are these legendaries good?
Submitted 5 years, 3 months ago by
voidmurloc
i am a new player (played for 4 days now) and i discovered this forum. A couple of hours ago i openend 8 packs and i received 2 legendaries.
the legendaries are ysera and brightwing.
My question is are these legendaries good or not?
I am currently at rank 47
Thank you in advance
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i am a new player (played for 4 days now) and i discovered this forum. A couple of hours ago i openend 8 packs and i received 2 legendaries.
the legendaries are ysera and brightwing.
My question is are these legendaries good or not?
I am currently at rank 47
Thank you in advance
A small advice.
Never disenchant legendaries. Especially classics.
And these legendaries are pretty good.
Yes, they are good legendaries!
Although they may not have any place in current decks, they will always be solid options in Big or Dragon decks.
I am also assuming you are a new player at rank 47, and these two legendaries should be able to carry any game you play until at least rank 20, where meta decks start to show up.
This ain't no place for a hero
why should i not disenchant legendaries.
i won't disenchant these legendaries because you guys say they are good but what if i get bad legendaries
Those are pretty solid legendaries for a beginner, congrats! Ysera usually only fits in slower decks but can be very good if used well, while Brightwing can be tossed into any deck and be pretty decent.
And like adityajibhkate said, never disenchant legendaries even if they seem/are useless, becauseL
1. you can't open duplicate legendaries, so opening a bad one means you won't be getting that same bad one again. If you disenchant it however, you can get it again and if you do you will net a dust loss of -1200 (since crafting a legendary costs 1600 dust, but disenchanting it will only give you 400 dust).
2. there are a lot of legendaries that can become useful once new cards are released.
ah i see but one more question. What happens if you have all legendaries and you open another one
EDIT
As for your drops, Brightwing is a decent deck filler, which can sometimes give you an edge, while Ysera is powerful but generally too slow for what is the usual pace of the game: you can basically never profit from her power, because the match is typically already over or sealed by then, and/or she's too easily removed (at least in r20+ meta, not sure at lower ranks).
Keep anyway to profit from the non-duplicate rule.
Then you can dust it for the 400, or 1600 if it's Golden. But yeah, I can attest to never dusting a Legendary card dude. I went through a phase of doing exactly that a few years ago and opened 4 Nat Pagles in a row. 😳
Cocked, locked and ready to rock...
Because there is a "no duplicate" legendary rule, you can't open a legendary you already own, also classic set is always around and cards get good or bad sometimes depending on meta.
^Yup.
@ OP
First of all, welcome to hearthstone, outofcards and congratulations for the legendaries you have recently opened. Like others have said, those are really good and even though they aren't used in current high-tier decks, they are bound to see a lot of play in the future. Anyway if you have further questions regarding the power-level of some cards, I would advise you to check some "Legendary Tier Crafting Guides" such as these ones:
https://outof.cards/forums/hearthstone/card-discussion/375-legendary-tier-list-crafting-guide
(not updated yet)
https://www.hearthstonetopdecks.com/hearthstone-legendary-crafting-guide-standard/
or you can also ask people in the appropriate threads. I had a friend of mine, who disenchanted most of his starter collection in the past to craft a zoolock deck. I don't really recommend doing the same thing, but some people want to obtain a viable decklist as soon as possible, so that they can farm wins on the ladder, obtain gold and buy packs, in order to improve their collection. So that could be a consideration, you just have to tell us what you are looking forward to do in-game.
Speaking of buying packs, I would highly recommend you to play arena. You will learn how to play hearthstone w/o stumbling upon refined decks with your basic cards and if you manage to get a lot of wins, you will be greatly rewarded.
Ysera is good if you don't have to pay full mana for her, such as in Shaman decks built around Eureka! and Muckmorpher.
Ysera is also OK in decks with dragon synergy, since those require having a dragon in hand to activate cards like Firetree Witchdoctor, so having one expensive dragon in your hand is still useful even though you may not be able to play it until much later.
Brightwing I don't have in my collection yet, but seems like an OK card to add to decks that don't have a super tight game plan. Especially when you have a pretty small collection right now, you probably have plenty of holes to fill and Brightwing is a good generic card to fill them with.
Maybe you've been very lucky, but I'm pretty sure this isn't true. You will just get a random legendary which has the same chance to be golden as usual.
No, no and no. That's not how it works, you don't just get all goldens SMH
Reno Jackson
Kazakus
My faves!
You can beat me but I will still yeet your skeet
Nah, i haven't reached that point yet.
