Strongest Decks After Buffs
Submitted 5 years, 7 months ago by
Chimera
We've got about a week before several cards from Boomsday are getting buffs. What do you all figure will be the biggest changes in the meta? Personally i'm really interested to see what can be done with Extra Arms in Priest. That will be a very flexible card to enable healing synergy and resilient boards. A 1 cost [Hearthstone Card (pogo hopper) Not Found] sounds ridiculous though.
Besides that, how do you feel about this happening and about the fact that the meta is changing again in a potentially significant way?
The Buffs
Druid
- Gloop Sprayer to (7) Mana. (Down from 8)
- Mulchmuncher to (9) Mana. (Down from 10)
Hunter
- Necromechanic to (4) Mana. (Down from 5)
- Flark's Boom-Zooka to (7) Mana. (Down from 8)
Mage
- Unexpected Results to (3) Mana. (Down from 4)
- Luna's Pocket Galaxy to (5) Mana. (Down from 7)
Paladin
- Crystology to (1) Mana. (Down from 2)
- Glowstone Technician to (5) Mana. (Down from 6)
Priest
- Extra Arms to (2) Mana. (Down from 3)
- Cloning Device to (1) Mana. (Down from 2)
Rogue
- Pogo-Hopper to (1) Mana. (Down from 2)
- Violet Haze to (2) Mana. (Down from 3)
Shaman
- The Storm Bringer to (6) Mana. (Down from 7)
- Thunderhead to 3/6 (Up from 3/5)
Warlock
- Spirit Bomb to (1) Mana. (Down from 2)
- Dr. Morrigan to (6) Mana. (Down from 8)
Warrior
- Security Rover to 2/6 stats. (Up from 2/5)
- Beryllium Nullifier to 4/8 stats. (Up from 3/8)
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We've got about a week before several cards from Boomsday are getting buffs. What do you all figure will be the biggest changes in the meta? Personally i'm really interested to see what can be done with Extra Arms in Priest. That will be a very flexible card to enable healing synergy and resilient boards. A 1 cost [Hearthstone Card (pogo hopper) Not Found] sounds ridiculous though.
Besides that, how do you feel about this happening and about the fact that the meta is changing again in a potentially significant way?
The Buffs
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
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I will be very curious to see if a powerful Paladin deck can finally emerge. Crystology at 1 mana means Pally aggro could be back!
I think Crystology at 1 is very interesting for Secret Paladin (basically anything that means it gets hand fuel earlier than Subject 9, after the whole thing with Divine Favor).
Pogo at 1 could mean a turn one 3/3 for Rogue, which is obviously a very powerful head start, and also makes Pandas more viable in Pogo Rogue (still don't think it goes past a tier 3, low tier 2 deck, but bound to be more fun now).
Stormbringer is a very interesting buff to Hagatha, but doesn't really make any new deck by itself being buffed.
Extra Arms may actually bring about a Test Subject centric deck without being Combo based necessarily, although having the potential for it, kinda like with the Whizbang deck from Boomsday, but more viable now in this new meta. I still think this will be overshadowed by Snip Snap combo Priest, since it can even run Seance to potentially counter Hecklebot (from those weird Control Warrior combo counter lists), and make it slightly more consistent.
I wanna try out Necromechanic on my Mech Hunter, maybe go the more Bomb related route some people have been going for. Now that Tempo Rogue is nerfed, these decks are a very powerful counter to Control Warrior.
Unexpected Results might bring about Spell Damage Mage to be viable as a tier 2 deck, potentially as a mix with the Frog Mage list, sorta like the one Firebat just used at Grandmasters.
Glowstone Technician means that Kibler will have a field day with his Dragon Paladin list lmao, but also will definitely make that deck more competitively viable.
Thunderhead buff will definitely up the popularity of the Murloc Shaman list that runs the Overload package, although I'm not too sure how successful it will be in a meta without as many Tempo Rogues.
Crystology for 1 mana is going to be bonkers. So probably something with that if it shakes things up short term.
I have a feeling Dr. Morrigan could potentially become viable in Wild at least, since in a deck that builds around her she's essentially a much better Cairne Bloodhoof.
I think Belligerent Gnome is going to become very popular in Paladin. You are able to curve Crystology into it and draw it on turn 2. Against aggressive decks it will definitely be effective.
I'm pretty sure that Mech Paladin and *maybe* Pogo Rogue will he getting the most out of these buffs. I'm curious to try Pocket Galaxy in my Summoner Mage deck to make it easier to drop Giants, but if the meta is aggressive enough I'll likely not have the wiggle room to play it without sacrificing too much tempo.
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I hope Luna's Pocket Galaxy becomes viable. I love Mage decks and it sounds like a perfect card for the elemental decks before rotation but it just didn't work. Hopefully at a lower cost it'll have a place in some decks.
Hopper doesn't become a thing. That would be incredibly annoying.
