New Paladin Minion - Sir Finley of the Sands
Submitted 5 years, 3 months ago by
Arthas
A new Legendary Paladin Minion, Sir Finley of the Sands, has been revealed!
Upgraded Hero Powers:
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Saviors of Uldum
Head on over to our dedicated guide for Saviors of Uldum!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Leave a Comment
You must be signed in to leave a comment. Sign in here.
A new Legendary Paladin Minion, Sir Finley of the Sands, has been revealed!
Upgraded Hero Powers:
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Saviors of Uldum
Head on over to our dedicated guide for Saviors of Uldum!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Your friendly neighbourhood bot!
Like what I'm doing? Disable ads and unlock cosmetics with Out of Cards Premium!
This one may actually see competitive play. You can tutor it a couple of ways. The randomness could be a hurdle though.
¿Can you hear it? Is Odd Pally coming again.
By The Holy Light!
Its okish.
If you get him early he can be good , but how good is a highlander Paladin?
Finley cant go into a Control deck since double Equality/Consecration are super vital, and aggro maybe??? But i hardly doubt its worth to cut super good cards like Crystology, or whatever for a potential better Heropower.
If we ignore the highlander condition in all of our heroes, Sir Finley is the only card, that references his former version.
I don't know if he would find a home in either formats - I have a feeling, that we would see a neutral legendary with a highlander effect - but he offers a lot of potential. Together with Elise he is one of the best heroes imho.
tutor it? they gave him 2 attack just so that you can't tutor him with Crystology, are you gonna run a spell paladin to tutor for him with Prismatic Lens?
Maybe a midrange highlander could be viable with the hero power
Call to Adventure, maybe?
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Witchwood Piper and Murloc Tastyfin
But where is the golden fish tho?
I feel strongly that this card is being overrated. While Finley is out the earliest of the 4, he is also the one who is easiest to miss with. You wouldn't put him in an aggro deck because it's very hard to make a no dups aggro deck, and if you tried to put him in aggro you can really miss with warrior, priest, and shaman. In a control deck, you might be fine with most hero powers, but there are gonna be moments where you really want one and won't get it. I don't think Finley provides the consistency you want out of his effect.
Mostly agree with this. Sir Finley Mrrgglton only saw play in aggro decks that had useless base hero powers (shaman, paladin and warrior mostly). Aggro paladin isn't going to run a highlander deck just to have a shot at getting a good hero power. As for control paladin... eh. It's always an upside since the 1/1s are negligible in a control deck I guess, but paladin doesn't have enough tools for a highlander control deck right now.
Love to put out 4 "No duplicate" cards in a meta where Bomb Warrior is one of the top decks
Wild Pyromancer and Shrink Ray does the trick just as well, or even just Shrink Ray alone.
I have like 11k wins with Control Paladin, i know they do the trick.
Against Token decks and Giants Mage you need all the removal 100% And Shrink ray alone is meh because of Conjurers...
No way a Control Highlander Paladin would ever beat Giants Mage. Also i am not even sure a Control deck desperately wants another Heropower. At least i wouldnt give up good Control cards for a shot at a better Heropwer.
He has a low cost so he can maybe get tutored by 4 mana 3/3 demon (can't remember the name). But that is a strech and maybe not very viable
Maybe the other Paladin legendary is a weapon?
It's a damn shame Finley is a paladin card, I'd pretty much run him in every deck. I hope the new set gives us a new Paladin Archetype because this will see zero play in the Shirvallah OTK deck.
Uh... this card costs 2
The other legendary card is a quest.
I think he means that it is the same hero power you get when you play Baku the Mooneater.
