A new Rare Druid Spell, Dew Process, has been revealed!
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Admitably this card caught me off guard because I'll never suspect such a card to be available to druid of all classes.
In aggro druid this card can be a nightmare to deal with. Basically unless your opponent is also running hyper aggro or is specifically an attrition control deck you'll always be in a better position than your opponent drawing 2 cards per turn. I'll go one further and suggest that if ever we get combo druid back with Malygos this card will be completely nuts.
But inevitably cancerous cards like these will always get nerfed at some point, and I fully expect it. It'll always be either completely shit or boasting the highest win rate, much like the class design itself.
This seems like a strong aggro druid card, and preventing you from running out of recources. But the effect is both-sided AND similar effects in the past have not been good. However i do think this card can be quite toxic to play against, because its a rest of game effect that is hard to interact with. So i do think Mill Druid might come back. And going back to aggro druid, i dont know if its good enough for aggro decks because if your playing against control.. Well your probably are going to allow your opponent to draw their removal more often by playing this card, so it a doubled edged knife. Additionally your opponent is going to benefit from this card first.
Honestly this is a hard to evaluate card, time will tell if its incredibly good or just bad because of the both-player effect.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Weak card. Just think about what you're doing. You're paying 2-mana for an effect that only really pays for itself after 3 triggers, while also giving that same effect to your opponent for free.
In a ramp deck you give your opponent more gas to pressure you, in an aggro deck you help them find their answers faster.
This is always better for your opponent than it is for you and that is not a good premise for any card.
I tried having fun once.
It was awful.
Any card that dictates how the game is played afterwards, like Aligment did, is a bad bad move. Players will find ways to abuse this thing eventually, if not really soon and it will be super annoying to play against.
Slow decks will have to dump cards to make room for the extra draw every turn or burn their cards. Relic DH will hate seeing this in play, because they already have lots of draw and want the draw with discount effect.
This is an autoinclude in my wild mill druid!
What happens if I play both of them? 2 card draws?
The effect stacks, as in, if you play both copies, you draw extra 2 cards at the start of your turns, so 3 cards in total.
It gets crazier if you combine it with Solar Eclipse :D
I saw in yesterdays Zeddy video, that both of those cards are played in Mill Druid, and he said he had some success with it :)
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