I’ve already prepared a pogo hopper deck with Tak Nozwhisker and Magic Carpet. Especially the last could really make it work this time. Rogue has so many bounce cards and with the hoppers gaining rush they might really become a threat. The big issue will be consistency but the mana reduction helps out with this one as well, as Witchwood Piper now draws hoppers exclusively.
im currently on mobile and will post the deck tomorrow if anyone’s interest
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I will certainly be trying out Pogo Rogue, as it's an archetype I've wanted to be good since the card first came out. Generally reducing a card from 2 mana to 1 mana has a huge impact, but as this is not exactly a tempo card, I think this impact will not be as great as it would be for a vanilla 2-drop.
You're right that Extra Arms! will definitely see some play. I remember coin Velen's Chosen on a T1 Cleric was a huge power turn and could often carry Priest into the middle game, so I expect that to be pretty relevant as well.
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Nevermind I found the manage tab. Thanks!
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Thaw and resolve itself into a dew!
Up at the top is a link that says "Manage." Click that.
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You asked for strongest deck, the answer is simple and it's not a pleasant one: mech hunter is gonna be top tier and the "new bad guy" he got a new 4 drop which is very strong, and a new 3/6 drop as well I think the deck will drop flark now for good and have 2 variants in DR and bombs, bombs are currently better but the mechanic and nine lives now have a huge potential.
While Extra Arms is now a very strong card I doubt it will make a new deck.. more arms will go into the cycle nomi deck as a spell to cast twice (it's basically a twinspell...).
other deck ideas:
Spell damage mage might arise with unexpected results the card is now a high tempo card as well I am not really sure if it will be a deck by itself or just added as a package to existing hybrid giant/hurricane mage.
Paladin will be tier 1 having a card draw at 1 mana is insane doesn't matter what it draws it's now the best card draw card in the game.
The storm bringer will be included in wild even shaman, the deck has the board a lot of tims by turn 6 but nothing to do with it, thunderhead will be integrated into murloc shaman.
In conclusion: I think paladin and hunter will be the strongest classes post patch.
There's a deck I've been using called Glowstone Paladin. It's a mech paladin that relies on either quickly making a high end threat very early or buffing/discounting a mass of mechs to create an obscene threat or as an almost Inner fire-ish blast to the face. One of the biggest issues is that it's VERY hard to get Glowstone operational since it's 6 mana and you really don't get many chances to drop a 3/4 that does nothing at turn 6+. That problem becomes much easier to handle at 5 mana.
Meanwhile I was sitting at turn 1 with nothing good to do till turn 3 and holding a crystology and knowing it'll probably pull Galvanizer. I then realized I would have a VERY useful curve if crystology was 1 mana.
I'm very curious as to how the deck will work with those buffs.
Why trade with minions when you can face for...billions?
As far as the current meta decks only the first three I list below will buff a current meta deck. Not sure any have the strength to push another deck into the front of the meta.
Luna's Pocket Galaxy is a card i've already seen in at least two top legend lists for cyclone/miracle mage. I'm not sure if it's just a card they're forcing in because it's cool or how good it actually is, but in long matches i've won games against warriors and stuff with a randomly generated one. The potential with conjurer's calling and Pocket Galaxy at 5 mana seems like it could be a thing.
Necromechanic is probably going in just plain bomb hunter and definitely going in the more off meta mechrattle hunter deck.
Crystology is already super strong and in holy wrath paladin and mech pally.
Thunderhead and Extra Arms make those cards really good (Thunderhead is already good, now better) but i'm not sure it's enough to push those classes over. I think shaman is really close and this is a great push, though.
Gloop Sprayer makes heal druid like 2% better by making Juicy Psychmelon better.
I don't think the rest are that relevant. Pogo is cool and a 50% reduction is definitely strong but I don't think the problem with Pogo rogue was ever "gosh I have all these pogos but I just don't have the mana to play them!".
The buffed Warrior cards will continue to not have any place in a deck, however they will make discovers from Omega Assembly and Dr. Boom, Mad Genius better.
Unexpected Results will be nuts when created by Magic Trick now. Luna's Pocket Galaxy has a chance of actually seeing main deck play.
That being said I believe the strongest decks will remain more or less the same, although Mech Hunter might rise to the top thanks to the Necromechanic buff.
I think Extra Arms won't just boost Nomi Priest, but it can enable other Priest decks to use Grave Horror as well. I've won several games with Nomi Priest without actually summoning Nomi, just by summoning two or three 7/8 taunts in one turn.
Brian Kibler played a Mech Paladin deck to legend this month that uses both Crystology and Glowstone Technician, probably similar to the deck that Dakarian describes. Kibler is actually worried that Crystology might be too good at 1 mana, since it was already a decent card at 2. There could also be new decks drawing a bunch of cheap minions and then buffing them. Maybe we'll see Beast Paladin with Untamed Beastmaster?
In Wild I'll certainly be adding Glowstone Technician to my Handbuff Paladin (it already included Crystology).
