We've got a new Rogue card revealed for Voyage to the Sunken City by Gamer.com - Azsharan Vessel!
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Comments
This is better than something like tickets because with dredge you can reliably refill your board when you need to to proc the second part. I like it honestly.
5 Mana do nothing eh
More like 5 mana 6/6 with Stealth and shuffle a Cast When Drawn.
You can argue the card won't be good enough for it to see play in Rogue, but it's no "5 mana do nothing"
6/3 with aoe. Yeah not do nothing but at turrn 5 other decks will have some broken better plays.
This card is amazing on turn 3 though in a tempo deck. Turn 5 not so much.
Rogue has Blackwater Cutlass and possibly Preparation though.
Looks like Blizzard is pushing a pirate tempo Rogue deck this expansion. I believe that the power of this card depends on the curve of said deck and how good the dredge cards that Rogue has access to are.
If you were to look at tempo Rogue during Rise of Shadows, it ran like 10-12 two drops, and the only cards above 4 mana would be used to win the game on the spot (e.g. Myra's Unstable Element, Heistbaron Togwaggle, sometimes Chef Nomi). If you instead looked at Galakrond Rogue (which could charitably be called a tempo Rogue deck), it had a much higher average card cost, so it could afford running more expensive cards that were less impactful.
From the cards we've seen so far, it looks like Blizzard expects a slower meta, so this could see play in a slower tempo Rogue list.
It doesn't compare favourably to Greater Emerald Spellstone.
A pair of 3/3s isn't worth five mana, so you'll need to consistently trigger some kind of "bonus effect" (like Ship's Cannon) for simply playing the Pirates in order for this to see much play. Even then, it's likely too slow for the kind of deck Pirate Rogue is liable to be.
Sounds rather slow. Let's say you prep this on 3, it's still just average in terms of stats, then you dredge (I'm assuming Rogue gets a good one) and maybe get the payoff on immediately by drawing a card (tradeables are probably key here).
Unless there's some payoff for summoning many pirates (Cannon Barrage in Core? Pog) I don't see this being good.
That would be poggers indeed. I can never remember how to display golden cards, but this is definitely one of the best in the game's history. If it was in the Core set so many more people would see it to appreciate it. It might also give combo players a reason to not just label pirates as loathsome aggro!
I'll add some underscores so that the code doesn't disappear and you can see what you should do.
[_card_ gold]Cannon Barrage[/_card_] for Cannon Barrage and...
Thanks. It's so simple I really should remember it, but I always give up before I land on the right permutation.
inb4 Cannon Combo Rogue is tier 1 and ruins the game for a month :^)
Ah yes, the bane of every 'fun meme deck': living long enough to become the villain! Even burgle rogue managed it in AV (though that was so stripped back on actual burgling that it barely counts).
If those pirates did not have stealth this card would be unimpressive, borderline to useless.
But having stealth means it'll likely be dealing 6 damage the following turn. And if you dredge the sunken ship up then even if your opponent manages to remove those unstealthed 3/3s, he'll be facing another set of stealth pirates the following turn.
Nice synergy with Mr. Smite too, who seems to gain in power with every reveal we see so far down the line. Just dredge the sunken ship whenever you have smite in hand, and the next turn its guaranteed double fireball to face with no additional mana other than smite himself.
Of course, all this is nice and all, but it doesn't really solve the puzzle of how rogue is supposed to stay alive until you can do this, and even then the payoff may not be enough to be worth it. But the option is certainly there, should there be a pirate rogue deck next meta.