New Paladin Spell - Immortalized in Stone

Voyage to the Sunken City
  • Arthas's Avatar
    Black Lotus 1265 5571 Posts Joined 03/10/2019
    Posted 1 year, 6 months ago

    A new Common Paladin Spell, Immortalized in Stone, has been revealed!

    Immortalized in Stone Card Image

    Discuss this card below or head on over to the card page to give it a rating!

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  • dapperdog's Avatar
    Dragon Scholar 1890 5288 Posts Joined 07/29/2019
    Posted 1 year, 6 months ago

    I like it because it cheapens The Garden's Grace. On its own, at least it'll make 3 taunts, so that's not completely a hopeless card.

    But if the next paladin archetype is quest, or buff, then this card has not a chance in hell. Its way too slow to be useful most of the time, and the taunts, while good, are still small enough that a simple AoE will wipe at least two out. In terms of blocking the enemy from attacking, even a simple Annoy-o-Tron would do, and that only costs 2 mana.

  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 1 year, 6 months ago

    Good spell. No idea why it's Holy outside of synergy, but it's a strong card. Big taunt walls are never bad and Paladin seems to be going into a big spell direciton.

    At the same time we also still have a decent amount of Big Paladin support.

    Can't tell if it's too slow to ever see play in Constructed but it's probably a demon in Arena.

    I tried having fun once.

    It was awful.

  • Brandon's Avatar
    Old God Fanatic 1350 2416 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    Strong card. it's a big holy spell, so it discounts The Garden's Grace and paladin LOVES minions to buff up, and there is a good chance that one of these taunts survives a turn. And it keeps paladins alive. Also it can be discounted with Cariel Roame.

    In standard i think this will see play in any slower/control paladin deck. Also this might see play in Big paladin.

    In wild i dont think this ever sees play.

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

  • FieselFitz's Avatar
    Prince Charming 1105 1355 Posts Joined 05/29/2019
    Posted 1 year, 6 months ago

    Well, summoning 7/14 in stats for 7 seems good enough for me, also can be discounted. This seems very good and could be very annoying to play against!

    Challenge me ... when you're ready to duel a god!

  • Synnr7's Avatar
    1030 612 Posts Joined 07/19/2019
    Posted 1 year, 6 months ago

    Interesting.  Not sure what I'm doing with it much like the wailing caverns adventurers call or whatever. However it is holy so it's discountable and discoverable.  That is a lot of taunt. With enough discounts this could come down early enough to matter but that's if decks don't just go over the top with their questline rewards.

    Casual Dragon Cardgame enthusiast. 

  • Hydrafrog's Avatar
    Gul'dan 1835 3266 Posts Joined 05/28/2019
    Posted 1 year, 6 months ago

    The fact that it's Holy makes it somewhat playable

  • GoddammitDontShootMe's Avatar
    Audiophile 2055 1596 Posts Joined 06/03/2019
    Posted 1 year, 6 months ago

    Well, the 1/2 will die immediately for sure, and maybe the 2/4 as well. Still, that might prevent up to 6 damage to your face, in addition to what it takes to kill the 4/8. That will probably let you win a few games.

  • Caro's Avatar
    2120 2338 Posts Joined 03/12/2020
    Posted 1 year, 6 months ago

    That's a lot of stats behind 3 taunt minions, which will ruin aggro dreams. That alone makes me happy and want to play this spell. Big Holy Spell Paladin, here we come!

  • sule's Avatar
    Dinosaur 745 642 Posts Joined 08/21/2019
    Posted 1 year, 6 months ago

    It's kind of like Annoy-o-Horn, except the Taunts don't have Divine Shield )and there's only three of them). It could be an OK card, but I'm not really certain what kind of deck would want to play it, unless it's going big on getting cheap The Garden's Grace plays. It's kind of boring, but could be serviceable in Arena.

    I have spoken.

  • Horus's Avatar
    Mimic 2525 3272 Posts Joined 05/29/2019
    Posted 1 year, 5 months ago

    Its slow, but it is also a massive amount of stats to pull out of nowhere.
    And The Garden's Grace thinks it is okay ^^

    Struggle with Heroic Galakrond's Awakening? I got your back : 

  • Geno9999's Avatar
    Metrognome 1570 1064 Posts Joined 11/10/2019
    Posted 1 year, 5 months ago

    Enables Garden's Grace, which seems good enough for me to have in a dedicated deck.

  • Draketh's Avatar
    Darkmaster 1510 1250 Posts Joined 04/02/2019
    Posted 1 year, 5 months ago

    Lots of stats for its cost, so it should see some play. Very nice tool to have against more aggressive decks!

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