A new Legendary Priest Minion, Priestess Valishj, has been revealed!
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First comment if i type fast enough but im gonna take my time instead.
I really have to find fault in this card for its design. It's to me a card that isnt fun to play or play against. Mana and casting a bunch of spells. Whoopee.
This looks to be a boring win card if you get it to do explosive stuff and a cold fish when you're spent and you top deck it.
It will be fun to play along call of the grave a much better designed card so I'll give it that
The Only Constructed Deck Worth Playing:
In wild, where there's plenty of ways to get more of her, or bounce her back to your hand, its just completely broken. I wouldn't be too surprised if team5 bans this thing from wild within a month of release.
However, in standard, this card is middling, almost a footnote. Not that its not good, but with the rotation of Raise Dead, Palm Reading, and the infamous nazmani priest's main tools, there's really not alot of ways you can take advantage of the additional mana in priest, never mind finding fuel for this card.
The most I can see is this slots neatly into boar priest. Sort of a way to cheat out more mana to stabilize or get more boars out quickly. But priest itself is facing some sort of existential crisis (again), with most of their best cards rotating out.
Of course, as more are revealed (including the core set, which will pretty much define the broken-ness of this card) there's still yet hope that this reaches its full potential. Not that Im particularly keen on this ever being good, because this card being good is cancerous at its very core.
So if Miracle Priest with Bless is playable in Standard, this legendary will see play, and it'll be terrifying.
It will probably break wild too, but I see it as a high skill, high APM card similar to what APM mage was before the Sorc nerf
5 stars all round, coz a zero cost legendary will always be bonkers
TREMBLE before.... the most legendary dragon that ever existed!
All the hype aside...is this even that good in Priest? I mean think about it, all the MIracle stuff is rotating so there's no crazy turn 4 30/30 Malygos shenanigans possible.
It also only refreshes mana so you have to wait until you get a good payoff and then you need to not only keep a bunch of spells in hand to juice the effect, but ALSO still have more stuff to play after the refresh. Since most of the discovery spells are rotating that's not going to be as easy as it might be now.
Not saying it's not good, but I don't think it'll break the game unless we get some insane synergy down the line.
Now Wild....Wild is a different story but I don't have the time to think of every degenerate combo this could enable.
I tried having fun once.
It was awful.
wow this is an insane card, in every class but priest. Still it's a very strong 0 cost minion, and it's "mana cheat" that you need to work for. When i say "in every class but priest" dont get me wrong. It's still insane in priest, but at the same time priest is the one class that isn't that good at abusing it. Pretty much all other classes could abuse this way harder. But still this will see play in every priest deck untill it rotates, and even then it will still see play because of all the insane support it has in wild. (Sethekk Veilweavers, etc.)
Still it might need some more support in standard, but considering we got Priestess Valishj AND Serpent Wig i'm betting were going to see some kind of "when you play a spell, add a naga to your hand" card for priest. Priestess Valishj and Serpent Wig + nagas can lead to a lot of buffs, and "technically" Serpent Wig will cost 0 as long as you have nagas and Priestess Valishj in hand.
Still this card will only get better and better if priest gets ANY kind of mana cheat or generation, which priest is prone to get.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Feels like a druid card lol. The empty mana crystals is a good balance so at least the pop off fueled by this card will be in the later turns. Since priest has no ramp, this can't be done earlier. Or least less effective the earlier it's executed.
I think this will not see much play in a 4 set meta, but I feel this card will annoy me sometime in its 2 year stay in standard.
This is ridiculous. The fact that it's 0 to cast is cool. But if you dump a bunch of spells in a turn, you get to reset what you're doing. It is going to be a hands down auto include on most Priest builds. Combine this with Handmaiden and you've got a recipe for a lot of Shadow fun stuff.
I made a post in the Handmaiden thread about Miracle Priest loving it, but we're losing both weavers. If Miracle Priest remains a thing despite that, same applies to this card, or if there's any deck that involves dumping a bunch of cheap/heavily discounted spells in one turn.
I think this card will be insane. In the Reveal Video they showed an OTK with this ... but 0 Mana for the effect alone is pretty bonkers!
This defenitely will see play in almost every priest deck, mostly spells tough!
Challenge me ... when you're ready to duel a god!
It's a refresh, so it's not straight-up mana cheat, but that doesn't stop this from enabling just a LOT of shenanigans. Imagine Forest Warden Omu but you don't have to pay any mana to get him into play. This is pretty close to that. I'd imagine there's at least a handful of decks created that lean on her unique ability to great effect.
I have spoken.
Thought they had said having learned from previous mistake and going into a different way, ei. no more mana cheating? Guess it doesn't apply to the current expansion(s); oh well, a bran new (0) mana minion that refresh mana - will see play, for sure!
Struggle with Heroic Galakrond's Awakening? I got your back :
Miracle Naga Priest is going to be pretty scary, though pretty limited in actual lethality.
Hey, you heard about that Mario guy?
This is going to make Priest all the more annoying to deal with...
I just got her and have no idea what to do with her.
I'm a Warrior/Hunter, Big Minion/Spell guy.
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