But logic suggests that the rule applies until it is not possible: once you complete normal legendaries, there are still legendaries left in the pool (golden), so the rule can still apply.
My bad if that's actually wrong.
Sadly, that's not the case.
Sorry but it's wrong, in the rule of "no duplicates" normal and golden cards are the same, there is no distinction, so when you'll finish the collection the next legendary is going to be still random, golden or normal
Edit: OP, never disenchant legendaries, in particular legendaries from the classic set, you don't know when they'll be usefu, also because buff is now a thing in Hearthstone, so a bad card can become a good card
Not everyone is mother tongue! Roar.
both ysara and brightwing are pretty lucky pulls. especially if you are a new player at lower ranks. they both generate pretty good value.
you should never DE legendaries for three reasons:
I have lost tons of dust from hastily crafting and disenchanting legendaries. you should wait until you have been playing the game for at least a few months before you start disenchanting epics and legendaries just so you can get better grips of whats good or not, and what legendaries might end up being playable, and of course, ask the community for advice when dusting or crafting legendaries.
be patient, and you will be rewarded!
Carrion, my wayward grub.
I say you got very good legendaries. Late game Ysera is a win condition, she can win games on her own when left unchecked.
Early game, Brightwing is an amazing card which gives you a free legendary draw and a solid body. It is so good that the new legendary card Zephrys the Great will always suggest you this one if you drop him on 2. That good it is! Basically the best 3-drop if you run a deck that needs a big hand size (for instance to make Mountain Giants cheaper). And it is also a fun card, since you get to play with all these legendaries! And the legendary can be from any class, meaning you can surprise your opponent, he has no clue what card you could play.
And, like everyone else said, never disenchant a legendary in the beginning! Both are neutral cards so can be put in any deck!
I agree with everything that's been said above, but wanted to play devil's advocate a bit. I should start by reiterating that I think both of those cards are good enough that they should NOT be dusted, at least until Rank 20, and in general you should play for a few months trying out all the classes before dusting/crafting stuff (and if you have some friends with bigger collections you can always borrow their decks while Dueling to try out new cards).
However, the one point I wanted to raise is that I think there's a meaningful difference between the best dusting decision in your first year of playing when you have a limited collection, and dusting later on once you're more resource secure (like most of the folks on forums). In particular, if crafting a card that fits your playstyle is going to result in you playing the game more (thereby completing more quests, getting more gold from wins, etc.) and increases the odds that you stick with the game long-term, then I think it can be a good decision.
Early on I dusted some leggos that didn't seem fun and/or were part of classes/playstyles that didn't appeal to me, and I'd say about 10-15% of those decisions I regretted later on. However, I only regretted those decisions much further in the future when I had a bigger collection and new cards were released so I still don't consider most of those mistakes. We focus on regret when we're thinking about a build we can't play because we dusted a few cards awhile back, but you also need to keep in mind all the fun and wins you had with the cards you crafted instead (and hopefully still use). So I think it's really a matter of how much risk/regret you're willing to tolerate and how much you value present vs. future enjoyment (and whether you stick with games or switch around).
I believe there are currently 33 legendaries in the Standard classic set (a couple were Hall of Famed), and let's assume you keep both of these legendaries. If you open say The Beast, Millhouse Manastorm, or Gruul next, and you do some research confirming that they've been pretty terrible for awhile, there's a little more than a 3% chance that the next legendary you unpack will be that same card again (6.5% in the next 2, 10% in the next 3 (roughly 60 Classic packs later)). Whether that risk is tolerable is a personal preference, though the risk is probably a little higher when you factor in the chance that it becomes stronger in a future meta. To complete the analysis you'd also want to factor in the "opportunity cost" of replacing your new legendary with something you craft, i.e. how much better is(are) the card(s) you'd craft instead of The Beast, and how much resources will it take to get that(those) card(s)?
Obviously, working through that thought process is difficult/time consuming/prone to bias, so it's often better to follow simple heuristics like, "Don't dust anything", "Don't dust if you're still unpacking cards from the set", etc.
That's not true, but I can see how it can be confusing. There's this thing streamers do if they have all the legendaries in the set and a stack of unopened packs, which is dusting the legendary they want in golden so that any legendary they open will be guaranteed to be the one the dusted (since it's the only one missing). This way, if they happen to roll a golden legendary, it'll be one they want... though more often than not, they'll just be opening the same plain legendary over and over again
Ysera is ungodly. Brightwing was recently added as a legendary, and has yet to show how awesome it really can be. But typically you should keep any and all neutral legendaries because you can put them in any deck