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Comments
I'm not very excited to see another giant type minion but whatever. This is not as easy to discount as it seems. For Priest it takes multiple turns of healing and that only happens against aggro. An 8/8 that does nothing won't really help a lot in those games. Against Control this is simply too clunky to discount reliably. It's good for Galakrond though. Getting these from the Hero Power in long games can be game changing. Warlock can discount this more easily because their Hero Power always changes their health total but it's still probably too slow against aggro and not fast enough for Zoo. It's better than Jumbo Imp, at least.
The illustration is me in the early morning.
I can't really see the hype for this card honestly, seems extremely slow and a bit too cluncky to reduce its cost.
For priest vs aggro it means you have to heal yourself for like 5-6 times to make this playable, and because it's very hard being capable to heal 2 times in a turn (at least in the early-mid game) while doing something useful, it takes 5-6 "healing" turns. Basically it comes so late that isn't not important anymore vs aggro.
For priest vs control, it's hard to reduce this card cost if you can't heal yourself (similar case to priest's quest, and for the quest healing minions or opponent's stuff counts too)
For warlock the card it's better, a combination of self-damaging cards that keep tempo and lifesteal cards can works. Still i think it is too slow.
For zoo, which doesn't run healing cards but just the good self-damaging tempo cards, it means you have to damage yorself like 6 times, which is a lot of damage, and you have to draw most of those cards, because spending too many turns and mana life tapping its a death sentence for zoo. Having this card staying in your hand it's pretty bad too.
In a more control-oriented warlock there is some potential, it runs healing and some self damaging cards, and a couple of life taps are just a thing the deck wanted to do anyway. I don't know how a control warlock will be in the next meta, but i can't see it works, because generally decks do things much stronger than playing an 8/8 for free in the lategame
Unless there's going to be some great Priest lifesteal or healing card I don't see this in priest, despite the turn 9-10 Plague of Death + an 8/8 or two potential.
On the other hand, warlock can really use this, Zoo (either the self damaging archetype or just the one that taps whenever it has the chance), Midrange, Hand-Control, Quest... The possibilities are endless.
I'm sorry but this seems like lazy design to me, releasing a cost reducible 8/8 giant where only the condition slightly changes every few expansions. Surely it can't be the only way for an archetype to dish out big threats early? What was the problem with mountain giant again?
This can't be done as quickly as Mountain Giant. Besides, the only big problem with Mountain Giant was the existence of CC and LPG at 5 mana, none of which are priest or warlock abilities.
Going on with releasing giants is not "lazy", it's a theme - overcosted 8/8 which can be played for far less if you fill the requirement.. There were always quite a few giants on standard.
Exactly, mountain giant wasn't a problem on its own, which is what I was aiming at. HoFing it just gave them an excuse to print more giants in standard.
My opinion is still that it is lazy design. It's a theme that's been going on for ages, with the purpose of making a particular archetype stronger. I'm personally bored of that theme and that's all I wanted to express.
Alright, now I'm just hoping this whole archetype bombs so I never have to see this disgusting thing. Why do they do this to me?
stare at it longer. It'll turn cute after a while.
IT LOOKS LIKE A WALKING SCROTUM....WITH EYES
a 8/8 for 0 mana in late game and a turn 4 8/8 in several cases ... good card
Good in Evenlock???
A cheap 8/8 do-nothing in the late game isn't that great. These kinds of cards have only entered the meta when they can be played on turns 4-7. Technically possible with this, but not practical.
literally Molten Giant
Getting to play a free 8/8 alongside another big thing or spell in the late game is pretty good. Unless this was topdecked though, because then yes, it's pretty bad.
Trash, dies to Big Game Hunter, 1/5 :P
Like Brittlebone Destroyer, the case for this card practically makes itself in Warlock but is a little bit harder for Priest where using the hero power on your face just feels bad. But where Brittlebone Destroyer is so powerful it makes up for the downside of spending two mana healing your face, I'm not sure Flesh Giant does. Priest has some ways to get value out of a big, cheap minion (Psyche Split and Grave Rune come to mind), but those cards are typically better in conjunction with taunts or high value, non-vanilla minions. This could still be quite good in Priest, but it's not a slam dunk.
Why do you only think for hero powers ? lifesteal and all healing effects on your turn also counts. I don't see any differencies between warlock and priest here honestly.
just drop some lifesteal minions and let them do the job for you.
Also, that's valid for warlock too. So, you might be right about it is easier in warlock.
Damn Healing Rain would decrease its cost to 0 for just 3 mana if it was a Shaman card. :(
Good grief, that's ugly.
Awesome.
In handlock, if you tap on turn 2, 3 and 4, you can play this on turn 5. While an 8/8 on turn 5 is good, it doesn't have taunt, so versus aggro you would need to instead summon or cast something defensive on one of your early turns and then drop this on turn 6 to counter-push for lethal.
Play Nether Breath on turn 2 to remove a threat and heal, play Crazed Netherwing on turn 5-6, and you're good against aggro if quest warlock taught us anything. As healing AND damaging yourself lowers the cost, warlovk can do great things with this. There are a lot of turns youd like to drop an 8/8 for next to no cost and can't because you have to clear/heal/survive. Too many times I had Abyssal Summoner in hand and not enough mana to summon her along with something else that helps me stay alive.