New Priest Spell - Plague of Death

Submitted 5 years, 11 months ago by

A new Epic Priest Spell, Plague of Death, has been revealed!

Plague of Death Card Image

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  • A new Epic Priest Spell, Plague of Death, has been revealed!

    Plague of Death Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Saviors of Uldum

    Head on over to our dedicated guide for Saviors of Uldum!

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    2
  • Extremely unfun, very bad idea to implement something like this

    Reno Jackson

    Kazakus

    My faves!

    You can beat me but I will still yeet your skeet

    -8
  • At least it isn't 7 mana!

    This is obviously a pretty great card. Priest just needs to figure wtf it's doing at 10 mana. Also, at turns 1 through 9 mana.

    11
  • It's Twisting Nether but with a silence effect. Which makes it better because Deathrattle and Reborn effects won't activate then. 9 mana is steep but it guarentees the board will be completely cleared. 

    0
  • Another card for my Board-Clear priest deck in wild.

    0
  • great board clear, thats what priest needed!!!! 9 mana is still a lot so dont know if priest survives until then(needs more tools for that)

    3
  • Nice, another AOE for 30 card AOE deck...how about a solid AOE in classic and not one every expansion?

    5
  • This seems disgusting. Fair enough though, for 9 mana it has to be. 

    0
  • Well, it could be useful, if priest manages to survive until turn 9. In standard, since the class lacks good AoEs (with the only exception of Mass Hysteria), this would be warmly welcome. In wild however priests are better off casting cheaper spells like Lightbomb or Psychic Scream (which can also shuffle worthless trash in the opponent's deck and ruin their next draws). Plague of Death doesn't let you do much on the same turn, so I think this shouldn't be ignored. Not to mention, deathrattle is part of priest's identity and you can hinder your own gameplan. It is balanced and fair imho, so I want to appreciate this aspect.

    2
  • So if priests can live long enough in standard this is obviously a great control tool.  Will help bundles with Conjuring Mages and an army of magnitized mechs.  Also really screws over the rez pool for paladins with Endless Army.  Been wanting a silence/destroy effect on a card for a while.  An entire board clear is even better.

    0
  • And this is the Year of the Dragon's board control spell for Priest. Every rotation Team 5 need to print one because the only tool in the Basic set is Holy Nova (that is crap) and Priest always need a tool like that.

    The card seems pretty fair for its cost, that puts it as a late game control tool against big board with deathrattle and the new reborn keyword. For Standard it will probably see some play (if Priest will see some play, at last) but on Wild I agree with Kovachut: there are far better tool with a cheaper mana cost.

    "For what profit is it to a man if he gains the world, and loses his own soul?"

    2
  • Best board clear in game. Wonder why they printed something like this. Seems kind of unfair to me a 100% full board clear at 9 mana is powerfull for control orientated priests. Now just nerf barnes already in Wild though!

    -2
  • Unless Priest gets good enough endgame finishers, this is probably just another annoying removal that delays the game.  Fatigue decks typically have been the weaker brand of Control....we'll  have to wait and see what else is coming. 

    worst community ever

    0
  • The only thing this card has over Psychic Scream is that it doesn't make you lose in fatigue. This card is pretty damn good. That just shows how absolutely broken Psychic Scream is.

    Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
    Wins per class (2/6/22): DH-197; Druid-996Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906

    1
  • I doubt this card will be a big issue in standard given that Mass Hysteria is still around but I'm a little worried that priest will reach a critical mass of premium removal in wild and fatigue priest will become a thing.

    I like control and I like priest, but playing board clears for 15 turns straight sounds unappealing from either side of the table.

    0
  • Quote From kaladin

    Unless Priest gets good enough endgame finishers, this is probably just another annoying removal that delays the game.  Fatigue decks typically have been the weaker brand of Control....we'll  have to wait and see what else is coming. 

    This. Priest getting a decent board clear is cool, but it still doesn't have any sort of finisher or edge over other slow decks.

    0
  • Was only a matter of time til something like this happpened.

    Priest still doesn't have a gameplan and a lategame boardwipe doesn't really support any of the current playstyles, but I guess it's something to work with

    I tried having fun once.

    It was awful.

    0
  • Beware N'Zoth Decks xD

    0
  • Love it!!

    I'm not online       cat          it's just your imagination

     

    0
  • Just solid removal, if control Priest makes an impact in the meta, this could have a part in it.