Thunderhead was already a good card, but is kept back by the current selection of overload cards not being all that great. Having one more health does help it stick around though, so you'll have more time to get value out of it.
A meta is hard to predict, since as decks get stronger, people swap decks to either play those or counter them. For example, I imagine that if Deathrattle Hunter and Mech Paladin see more play, people will start to run more silence effects.
In general I do like buffs. It shakes up the meta, which is good since 4 months between sets can get a bit stale by the end. It's also nice to finally be able to use cards like Luna's Pocket Galaxy and Dr. Morrigan that were interesting but unplayable because of mana cost or stats.
First thoughts on Pogo-Hopper after the buffs:
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From a Wild point of view, I'll be curious to try Crystology in a fancy Odd Aladdin Paladin with Magic Carpet (not that I expect the deck to be any better than it is already, being THE topdog deck in Wild).
And maybe Extra Arms in Wild Nomi Priest, considering Radiant Elemental, although I think that is bound to stay just a meme deck, within the tyrannical Wild meta.
Sure, 2-mana Extra Arms is great, the problem is that Priest lacks other similar buffs (in Standard) so I don't think it's going to be consistent enough.
I look forward to the Pogo-Hopper buff, I was decided to play some version of Pogo Rogue next season anyway,.
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My last standard decks: nothing special right now.
To be honest, darkest hour warlock is already sstrong in wild
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Honest opinion is Pally. 1 mana card that draws two 1 cost cards is almost meta defining. Other than that nothing much else will change. Oh...I guess bomb warrior got buffed to win more also. But bomb warrior is barely a problem anymore with so many decks that counter it.
I am looking forward to a more consistent heal druid with the Gloop Sprayer buff making Juicy Psychmelon pull Lucentbark 100%.
[Hearthstone Card (Pogo Hopper) Not Found] buff might be good as you can start filling your deck with more of them 1 turn earlier. Turn 3 you can [Hearthstone Card (Pogo Hopper) Not Found] > Lab Recruiter, you can even Shadowstep the Lab Recruiter and play it again. Witchwood Piper will also pull the Pogo Hopper 100% and you can use Magic Carpet with it.
But, Pogo rogue is very slow. I haven't played it a huge amount, but I have noticed that there is a lot of stalling before being able to do the 4 mana Pogo-Hopper, Lab Recruiter combo, or waiting for a shadowstep.
Now, though it's a 3 mana combo, or a turn 1 shadowstep play, which is considerably more powerful. I'm looking forward to trying it out.
I really hope Pogo-Hopper rogue is gonna be a Thing, i love decks that potentially snowball out of controll with the Right rng
I think Paladin will have a niche that it didn't have before because Hunter was simply better at it. I wouldn't be surprised if it ends up being the better mech deck because it's less "all in" on a single game plan and has better card draw.
Priest seems like it is legitimately competitive now. Cleric+Extra Arms will carry games that you shouldn't otherwise win. Not unlike Mountain Giant + Conjurer's.
Lucentbark gets slightly better, but it's still Lucentbark and has all the same problems it has had since its release.
Everything else seems like it will be about the same - the exception being that Warrior may actually suffer if Priest and Paladin are better than they are now.
Thanks @kaladin!
O, that this too too solid flesh would melt
Thaw and resolve itself into a dew!
Its very intresting that Blizzard doing so many changes in such a short period of time.
For me changes are always good cause decks and strategies change , so game dont getting boring with 1 deck owning rest.
Here are the decks that I think will shine after the buffs:
1) Bomb Mech Hunter - This is already a top tier deck, and having Necromechanic at the 4-slot will just take this deck over the top given the numerous deathrattle minions it already carries.
2) Pogo Rogue - If this becomes competitive, well...bye control decks. This'll probably wipe out Control Warriors from the meta.
3) Secret/Mech Paladin - The Crystology buff is BIG. Tutored draw for two cards at only 1 mana? That'll draw your Secretkeepers and other mechs. Card draw was Secret Paladin's biggest weakness, maybe this buff can address that.
4) Heal Druid - Gloop Sprayer being buffed to 7 mana assures you'll draw Lucentbark from Juicy Psychmelon every time. I don't know if this will make the deck competitively viable, but it'll be interesting nonetheless.
There are so many cards that seem "too good" now, it's really hard to say. I'm hoping they tested these enough that every insanely powerful deck will have a counter, but given the SN1P-SN4P debacle, I'm not very confident.
So instead of predicting the strongest, I'll just go ahead and say that I think Druid got the weakest buffs. Token Druid was already slipping, and I don't see anything better coming out of these changes.
it is that you are overun by aggro if you do your stuff earlier and have extra mana for survavility plus the new synergy with magic carpet so you can actually have pogos as removal and then bounce them while removing their board it's quite huge I am not saying pogo is going to be tier 1 or 2 but it's at least gonna stop being the worst deck in the game.