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ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 2 years, 2 months ago
This card is just... quite bad? Control paladin is not a thing, which is the only kind of deck that would want a card like this. I could never see myself running this over actually good paladin weapons like Underlight Angling Rod, Hammer of the Naaru or even Truesilver Champion. Also, what's the deal with all the Paladin weapons? First Seedcloud Buckler, then Prismatic Jewel Kit, now this. Paladin just doesn't have that many deck slots available for weapon, so when they print crappy weapons like this it just feels like it's taking the place of a good card instead.
It looks like an anti aggro weapon of pally but competes with so many other weapon cards in paladin. That plus the massive downside of not being able to hit face.
Why is the attacking heroes restriction on this card? How often does Paladin buff up a weapon so large that it threatens lethal? I don't get this at all. I'm sure I'll open two of them.
Unfortunately, common sense isn't as common as it should be.
That plus the massive downside of not being able to hit face.
This is clearly a control weapon and control decks don't usually want to hit face regardless, so not going face is not so much a massive downside as it is a slight inconvenience.
That being said, since this weapon is going towards board control, it's more of a "Your hero has a pseudo Divine Shield while attacking", which isn't great when compared to, for example, generating two murlocs.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL) Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 2 years, 2 months ago
It isn't a bad card, just not terribly useful. I am pretty sure there aren't any paladin decks being held back by the lack of a decent mid-game removal card.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 2 years, 2 months ago
I think it's pretty good, you can easily fit this in a midrange paladin deck. What would be cooler is that there was a consistant way to gain attack to better use the lifesteal.
I'd rather try and discount [Hearthstone Card (Libram of Judgement) Not Found] as that can go face if needed. However if there are healing synergies maybe this can make the cut as a faster way to trigger them.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
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Good One - Could remove 1 or 2 minions with a decent amount of healing. Not sure you realy gonna need this in the upcoming meta tough.
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This card is just... quite bad? Control paladin is not a thing, which is the only kind of deck that would want a card like this. I could never see myself running this over actually good paladin weapons like Underlight Angling Rod, Hammer of the Naaru or even Truesilver Champion. Also, what's the deal with all the Paladin weapons? First Seedcloud Buckler, then Prismatic Jewel Kit, now this. Paladin just doesn't have that many deck slots available for weapon, so when they print crappy weapons like this it just feels like it's taking the place of a good card instead.
I don't want to call it bad yet, but it seems sort of redundant.
Libram Paladin already has a better version of this and what other Control Paladin deck would there be?
I tried having fun once.
It was awful.
Will never make the cut in constructed.
Its so baffling how weak this card actually appears that Im doubting myself for giving this a bad rating.
Maybe its the presumptive winner of this expansions 'Lady Liadrin' Award.
Or maybe its exactly what it looks like: shite on a stick.
Not optimistic about this card.
It looks like an anti aggro weapon of pally but competes with so many other weapon cards in paladin. That plus the massive downside of not being able to hit face.
If big pally gets some love, can be a good early tool against aggro.
By The Holy Light!
Why is the attacking heroes restriction on this card? How often does Paladin buff up a weapon so large that it threatens lethal? I don't get this at all. I'm sure I'll open two of them.
Unfortunately, common sense isn't as common as it should be.
Unless your deck has some healing synergy I don't see why you'd ever want to play this over Underlight Angling Rod.
Arena > Wild > Standard
This is clearly a control weapon and control decks don't usually want to hit face regardless, so not going face is not so much a massive downside as it is a slight inconvenience.
That being said, since this weapon is going towards board control, it's more of a "Your hero has a pseudo Divine Shield while attacking", which isn't great when compared to, for example, generating two murlocs.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Would be good, but this text...
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
Looks like a solid board control tool. Remove 2 minions and heal up some. Might make some weapon buffs worth running?
"Be excellent to each other." -Bill and Ted
It isn't a bad card, just not terribly useful. I am pretty sure there aren't any paladin decks being held back by the lack of a decent mid-game removal card.
Carrion, my wayward grub.
That Can't Attack Heroes is what kills this card, especially only for +1 attack over Aldrachi Warblades.
Hey, you heard about that Mario guy?
IF there is going to be some weapon buff, this would be pretty solid. Other than that I think it is a little meh
Doesn't have a whole lot going for it. Would rather play Underlight Angling Rod. Also, not sure the 'Can't attack heroes' text is even needed.
I think it's pretty good, you can easily fit this in a midrange paladin deck. What would be cooler is that there was a consistant way to gain attack to better use the lifesteal.
I'd rather try and discount [Hearthstone Card (Libram of Judgement) Not Found] as that can go face if needed. However if there are healing synergies maybe this can make the cut as a faster way to trigger them.
Casual Dragon Cardgame enthusiast.
Wow what a peace of hot garbage. Basicly budget Truesilver Champion that cant go face. This is 100% made for a control deck, BUT i feel like Libram of Judgment is a card you rather use instead of Lightbringer's Hammer.
Yeh this is just dust. Maybe arena card at best.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.