New Paladin Weapon - Prismatic Jewel Kit
Submitted 3 years, 5 months ago by
Arthas
A new Rare Paladin Weapon, Prismatic Jewel Kit, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Leave a Comment
You must be signed in to leave a comment. Sign in here.
A new Rare Paladin Weapon, Prismatic Jewel Kit, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Your friendly neighbourhood bot!
Like what I'm doing? Disable ads and unlock cosmetics with Out of Cards Premium!
Seems interesting, paladin got a lot of support for this kind of archetype, but is it stronger than libram/Secret Pally? Not sure. Probably not. Still it seems like a interesting card and it probably will get some more support that we haven't seen yet. Let's keep an eye out for this one, because it might turn out really strong.
(i wouldnt be surprised it the paladin Questline is going to be: "play x divine shield minions")
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
This doesn't do a whole lot on its own, requiring set up with Divine Shield minions, and having minions you want to buff in your hand, but it only costing 1-mana is interesting and may see some fringe play.
3 mana do nothing on board. 3 mana do nothing unless you have a divine shield minion up, 3 mana I rather be spending on actually good cards that protect my board like Seedcloud Buckler
What Im trying to say is that this card is likely trash. Unless of course team5 prints something like sauranite chain gang for paladins only. Even then I'd still be skeptical.
Edit: Dont know why, but I kept thinking it was 3 mana. Oh well, it isn't really changing my opinion because the last thing paladin needs is to skip its turn 1 and I dont think they are ever going to ditch sword of the fallen anyway.
I love this card, divine shield pay off and hand buffs. So my thing.
Sadly the new viper kills most of the weapons. Could still work if you could pop all 3 at once.
Casual Dragon Cardgame enthusiast.
I'm excited to see Kibler add this to his Dude Paladin deck, since iirc he runs Seedcloud Buckler. You 100% run those two together with Buckler first, then break it by playing this card to give your board Divine Shields to then proc this weapon's effect.
That being said, it'd be a Kibler deck, so only Kibler-level players are going to be able to pilot the deck right, so 3/5 is the absolute best that I can give this.
Hey, you heard about that Mario guy?
Love it. Bubble Paladin will Rise once again :)
Challenge me ... when you're ready to duel a god!
Not exactly sold on handbuff Paladin in Standard, but weirder things have happened.
I tried having fun once.
It was awful.
I love playing odd paladin and even I hate this card already
Paladins will already play Smuggler's Run to get a single +1/+1 buff, and for the same amount of mana and a minuscule amount of extra work, you an get triple that. I am not looking forward to dealing with this.
Carrion, my wayward grub.
Nice utility, but not OP. I think it will have a hard time competing for the weapon spots in your deck, but it's good enough to try.
"Be excellent to each other." -Bill and Ted
haha I love the Edit, yeah this card is really werid, but for 3 mana it would be total crap hahah
It's definitely not a miniscule amount of work. You need to have Divine Shield minions in play (so less minions in hand), you need to be running a consistent amount of Divine Shield minions, and even then you don't get the buffs immediately.
Slow handbuff cards have historically been dreadful, so I don't see much use for this card. The potential is there, but it's too clunky.
A man is lying on the street, some punks chopped off his head
I'm the only one who stops to see if he's dead.
Hmm. Turns out he's dead.
It's to much work - as of now. Maybe with some self-copying minions, a more efficient hand refill than First Day of School, and with lots and lots of optimizing this could become barely playable?
I wasn't all that impressed with this card at first, but I just realized that this card is only 1 mana, so easy to slot into a turn and the effect can potentially be huge. Still think this card too situational, but I'm not writing it off completely.
Arena > Wild > Standard
This might be pretty good in combination with Day at the Faire and Balloon Merchant. Of course, that's a lot of mana, so maybe not.
If I understood this correctly, this looks like worse Conditioning (Rank 2).
It's cheap, and it's effect is actually pretty strong. You could get a lot of value, but Divine Shield supports have shown to be clunky and Paladins wants to have actual weapons equipped.
We'd need to see more cards that have rush and divine shield, or this card ends up being mediocre with no support
TREMBLE before.... the most legendary dragon that ever existed!
The snowball effect Prismatic Jewel Kit offers is insane when combined with Seedcloud Buckler, because you can trigger its Deathrattle and immediately use Prismatic Jewel Kit's effect for massive hand buffs (just imagine a Conditioning (Rank 3), except on turn 4). Also, aggro Paladin runs just enough Divine Shields for Prismatic Jewel Kit to be considered in that deck.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
This might be useful. Hearthstone's history of handbuffing mechanics isn't the best, but they weren't all busts. I think someone else theorized that this might also be part of paladin's quest line. If so, that would at least make the deck a little more tied together.
Unfortunately, common sense isn't as common as it should be.
Weird combination
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
I think the cards necessary to make it work means you will have a small hand size for it to buff. Will be fun to try with Clowns.
Not terrible but won't see play unless riding on the coattails of something already broken.
The Only Constructed Deck Worth Playing:
https://outof.cards/hearthstone/decks/43506-the-only-constructed-deck-worth-playing
Too slow, unless we see some more support to handbuff / DS.
Too slow and too situational. You would rather want to play something instead of spending your turn 1 on very delayed +3/+3.
1 star
My thought too ; does it worth all the deck-building commitment that is implied to make it work? .. doubt
Struggle with Heroic Galakrond's Awakening? I got your back :
Seems rather specific, and not really worth a card spot. You really want it as early as possible (because stat increases matter less as the game goes on), which means that you'll have less minions in hand. You then have to play divine shield minions, which then have to lose their divine shields, in order to buff the minions left in your hand. I just don't see it being anything other than absurdly slow.
Divine handbuff pally.
I want to see more in the miniset or next expansion... I think divine shield will be used but not this way.
Lemushki - The one and only since the 2006 rebranding.
not too much excited by this card
I am 69 years old and still reach Legend
I will experiment with this in my Divine Shield Duels Paladin deck, might be nuts!
Clunky and too much going on to get the benefit. Better weapons too. Pass.
Chumbawumba is the worst band name.
A shame this doesn't affect Handbuff Paladin in wild... It would be nerfed if it did. Not the card, the archetype.
Papa Nurgle wants to share his gifts.
Very good for divine shield archetype, maybe will be a good card on duels revive paladin
Don't think this'll see much play, as it looks very situational and not all that useful
I've been having some success with this card in the dumpster tiers, but I don't think it pans out higher up the ladder. Maybe a one-of in a deck that happens to run quite a few Divine Shields already?
Welcome to the site!