New Priest Minion - Undying Disciple
Submitted 3 years, 1 month ago by
Arthas
A new Rare Priest Minion, Undying Disciple, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Rare Priest Minion, Undying Disciple, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Fractured in Alterac Valley
Head on over to our dedicated guide for Fractured in Alterac Valley!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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I kinda like it even tough with 6 Mana i'm not sure this will find it's place in the meta. But sureley could be a dangerous card if you buff it up etc.
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Tunnel Blaster powercreep.
Blaster doesn't see any play, but that one have better effect and is cheaper.
I don't know if is enough, but Apotheosis on that card will be an autosurrender for any aggro deck.
By The Holy Light!
That art is awesome! Basically a WAY better Tunnel Blaster. This seems meant for Rez Priest in place of the too good Convincing Infiltrator.
Tunnel Blaster but the class version. (Remember class cards are most of the time better than neutral versions.) This seems like a solid control card and a good option for questline priests 6 drop. And in non-questline decks it's still a good anti-aggro tool. Also this card + Apotheosis seems really good against aggro. Another thing to remember that this is a deathrattle minion, which means it can get ressed by Amulet of Undying.
In standard 100% sees play in control priest decks. Those decks aren't good right now but maybe this card and potentially the hero card can change that. (Xyrella hero card hasn't been revealed yet, but considering she is seen ressing people in the trailer i think it might be control/ress related?)
In wild it MIGHT give Convincing Infiltrator a run for it's money in ress decks. I personally think that this card might actually beat Convincing Infiltrator even though it costs 1 more mana, just because potentially wiping out a board of minions is WAY more valueable in wild right now then killing 1 random minion.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
A decent anti-aggro Taunt that comes back from Amulet. The Deathrattle makes it hard to value trade with, and it could be a headache for decks with lots of little guys. Not as useful offensively as Lightshower Elemental, but this should find its place in any Priest decks that want to survive in an aggressive meta.
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This feels very strong, reminds me a lot of Convincing Infiltrator in how it can just copletely block aggressive board-based strategies. Whether it will see play depends on the meta (it's pretty useless if it's all over-the-top damage like Quest Mage) but it definitely has potential.
I came here to mention the very same idea - thanks for beating me to i
Struggle with Heroic Galakrond's Awakening? I got your back :
Well, it's deathrattle support for priest and the effect is neat. Priest has access to lots of buff spells so this card can see some potential in a new deathrattle priest. Still to early to tell, but this is still insane against aggro
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Feels a little too slow to be as ubiquitous as Convincing Infiltrator, but depending on the support, can be just as much of a nightmarish card to deal with as aggro.
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Undying Disciple looks a lot like what Chronobreaker should have been to be playable. Definitely a solid deathrattle that plays well into a Control Priest archetype, though maybe not in exactly the Shadow Deathrattle Priest we've seen lately, as Priest buffs are almost exclusively Holy spells.
I do not think Tunnel Blaster is very good in a meta with Pirate Warrior. Even if you do play this card against a Pirate Warrior and manage to clear, they still have Shiver Their Timbers!, infinite weapons, reach, and minions. It is going to take a real win condition (and cards stronger than an mediocre taunt) for Priest to beat Pirate Warrior because grinding through an opponents deck is simply not a viable win condition anymore.
Your face is already dead
Its probably not good in ranked. 3 attack is fine, but past turn 6 most things can survive it and priest isn't really lacking in clear options right now. Even something like Hysteria will easily do better than this card, and if board swings are needed then Xyrella is a more consistent option.
The one niche it has is its interaction with Apotheosis, but samuro can do the same and likely be more consistent at it too, because the combo with this card requires 9 mana or somehow a contrivance to survive past the turn you played it.
Unless we suddenly get an undead tag on this thing, I don't see what this can offer better cards cannot.
Seems weak but an alright pick in Arena
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https://outof.cards/hearthstone/decks/43506-the-only-constructed-deck-worth-playing
It's decent stats for the cost but boardclears that require your opponent to trigger them haven't been good historically.
If Deathrttle Priest becomes a thing this is obviously core but I have doubts about that.
I tried having fun once.
It was awful.
Everyone talking about the power creep on Tunnel Blaster and yet no one has the guts to pat Chillmaw's back, who has been powercrept at least twice now.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
This could be a pretty powerful board clear if buffed. Maybe with a discounted Power Word: Fortitude, or Apotheosis for a lot of healing.
Arena: At its worst [Hearthstone Card (Undying Disciple) Not Found] is a 6/7 taunt that only deals 3 damage when going face and would be quite alright. Due to your opponent getting to decide how he wants to trade into this, it isn't always going to be much more than that, but I imagine it's still annoying to face.
Wild: Long gone are the days where Priests are all about attrition so Awaken the Makers and N'Zoth, the Corruptor do not appear in many lists currently, but along with newer cards like Amulet of Undying I'm certainly going to try if I can make that work again.
Standard: Might be a useful tool to help secure the victory against aggro, but I don't expect it to be a centerpiece of any deck.
Arena > Wild > Standard
Fatty with a board clear effect. What's not to like.
If priest will be able to survive untill turn 6 and then buff it with mount spell or Apotheosis, it might save the game. If there will be something on board that is.
Could be good. I know it'll be annoying to play against. A taunt with 3 attack aoe built in? Goodnight board swarming decks.
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I think this is a sleeper powerful card and people are vastly underestimating it.
Yes, your opponent can play around it in various ways since it's a deathrattle, but honestly the fact it has taunt and aoe damage alone and that it scales with buffs is insane.
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Very powerful aoe, in standard it will have synergy with the Xyrella hero.
In wild it have synergy with the uldum quest too.
This might be too slow to work out. The Priest would need to have board advantage to really make use of this. Play it on curve and then buff it the next turn to make it a true threat. I think there are situations where it can work, I just don't see them happening often.
Unfortunately, common sense isn't as common as it should be.
Great card to stall with and a lovely target to bring back. Feels a bit weird that it probably doesn't work with the Hero, since there's no minion to base the Attack off. Would be cool if it used your Hero's Attack stat for that instead.
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Class dedicated Tunnel Blaster which will see recurring play because of the new Priest Hero card and resurrect abilities.
Quite a good defensive tool, should see play in some more control oriented matches.