Looks like a good card, typical murloc for paladin (let's hope the only one) with your choice of upgraded hero power. This may be worth playing a lot.
| Join Us On Discord! |
Elise also has some reference, she can add maximum of 5 cards to your hand. It is same with Un'goro version. Well, I would like to see some "add sth special to your deck" but she adds something "more" to your deck again, at least it is an instant effect instead of overtime. :)
Btw, I loved Sir Finley of the Sands. I don't even use the dude power sometimes in control decks. Maybe there could be good no-duplicate heal+dragon deck for paladin in this exp. Who knows, maybe we may see a The Curator like effect :P
Wild will be hilarious to play tbh. This expansion will impact wild more than standard imo. Highlanders, Quests etc. This year's throwbacks is so good for wild. Blizzard finally acts for wild too. :)
Unpopular Opinion Incarnate
D'oh. Well I suppose the quest reward might have something to do with that swordfish weapon. Or maybe it's just a weapon in the set
Probably best highlander legendary. It costs only 2 mana, so u can cast it before Bomb Warrior flood ur deck with bombs and upgraded hero powers are always good.
What's the most powerful card in Hearthstone?
A credit card.
Weird card. Not sure what to make of it. I like the flavor, improving on Sir Finley Mrrgglton. The effect however isn't worth a build around on it's own. Would be good in aggro but as others said Highland and aggro don't mix. We'll have to see what else comes out.
Trying to think of wild applications too but even then if I want a highlander deck I think I pass on this.
Casual Dragon Cardgame enthusiast.
The only one of those who could actually be played.
"I'm not scared, you're scared!" - A random talking Chicken
I strongly agree with this. The new legendary cards are de facto wild specific, cuz' standard would hardly support their respective theorycrafted archtypes properly. There would be some exceptions of course and we need to see the rest of the set, in order to determine how the meta would look like, but I personally think that Highlander decks wouldn't be that popular in that format. And there is also the argument about Bomb Warrior lurking around there.
As for Elise - yeah, I see logic in your statement. It's true, that the "value generation" aspect of her effect and the 5/5 stats resemble her second version, although the outcome of her effect isn't random anymore.
The above comment assumes a Hearthstone Wild perspective.
I think this is pretty good ! Stats are pretty good and the effect is not that bad, because most upgraded Hero Powers are very powerful - but we will have to wait and see if Paladin gets other good Highlander Cards
Challenge me ... when you're ready to duel a god!
I love this guy. Body and effect.
Random Baku effect by round 2 with highlander instead of odd limitation?....good...paladin? meh.
What's the worst 3 HP one can discover?
Rogue/Warrior/Priest? This depends a lot on context, it will be worth waiting a few turns to learn about the opponent's game before calling this little guy and making a decision. Interesting though!
Serious chance to discover Paladin or Mage which are GG in any case.
It's going to be an interesting card.
Shame he does't combine with the other heropower boosts tho..they were cautious with him and [Hearthstone Card (Justicar) Not Found] to prevent reaching a hypothetical level 3 HP by overwriting the base HP...
Remember Prince Keleseth? You know, the 2 mana build around card that ran wild in standard for a year? This card gives me Keleseth vibes. Because it is also a one-off 2 mana card on a gimmick deck that gains a huge advantage if played early.
Now, I'm not saying this card is Keleseth levels of broken. Even Prince Keleseth himself took a while (and saw nerfs to other decks) to become relevant. But, when you consider this card and add it to Highlander's inconsistency issues, this becomes a bonafide highroll card on a highroll deck. And I'm not a fan of that.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
IIRC, for most of it's existence, Keleseth wasn't something you could tutor. Nor was it something you wanted to tutor because playing it after about turn 4 was usually not worthwhile.
This however, is able to be tutored by 3 cards (Tastyfin, Piper, Call to Arms), and you can play it on turn 4 or 5. Assuming that you are using the upgraded HP in a controlling manner (like most deathknights were used), that's probably early enough.
None of that means I think this card is necessarily worth the deckbuilding restriction at this moment. We're still early in the cycle of these cards, and highlander decks are worse when the card pool is small. But, I can imagine a world where, near the end of this card's life cycle, Finley Paladin is a competitive control deck.
tl;dr I don't think this is going to be the kind of problem that Keleseth was.
