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  • Scholomance Buff Priest

    Quote From mightysamson1

    I agree, the new zero mana self damage card that adds 2 minions that died this game to your hand would be decent in a deck like this.

    I'll defenitely gonna try it with the 0 Mana Spell - sounds kinda promising. Right now it`s doing ok but not as good as i hoped :) 

  • Has anyone made a decent Standard Tempo Priest deck?

    I have the same feeling. I've been experimenting more in the Aggro side, and Intrepid Initiate or Frazzled Freshman T1 + Power Word: Feast T2 are awesome early plays, also Voracious Reader helps a lot not running out of steam, but overall, it's not fast enough to beat Druid, and if your board gets cleared, you are out of the game.

    I wanted to go more midrange after those failed tests, but your post gives me little hope... Do you mind sharing your best performing tempo/midrange priest deck?

  • Custom classic and basic overhaul v2

    What you did is impressive by its scale, but it's also terrible presentation. Who is interested enough in another classic/basic overhaul to scroll through a hundred pieces of text? And most of them are the same- "unchanged". You should start small, by changing one class, or the neutral cards. And you can use hearthcards to change existing cards: https://outof.cards/hearthstone/269-fan-creations-tutorial-how-to-use-hearthcards-1-the-basics which will  make this so much more appealing.  And please add some thoughts, like a general design philosophy- a sentence per class would show where you focus lies.

  • I think I fixed Quest Hunter

    Pro

    Man you got me on the brink of crafting the quest again. Maybe I'll dust my golden Lord Barov.

  • I think I fixed Quest Hunter

    Quote From YourPrivateNightmare

    Priest absolutely cannot deal with it (unless you let them steal Zixor or are dumb enough to play into Mindrender)

    So all you have to do is not play Zixor until you can trade it off, while also playing Zixor immediately to play around an early Mindrender... check! ;)

    Quote From YourPrivateNightmare

    Warrior's only actual out is Rattlegore (which is actually pretty effective and you can't deal with it), [...] Paladin can be difficult if they snowball but I have put in the tools to somewhat deal with it.

    Would it be an option to include Ironbeak Owl or would that mess up Scavenger's Ingenuity?

    Quote From YourPrivateNightmare

    Only Rogue is a truly terrible matchup based on the fact that Stealth counters Rush.

    Since most of their stealth minions have 1 health, maybe Knife Juggler is a viable counter? It has synergy with the rest of the deck against other opponents as well.

    Another option could be Flare, but that's probably too situational. Although Flare + Gryphon would counter Twilight Runner.

    Last time I played Quest Hunter, Clear the Way was a bit of an awkward card, since you lose its benefit if it overlaps with Swarm of Locusts. Maybe one copy would be enough?

    Is there a place for Tracking in this deck? Post-completion there are quite a few cards that you would rather skip, while in the early game it can be useful if you didn't draw a good curve.

    I might give it a go, but I'm missing Veranus. Perhaps that's just worth crafting though, if it's good enough to be played outside of dragon decks as well.

     

  • Custom classic and basic overhaul v2

    I understand english may not be your native language, so thats fine. But if it is, please at least try to correct some typos or make it a bit more... legible. It looks very lazy as of now because of that.

    Many of the effects are just blatantly overpowered now, and maybe you could have given that a bit more thought. I would suggest zooming in on some problem cards (maybe Millhouse or Silverback) and slowly break down the set and offer improvments along the way.

    I also have a nagging suspicion this might just be the biggest bait/satire post on Blizzard’s constant powercreep and if so, good job.

     

  • What's on your Achievement wishlist?

    Idk my achievment would be like “The Terrible Twos”: play Millhouse, Lorewalker Cho and Nat Pagle in one turn. Please, I need to do something with these legendaries.

  • I think I fixed Quest Hunter

    Quote From RangDipkin

    Thanks for sharing; I'm happy to see Quest Hunter alive and doing well on the ladder! 

