You control how to engage with the enemy board: do you counterattack and lose Health from "trading", or do you try and heal over the damage? Your opponent wouldn't know your choice until they attempted to run something into your face, like testing a Secret.
Edit: I also have the Blade of Entropy; couldn't decide if it should be a Legendary with (3) more/less or not. The effect does take away your ability to attack with stuff that's still alive so maybe it's not worth it.
Talons of the Harpy strikes me as too complex, but Blade of Entropy is cool.
The main issue is that I think the Devolve effect seems a lot stronger, as you can use it as an unavoidable mini-Doomsayer even if you play it straight. The Evolve effect is a lot riskier, as it gives your opponent much more initiative to both remove your minions and to play minions themselves (of course, they wouldn't be 100% sure you've chosen the Evolve effect, but still).
Demonxz95
I really like this card, easily 5 stars from me. Its effect is very cool and the flavor is funny (although a bit disconnected from the effect).
My only (very minor) suggestion would be to make it an Epic. Dunno why, but this kind of effect seems like one they'd print on an Epic.
AeroJulwin
Another very solid card that I'd also give 5 stars to. I like the kind of mindgames it can create and the flavor of the card and its tokens works very well. Also, I like to see a watermark I made being used :)
I have always been a big fan of hero attack during your opponent's turn, so I'm leaning towards Talons of the Harpy. It also feels more original. However, 36 Armor is absolutely bonkers. And gaining Armor is also not very interactive. As in, the opponent will only ever have to worry about the first option, because the second one doesn't really affect them. So i recommend finding a more interactive alternative if you're planning on submitting this card.
Blade of Entropy is also appealing. My main concern is that the choice might be slightly too obvious based on the boardstate, but that'll be the case for many 'Secretly'-cards and this is still a more interesting way to execute an effect like Fatespinner's.
Demon
The effect is very neat and perfect for this comp. Only the reward feels 'just okay'.
Wailor
Interesting effect. I don't think it would be very powerful, but it can still be disruptive. She could probably use an extra statpoint considering her effect will only be effective against boards of 2+ minions since it's considered somewhat risky not to focus on removal in those situations.
Now, I believe how this would work is that it functions as a permanent enchantment, which I think will catch many players off guard. I recommend adding "Next turn," in front of the second sentence.
Competition Theme: Top Secret: The Fourced Sequel
We're keeping some more Secrets, but this time they're not held by the heroes.
Loknax has asked us to reboot the Top Secret series with a fourth installment. We're focusing on a different type of Secret in this one.
As always, we can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
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You control how to engage with the enemy board: do you counterattack and lose Health from "trading", or do you try and heal over the damage? Your opponent wouldn't know your choice until they attempted to run something into your face, like testing a Secret.
Edit: I also have the Blade of Entropy; couldn't decide if it should be a Legendary with (3) more/less or not. The effect does take away your ability to attack with stuff that's still alive so maybe it's not worth it.
I'll have the tokens and stuff at a later... time. Here you go.
She's designed as the free legendary of the expansion, as she's more fun than actually good. Can create some interesting mind games, though.
(Not a fan of the art, but I struggle to find a Chromie art that doesn't look AI generated lol)
Wow, this is moving slow... Some feedback:
The main issue is that I think the Devolve effect seems a lot stronger, as you can use it as an unavoidable mini-Doomsayer even if you play it straight. The Evolve effect is a lot riskier, as it gives your opponent much more initiative to both remove your minions and to play minions themselves (of course, they wouldn't be 100% sure you've chosen the Evolve effect, but still).
My only (very minor) suggestion would be to make it an Epic. Dunno why, but this kind of effect seems like one they'd print on an Epic.
Blade of Entropy is also appealing. My main concern is that the choice might be slightly too obvious based on the boardstate, but that'll be the case for many 'Secretly'-cards and this is still a more interesting way to execute an effect like Fatespinner's.
Now, I believe how this would work is that it functions as a permanent enchantment, which I think will catch many players off guard. I recommend adding "Next turn," in front of the second sentence.
Three hours left before the finalist phase. Get them votes in! Good luck we merry few everyone.
Congratulations to Wailor!
Congrats to Wailor! Defintely my favorite this week!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com