Comments

  • IlBelTia's Avatar
    Wizard 440 333 Posts Joined 06/01/2019
    Posted 2 years, 11 months ago

    I'm super happy with the nerf of Sorcerer's Gambit, not only because I found it and it's 1600 free dust, but mainly because quest mage is dumb as hell

    0
  • Hydrafrog's Avatar
    Gul'dan 1840 3268 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    Questline Mage will feel an impact, but I don't think it will make that big of a change in the play rate.  The only real impact that it will feel is not necessarily being able to OTK once you drop Arcanist Dawngrasp.  You'll have to rely on the Ignite package or other spells you draw instead of a (possibly discounted) Fireball to reduce your opponent to meme status.

    Razormane Battleguard needed something to make Aggro Druid less of a pain. When you drop this guy and then draw into Encumbered Pack Mule and get to drop 2 taunters for only 2 mana, that's a pain.  Giving it one less life makes it a decent target for minimal removal.  Even Immolation Aura can neutralize the field a little better now.  I'm not saying that this nerf will kill it, but it certainly will slow it down enough to make you work for your field flooding. 

    Garrote Rogue will now have to work a little harder to lower your health before they go off.  WHICH will make the OTK less likely to happen.  What I have found with playing this deck is that you need to constantly put a little pressure on your opponent.  Otherwise you are relying WAY too heavily on getting your Garrote bleeds to draw them into death.

    Renew.... why?  IT was nerfed for being too overpowering at 1 mana and then it was discovered that with Palm Reading it didn't really impact that much.  I'm just confused I guess since they are nerfing aggro with this patch, and then buffing one of the two mostly control classes?  Next thing you know, they will buff The Demon Seed

    1
    • AngryShuckie's Avatar
      1705 1735 Posts Joined 06/03/2019
      Posted 2 years, 11 months ago

      On the face of it Renew at 1 mana is actually fine, and honestly an appropriate power level for a class that is supposed to be good at both healing and card/value generation. It was only really hit to break the obnoxious cycle of cards that could endlessly generate each other, making for horrid gameplay where you never made any progress against the priest. However, questlines have given most classes more than enough inevitability to deal with that now, and next rotation Renew and Wandmaker will rotate out so it will be a non-issue regardless of what happens to the questlines (they'll probably stick around, but there's a fair case for cycling them early like Genn and Baku did).

      So it makes sense to revert the nerf, at least to me.

      2
  • Caro's Avatar
    Draconic Rager 2225 2539 Posts Joined 03/12/2020
    Posted 2 years, 11 months ago

    I feel these nerfs were meant for pre-Deadmines meta where they should've been live before deadmines even launched. Looking at the current meta on HSreplay, all these nerfs are gonna do is just make pirate warrior the only Tier S deck.

    0
    • Aesan's Avatar
      Shadow Rager 770 769 Posts Joined 11/22/2020
      Posted 2 years, 11 months ago

      Pirate Warrior is really nowhere near that superior. You get your Libram Paladins or Quest Shamans able to get in its way, and it may even struggle against any other similar decks rising up as a result of such nerfs. We don't expect Aggro Druid to just go away either. 

      4
  • dapperdog's Avatar
    Dragon Scholar 1890 5607 Posts Joined 07/29/2019
    Posted 2 years, 11 months ago

    The only thing accomplished by nerfing quest mage is essentially allowing players to dust the fking thing and therefore reducing its play rate, which in reality is the real problem with this deck.

    Hopefully it completely removes this deck from existence, although Im sure some form of spell mage will still come back one way or another. Ignite is still just too powerful to ignore, and honestly mage has some really good spells like Devolving Missiles that can usually turn the tide really quick.

    0
    • YourPrivateNightmare's Avatar
      Skeleton 2010 4741 Posts Joined 03/25/2019
      Posted 2 years, 11 months ago

      I feel like you're drastically overexaggerating the power of Ignite (in Standard at least). As of now, Ignite is basically a slightly better Forgotten Torch that only works as insurance against super-control decks. Unless Sanctum Chandler somehow becomes meta I doubt Ignite Mage will be relevant in Standard.

      3
      • Aesan's Avatar
        Shadow Rager 770 769 Posts Joined 11/22/2020
        Posted 2 years, 11 months ago

        Ignite will remain as a very powerful option as long as there are ways to cycle through the deck quickly and consistently while not getting bursted down (weaker Druid and Rogue are just fine with Mage, after all). The nerf means slightly less powerful card draw post Arcanist Dawngrasp as well, so it's really going to depend on what's in store for this next expansion. 

        0
      • dapperdog's Avatar
        Dragon Scholar 1890 5607 Posts Joined 07/29/2019
        Posted 2 years, 11 months ago

        Im actually looking past the current quest mage and more into how spell mage can utilize something like this. One of the main problems with spell mage has always been the limited damage, which requires Mask of C'Thun to be played just as a burn option. Now with the inevitability of ignite, there's more you can fit into the spell mage deck, which may or may not make it more flexible against decks that do well against quest mage, especially considering that without the quest there's simply more room for better cards than something like Ice Barrier.

        And of course we're heading towards the new expansion. Infinite cards like ignite are always on the brink of tearing the meta apart.

        2
        • FortyDust's Avatar
          Pumpkin 1205 1912 Posts Joined 05/29/2019
          Posted 2 years, 11 months ago

          When it's not being played with a massive permanent spell damage buff, I actually think the infinite burn of Ignite is fine. It's super slow, but it's the only way a burn strategy even stands a chance against massive healing or armor. The heal deck is still favored because Ignite is so slow to ramp up, but at least that match-up becomes slightly less polarized.

          I think "fatigue the opponent" is one of the worst win conditions in Hearthstone, and I like that there's a counter.

          0
    • KnivesOut's Avatar
      Faceless Rager 1200 266 Posts Joined 06/25/2019
      Posted 2 years, 11 months ago

      I opened a golden Mage questline and have been hoping it gets nerfed for that reason and more

      5
  • frmorrison's Avatar
    510 148 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    Good changes to mix up the meta

    2
  • Kaptaintrips's Avatar
    425 403 Posts Joined 05/28/2019
    Posted 2 years, 11 months ago

    Feels good in wild. 

    2

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