or illidan could work as well but KingKrush seems superior andTirion would be my second pick .
let me know what you think of this lineup and if you have better combos to pull of.
This is my Arcane theory craft composition adapted from what we have seen of Tars YouTube experience. This is in my opinion the most evident burst Free to play . the starters are Millhouse/Tyrande/Cairne thé goal is to…
This is my Arcane theory craft composition adapted from what we have seen of Tars YouTube experience. This is in my opinion the most evident burst Free to play .
the starters are Millhouse/Tyrande/Cairne
thé goal is to reduce the cost of Millhouse seconde ability and let it cast twice with Tyrande help. Cairne is here for Cooldown and survival. This will kill protectors and probably casters too
on the bench we have Diablo for apocalypse, Lich king to tank and blink fox for the arcane damage but also CD and ability thieving.
the combo Tyrande/Millhouse will see a lot of play the first month because they are starting characters and very obvious burst.
tell me what you think of this line up. If you have better synergies, feel free to share.
This is the line up I would go with to punish Arcane/Freeze/Orc compositions The goal is to nuke the enemy fighters like Tyrande/diablo(combo break) Samuro, Rokara, and illidan. No mention this will destroy Thrall comp’ …
This is the line up I would go with to punish Arcane/Freeze/Orc compositions
The goal is to nuke the enemy fighters like Tyrande/diablo(combo break) Samuro, Rokara, and illidan. No mention this will destroy Thrall comp’ as he will die turn 2.
For this we start with Antonidas/Geddon/diablo and we go turn two for AoE flame strike boosted by Diablo. With this set up their protector(s) will die and the character of your choice preferably a fighter who deal double damage to your casters. The casting time reduction of Geddon is the key. Otherwise either antonidas or Diablo will die first.
On the bench we have Cairne for CD and taunt Ragnaros for the equipment giving 20Pvp if it works on all party. And alextrasza who can be replace by any high speed and damage output fighter as you team burst mainly protectors.
This team might struggle against nature builds, super healing builds and fighters builds very unlikely.
Let me know what you think, if you have a better combo to pull of.
Thanks
Here is an idea I had that can be fun to do if you like a lot of decks but many of them aren't viable in ranked. Take a group of decks according to some theme, a number divisible by 2, so something like 8, 16, 32, or even 64 would work wel…
Here is an idea I had that can be fun to do if you like a lot of decks but many of them aren't viable in ranked. Take a group of decks according to some theme, a number divisible by 2, so something like 8, 16, 32, or even 64 would work well. Try to not have any deck with overly high power compared to the rest of them, so the result is unpredictable. Then make a tournament bracket (good site I found to do it easily is https://challonge.com/tournament/bracket_generator but can just do it on paper too).
Finally, you can do it with ingame hs friends where for each deck matchup you would do a friend challenge (they can borrow your decks if only one person has them) and play 3 games. You can switch the person playing each deck once too. The deck that wins best out of 3 (or you can set it up to be best out of 1, out of 5, whatever you prefer) moves on to the next round.
You can keep doing this until you get the final winner. For me this type of thing is very enjoyable (the suspense of which deck will move on to the next round and being able to play a huge variety of decks against others of a similar power level and not worry so much about the meta) but I only had the idea to do it yesterday, so I wanted to share the general idea in case anyone wants to try.
Here is an example bracket for the first tournament I'm doing (theme is off meta ones, specifically ones on the weaker side of things and/or very rarely seen).

After that I'm planning to do a tournament of 32 reno decks from all different classes for some kind of ultimate reno deck showdown.
Overall, lots of options and you can set it up however you want. Maybe do a tournament of decks from just one class or using only cards from certain expansions, many possibilities.
I’m really excited with Mercenaries and I would like to know peoples opinion. Which bundle will you buy? Personally I’m will chose Lich King because i feel good protectors are few ( Lich and Cairne). even if I love Diabl…
I’m really excited with Mercenaries and I would like to know peoples opinion.
Which bundle will you buy? Personally I’m will chose Lich King because i feel good protectors are few ( Lich and Cairne). even if I love Diablo.
for the leveling up, I will concentrate on Lich king, Cairne, Xyrella, Millhouse, blinkfox, breathwing, Tirion, Tyrande, Samuro et Diablo/Sylvanas/Illidan if I have the chance to open them.
i m still thinking on which team to build for PVP:
i might start with : Cairne/Tyrion/Xyrella with blinkfox/Millhouse/Lich king on the bench due to there long cool down.
Impatient to know your opinion guys!!!
since last patch (two weeks ago) i dont see any xp going to my reward track after i finish quests i know it is just visual but anyone know if they plan to fix it soon ?
since last patch (two weeks ago) i dont see any xp going to my reward track after i finish quests i know it is just visual but anyone know if they plan to fix it soon ?
It seems Trump got his hands on an early access account so he could demonstrate the early stages of Mercenaries to the benighted masses eager fans. And OH BOY are the haters getting shut down bit by bit as new information trickles out. As …
It seems Trump got his hands on an early access account so he could demonstrate the early stages of Mercenaries to the benighted masses eager fans. And OH BOY are the haters getting shut down bit by bit as new information trickles out.
As I predicted, they had to allow new players to build a village without having a huge pile of gold saved up; otherwise, you just wouldn't be able to play. That's exactly how it works -- all the basic buildings are free. That's right -- FREE. No need to tap into your precious gold reserves and cannibalize your Hearthstone card pack fund, you stupid overreacting babies precious darlings.