    What would think about running Ramkahen Wildtamer instead of 1 or both Nine Lives?  I found some success with it in a Zixor heavy deck last season and you're not running expensive beasts that would make it hard to isolate Zixor.  Just thinking it may be a little better in aggro matches and not too much worse against control.

    And is it safe to say that Shu'ma is too slow in the higher ranks?  Or does Nine Lives just make that unnecessary?

    Tamer only gives you one extra zixor instead of two. The main reason I like Nine Lives is because it guarantees we have enough value for any decks.

    Shu'ma I haven't tried so far but from pastt experience it's not proactive enough. It's only good against slow control decks and even then it's basically just for quickly finishing the quest without having to waste Locust Swarm.

  • Trundle is the Newest Legends of Runeterra Freljord Champion Coming in Call of the Mountain (6 New Cards Revealed!)

    Fair enough. Though how you intend to make Nautilus reach Deep without Maokai and his toss still is admittedly something I'm not sure of. 

  • I think I fixed Quest Hunter

    Quote From dapperdog

    Nice innovation just using Nine Lives with zixor as a win condition. But the more I look at it the more Im convinced that the quest is expendable. Just doesn't seem like your deck is using the quest to do anything other than cheese a win with Unleash the Hounds.

    I tried a combo variant to abuse zixor along with a dragon shell but wasn't too successful with it. Maybe I can try your idea of abusing Nine Lives and go with it again.

    Consider adding Pressure Plate in your deck. Its just nuts in this meta.

    Thing is, Zixor alone doesn't really work as a win condition by itself. It's really the mounting pressure of the Quest Hero power that does it (Unleash is really just a last resort). Any time multiple minions stick the opponent takes extra damage.

    Quest Hunter is also the only deck that can reasonably bring a lot of draw to Hunter through Cult Master, which you absolutely need. Nine LIves is already kind of clunky because it's a dead draw before you play Zixor.

     

    I experimented with a Secret package early on but it was just too slow. Then again, maybe there is a way to combine the two and still keep the Quest around. Lately I have been runnning into a lot of trouble against the rising tide of Stealth Rogues and I was considering finding a way to squeeze in Explosive Trap

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Pro

    I'm sorry, I missed your guess as the thread was buried beneath new Runeterra cards. No, it's not Igneous Elemental. You are looking for a shaman card.

  • What's on your Achievement wishlist?

    Pro

    The possibilities how to do this are nearly limitless. As you know, I'm a huge fan of your Full Art concept, but from the answer you got on the reddit AMA, I don't think it will be implemented like you intended it. Nevertheless, the requirements could be close to what Blizzard will do, like card-related stuff you have to do to get a reward. This is also another chance for them to be a bit more generous with us. Like giving us (non-disenchantable) golden copies of cards instead of your full art versions as a reward. Examples: Destroy 1.000 Heros with Leeroy Jenkins for a golden copy, draw 2.000 cards with Acolyte of Pain for two golden copies, etc.

    I know this is probably an unpopular opinion, but I'd be careful with Hero portraits. It would'nt make much sense to dish out lots of them since you can only play one at a time and there are only 10 Heros anyway. So while I'm all for continuing (and improving - new emotes!) the existing system after the 1.000 wins rewards by adding another portrait every 1.000 wins or so, this can't be THE big answer for the achievement system imho.

    Basically, Blizzard should

    a) reward playing the game

    b) do so in a way that encourages you to play even more

    c) at least partially let you show that off

    d) not forget the longtime players

    So yeah, card packs are fullfilling criterias a) and b) and rewarding class card packs is a cool idea. However, card packs are a very short-lived reward and I for one wish for something worthwile like golden cards or the new vanity cards as rewards. I would be perfectly fine if they were not disenchantable if they fear that would mess up their economy.

  • Trundle is the Newest Legends of Runeterra Freljord Champion Coming in Call of the Mountain (6 New Cards Revealed!)

    Staff

    Wait... I'm stupid! I meant to say Augur of the Old Ones, not Trundle.

  • Custom classic and basic overhaul v2

    Very lazy (you should at least do a card images) and uncreative. For example:

    Gruul - gained charge and battlecry can’t attack heroes this turn

    Do you know this is called Rush?