    0
  • Quote From Zergoras

    Nice, another AOE for 30 card AOE deck...how about a solid AOE in classic and not one every expansion?

    Exactly this. That's what I've been thinking for a long time.
    As long as Blizzard keeps working like this, they need to keep bringing AOE's for priest. Otherwise Priest is nothing. Just look at their current state.

     

    1
  • I kinda like it - sure it is slow but i guess Priest can survive until turn 9 - decent card!

    Challenge me ... when you're ready to duel a god!

    0
  • Those poor beasts on the art though, BibleThump

    0
  • OH YESSSSSSSSS! MAKE PRIEST GREAT AGAIN

    0
  • Why is the card art showing quick sand? Either this should be renamed to sinkhole of death or quicksand of death OR the art should show something more plague-y.

    Chaos, Panic, and Disorder, My work here is done. 

    Welcome to the thunder-dome bitch!

    1
  • Quote From DelkoHS

    Those poor beasts on the art though, BibleThump

    The flavor text promises that "Don't worry, there's a happy little funhouse right under that sand pit."

    1
  • So Priest just got a better Twisting Nether. Nice. The silence is huge.

    0
  • Quote From Chimera

    So Priest just got a better Twisting Nether. Nice. The silence is huge.

    It's an excellent card that's fairly priced.  Now the question is whether Priest can actually survive long enough to use it.

    -1
  • Black Hole in Yu-Gi-Oh was banned fairly early on in the game's life and this card is better than that. That should say something. This is just the priest version of warlocks getting Godfrey on top of having Defile already (IE Priests did not need yet another expensive F-You full board hard removal option).

    -2
  • Quote From leviatan01

    Beware N'Zoth Decks xD

    This is why I run both Shadowstep & Togwaggle's Scheme in my wild N'Thun Reno Rogue list. If you don't go as greedy as you can with control rogue you will almost always lose those attrition control matches against priest & warlock

    0
  • Mage:

    • Strengths: Spells (big and small), damage spells, Secrets, board clear
    • Limitations: Minion swarms
    • Weaknesses: Healing, Taunt, minion buffs

     

    Priest: 

    • Strengths: Healing, narrow but powerful spells, copying, single-minion buffs, Deathrattle
    • Limitations: Card draw
    • Weaknesses: Face damage spells, multi-minion buffs

     

    So according to Blizzard's logic, this card should've been a Mage card.

    But for some weird reason Priest and Warlock are not only getting better board clears, but also more board clears.
    The name of the card would suggest it's a Warlock card (Plague of Death).
    Priests are anti dead and the art doesn't fit the card name as well -I don't see a plague (a disease).

    All in all, this shouldn't be a Priest card but a card used AGAINST Priest, Priest already has the most and best board clears at the moment and for that I give it a 1/5.

    1
  • Quote From MrTren

    Mage:

    • Strengths: Spells (big and small), damage spells, Secrets, board clear
    • Limitations: Minion swarms
    • Weaknesses: Healing, Taunt, minion buffs

     

    Priest: 

    • Strengths: Healing, narrow but powerful spells, copying, single-minion buffs, Deathrattle
    • Limitations: Card draw
    • Weaknesses: Face damage spells, multi-minion buffs

     

    So according to Blizzard's logic, this card should've been a Mage card.

    But for some weird reason Priest and Warlock are not only getting better board clears, but also more board clears.
    The name of the card would suggest it's a Warlock card (Plague of Death).
    Priests are anti dead and the art doesn't fit the card name as well -I don't see a plague (a disease).

    All in all, this shouldn't be a Priest card but a card used AGAINST Priest, Priest already has the most and best board clears at the moment and for that I give it a 1/5.

    You're trying to reason with Blizzard and their failure of either strictly sticking to class identity, or abandoning it altogether. Blizzard doesn't understand logic in this case

    0
  • Quote From Zergoras

    Nice, another AOE for 30 card AOE deck...how about a solid AOE in classic and not one every expansion?

    Pretty much this.

    They should get Holy Nova buffed once and for all and call it a day with all this BS.

    Either Priest is supposed to have consistent board clears, or it is not.

    Adding nukes each other expansion does not feel good for Wild purposes, and makes no sense for Standard either.

    I give them that this is (9), and typically you need efficient AoE much earlier than that, but still...

    1
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