Agree with RandomGuy. The only way to tutor is Call to Adventure, which assumes you only run one 2 cost card. Or Prismatic Lens. Finley won't see competitive play. Highlander Pally never really worked well because it doesn't have great tools to do so. Finley is 1/5 from me.
Put Your Faith In The Light.
You're forgetting Tastyfin and Witchwood Piper can also tutor it. Care to reevaluate?
Wild player here. Card is insane, cant wait to play it.
This deck is cool. Play it. ¯\_(ツ)_/¯
everyone wants to talk about how this puts odd paladin back into standard, but with the healing synergy in Paladin, why not take the Restore 4 Health hero power?
worst community ever
it's way more inconsistent than Odd Paladin about the dude strategy, both beucase it requires the right card draw, and discover.
However, as you mentioned, it's also way more versatile, and can potentially boost Control Paladin, or maybe even Combo/OTK.
Overall, I think the real value of all these new Highlander cards is actually bound to the neutral, yet unrevealed, Highlander card.
Same for Wild tbh, where Reno Jackson and Kazakus are unable to provide the necessary tools for the current meta.
If the new Neutral Highlander card was a Combo/OTK enabler, maybe... Like, a (10) 4/12 Bronze Dragon that casts Time Warp?
I believe Reno is a concept best conceived in Wild. With so many cards available to build decks with the so-called handicap is mitigated.
I don't believe that is the correct way to evaluate it. A "Heal 4" hero power is much stronger in the late game when a) you'll need it to survive and outlast your opponent, b) can use it AND do something else in the same turn, and pretty useless in the early game when you want to be developing the board and really have no use for a "restore 4 health" power. On the flip side, of course summoning 2 1/1s without using a card in the early game is extremely strong, but in the late game kind of useless.
tl;dr one hero power is good in the early game, the other is good in the late game.
worst community ever
Yeah, sure. But i mean, any option is bound to card draw, and discovery options.
Even assuming you draw finley with perfect timing, depending on how the match is developing, you are still not granted the choice you need best. Surely you can still get useful options.
So it's still a versatile card ofc, but he can't carry a Highlander Paladin on his own.
Yeah, I kinda take my words back. Now that SOU is revealed, I'm not really feeling Sir Finley is going to be played. Even in wild, where highlander decks actually have the chance to survive (Reno Jackson), this doesn't offer that big of a WOW effect. It's not really game winning unlike Brann's battlecry (Brann Bronzebeard + Dinotamer Brann). It doesn't justify sacrificing consistency for the sake of an upgraded HP.
As much as I like Zephrys the Great, I expected to see a legendary, which would remove all duplicates from your deck. If that had existed, then highlander strategies would have had better chances of becoming viable not only because of the highlander effect of their respective legendaries, but also because people could remove bombs from their decks and destroy worthless cards, in order to get to their combo pieces faster. Honestly, I would have preferred seeing both Zephrys and the proposed legendary being implemented together.
Dunno about you, Leute, but I am going to stick with the bad guys for now.
So, after 3 months, how would you evaluate this card?
Immediate impact is obviously low, but it provides some nice steam on the long run.
Is he worth decreasing the reliability of tutors on Zephrys the Great (Call to Adventure, Witchwood Piper)?
Is he worth 1600 dust?
I can't remember what I said initially about this card when it was first revealed but I'm sure I thought that it wasn't that good. At the time Dr. Boom Warrior/Luna's Pocket Mage were dominant so there was obviously no way a Highlander card with RNG affecting your hero power could be useful, I'm still pretty sure it won't be used much in the coming metas unless more neutral, non-legendary highlander cards get printed to support those deck types.
It'll provide steam if you get it early that is true, but if it's the 20th+ card in the deck then maybe it's not so great.
Zephrys the Great, Call to Adventure, and Witchwood Piper are cards that will work most of the time, so obviously more useful than a card that works some of the time.
Not worth the dust, I think players can comfortably disenchant it without worrying if it will be a key card in a deck.
Twitch for those of you who care.