    Many unneeded buffs, clearly you do not understand the role of Basic and Classic set. It should NOT be strong, because then everyone will play only these cards, the powerlevel should be a bit less than the expansions.

    And no clear reason for buffs. 

    Why should be the Auctioneer 6/4? Why is Violet Teacher neutral 4 mana 3/6 with big upside? Why Brightwing is a 3 mana 3/2 heal 5 to hero add a legendary to your hand?

    And what the pile of crap is this??

    Nat pagle - now a 3 mana 0/3 and now reads reads at the end of your turn draw a card or summon a 1/3 fish2 fishnow a 0/6 and reads at the start of your turn draw an extra card or summon a 2/2 fishd 2/31/3

    Goldshire footman - now reads taunt, battlecry give your otherother taunt minions +1/+1lththds taunt your other taunt min

    Dragonling mechanic - now reads battlecry summon a 2 a 2/1 mechanical dragonling and deal 2 damage to a miniondamgives your and add one to your handadd on

    I could continue on and on card by card but I will not waste my time.

    Just awful presentation of misunderstanding the game mechanics. 

  • Trundle is the Newest Legends of Runeterra Freljord Champion Coming in Call of the Mountain (6 New Cards Revealed!)

    Only reason it might see play is because there are so few good healing options, if any at all. I'd argue that even the ones that exist are bad but see use because there's nothing else.

  • Season 2 Of Card Creation

    What's up?

  • I think I fixed Quest Hunter

    Thanks for sharing; I'm happy to see Quest Hunter alive and doing well on the ladder! 

    What would think about running Ramkahen Wildtamer instead of 1 or both Nine Lives?  I found some success with it in a Zixor heavy deck last season and you're not running expensive beasts that would make it hard to isolate Zixor.  Just thinking it may be a little better in aggro matches and not too much worse against control.

    And is it safe to say that Shu'ma is too slow in the higher ranks?  Or does Nine Lives just make that unnecessary?

  • Custom classic and basic overhaul v2

    not like that

  • New Freljord Champion - Trundle

    If you have a champ slot free in a freljord deck..yeah play trundle, why not? he seems strong stat line and works without even having support.

    The support seems bad, but so was the toss mechanic maybe a taragon champion will make this make more sense. maybe Aurelion Sol.

     

  • Trundle is the Newest Legends of Runeterra Freljord Champion Coming in Call of the Mountain (6 New Cards Revealed!)

    I'm having a hard time evaluating this in my head. Feels slow.

    Resplendent Stellacorn Card Image

    There's no way this isn't seeing play, though.

  • Swarm DH

    You  could even play it without the epics and legendary and it would still serve a similar purpose. They're definitely nice additions but not absolutely crucial. Glad you're enjoying it!

  • What's on your Achievement wishlist?

    We're ~4 months away from the achievement system reveal and I wanted to get everyone's feel for what they think (or predict) some of the achievements and rewards will be. I've thought of three so far.

     

    Not So Common: Win 100 Standard Ranked games with only Common rarity cards.
    - Reward: 10 classic packs.

    A Deck For Everyone: Win 100 Standard or Wild Ranked games with only neutral cards.
    - Reward: 10 classic packs.

    (Insert Class here) Expert: Win 100 Standard or Wild Ranked games with only class cards.
    - Reward: 10 (Insert Class here) Packs.

     

    I'm curious to see what you guys think will come about.

  • New Freljord Champion - Trundle

    4/6 body with regeneration is something to respect.

    Strong behold support, and once leveled up (and it doesn't require any special deck building to level up) it slowly gains a massive attack.

    Freljord received a very strong and versatile champion.

  • New Ionia Spell - Whimsy

    I'm guessing it will be almost an auto include Ionia card, same as will of ionia used to be.

  • New Ionia Card - Fae Guide

    I watched some reviews of this card and a lot of people are sceptical.

    I am in the opposite camp, to me it's a really good card, and there are MANY minions (and champions) that want to receive elusive.

    I'm imaging Swain with elusive for example...