You get enough coins to upgrade some abilities before you even finish the tutorial. You also get some packs from bonus quests just for doing the first few bounties (which are extremely fast and easy), so all starting players will be well on their way to a nice robust collection.
I'm sure haters are still gonna hate (because reasons), but those reasons just aren't going to hold any water anymore.
We got some valuable information today about various aspects of Mercenaries, so I'm wondering what new thoughts are swirling out there. Stuff that matters to me personally: 153 free packs plus 76,500 additional coins from Campfire quests …
We got some valuable information today about various aspects of Mercenaries, so I'm wondering what new thoughts are swirling out there.
Stuff that matters to me personally:
As someone who enjoys unlocking and collecting things, it seems like the game will be a lot of fun if I never buy a single pack with cash. The packs from quests will be more than enough to collect a ton of Mercs, and every Merc you pull from a pack will unlock more quests. This cycle breaks down once you've got all the rares and epics, so maybe you end up grinding coins for some legendaries at the end, but that doesn't seem so bad to me.
EDIT: Corrected price of legendary crafting
…………. Go on.
…………. Go on.
how do you get the 11 star modifier? For the first time in my life I am around Legend 1000. Slightly below or above. Should I finish the month below 1000 or if the level is reached once it's enough ? tks
how do you get the 11 star modifier? For the first time in my life I am around Legend 1000. Slightly below or above. Should I finish the month below 1000 or if the level is reached once it's enough ? tks
Hey, guys Any recommendations which deck is good against warlock? Trying to get Dimond 5, had a few attempts with Libram pal and Warrior - no luck so far. Last 2-3 stars are occupied by warlocks who draw and heal :( Thanks!&n…
Hey, guys
Any recommendations which deck is good against warlock? Trying to get Dimond 5, had a few attempts with Libram pal and Warrior - no luck so far. Last 2-3 stars are occupied by warlocks who draw and heal :(
Thanks!
Despite what I'm about to say, I am still excited for Mercenaries. I think it will be fun and have a fair amount of depth to its Pokemon-esque collecting, leveling, and battling systems. With that in mind...where the fuck is Blizzard? Thi…
Despite what I'm about to say, I am still excited for Mercenaries. I think it will be fun and have a fair amount of depth to its Pokemon-esque collecting, leveling, and battling systems. With that in mind...where the fuck is Blizzard?
This is not a normal card reveal-season where one can just disappear for three weeks without a word: it's a brand new game, and there exists a very vocal subset of the player-base which is upset. The reveal stream was a whirlwind of information, and left a bad first impression for some. PC Gamer called it "a masterclass in how not to announce a game." Blizzard needs to do right be these people and provide more details: an AMA, play-time with a streamer, another blog; something to help rebuild the lost hype. I want Mercenaries to be my go-to Hearthstone game in the future, but as the days go by in silence my concern that it will be dead-on-arrival continues to grow.
Don't let me down, Team 5: you and I both need this win, and right now you're blowing it.
The miniset releases roughly two months after the main expansion, so in next 2-3 weeks we should see the next miniset. I really hate this meta, where it is only quests or decks trying to counter quests (yeah, aggro). So I was think…
The miniset releases roughly two months after the main expansion, so in next 2-3 weeks we should see the next miniset.
I really hate this meta, where it is only quests or decks trying to counter quests (yeah, aggro).
So I was thinking - what could the devs do to change the meta? Create even stronger cards than quests? Will there be mass nerfs?
What do you expect from the miniset?
Greetings everyone, and welcome to the submission thread of second episode of Master Duelist! General Information This challenge will begin today, September 10th, and will end on September 30th. During this window of time, you'll hav…
Greetings everyone, and welcome to the submission thread of second episode of Master Duelist!
This challenge will begin today, September 10th, and will end on September 30th. During this window of time, you'll have to start a Duels run with a starting deck containing at least 1 card from each mana cost, from 0 to 10 mana. Moreover, in order to make things a little easier, Signature Treasures will count as well!
Everyone who'll post proof of a 7+ wins run in this article's comment section will be awarded with a different amount of gold, an in-site currency you'll be able to earn from different activities and that will be used to purchase cosmetics in our in-site shop.
In order for your run to count towards the challenge, you'll have to provide an appropriate proof of your feat; otherwise, your result won't count. To be precise, you will have to reply to this forum thread including:
Remember that we have to make sure you actually played following the rules, so please help us in doing so - disqualifying players feels bad, and we'd want to avoid it if possible!
Here's a quick breakdown explaining the rewards you'll receive based on your performances:
| TOTAL WINS | GOLD EARNED |
| Best result (both Casual and Heroic) | 200 |
| 12 | 100 |
| 10-11 | 50 |
| 8-9 | 20 |
| 7 | 10 |
The winner will be contacted through Direct Messages, where the next challenge's theme will be discussed. In case no one will be able to hit 12 wins before the deadline, the next challenge's theme will be decided by none less than Avalon himself.
Those which follow are the time criteria we'll use to determine the winner in case of identical scores:
If you want to learn more about this challenge, make sure to visit our guide page, where you'll be able to find a couple of starting decks provided by ourselves in order for you to take inspiration for your runs.
Moreover, don't forged to share your own creations with the community by adding them to our deck database via our deckbuilder.
Any hint how to defeat Bolvar?
Any hint how to defeat Bolvar?