While I do agree in general cards shouldn’t be able to generate themselves, it does make sense why they’d focus more on this case specifically. The others are generally a lot slower if they generate themselves, either being not that many stats on their own, or taking multiple turns to continue playing them. Alexstrasza though gives you a much bigger board for basically no cost (the only cost really being the potential to mill if you generate too many free cards).
This card is just the extreme compared to the others.
It's a good change, although I haven't experienced this situation enough times to be asking for this nerf. It's good they did this before any high level tournaments take place.
If they really wanted to fix this, they should have extended the nerf to ANY cards that CAN generate themselves.
Having it on just one card feels incredibly clumsy, and absolutely counterintuitive with how RNG has ALWAYS worked in HS.
have you considered for a second that it's for the explicit reason of there being only a handful of dragons in the pool and that potential of her infinitely cycling into herself (with a double chance, mind you). This is a card that reads: "If your deck has no duplicates, play 2 additional dragons". this is what people expect and can reasonably play around. They cannot play around twice that amount for absolutely no reason other than "lul random".
This is the best fix to a card that isn't even super op in most other contexts. In fact, this change should be applied to MORE cards, because infinite value generation by virtue of RNG looping is stupid.
If they really wanted to fix this, they should have extended the nerf to ANY cards that CAN generate themselves.
Having it on just one card feels incredibly clumsy, and absolutely counterintuitive with how RNG has ALWAYS worked in HS.
The Draconic Lackey part it's nonsense, why if you are "discovering" a dragon, not be able to get a pool of well... random dragons? He doesn't give you a Draconic Lackey, because it isn't a collectible neither a dragon, so...
And Dragonqueen Alexstrasza not being able to generate copies of itself is like Archivist Elysiana not being able to give copies of herself, all discover cards should be like that, because you're not looking for the same card (unless you are a combo/miracle that can benefit from it), technically you're looking for something situational, that's why you're discovering it now and not adding said card in the deck in the first place.
It's not really such a nerf since you won't feel bad about it really just that you can less high roll.. this change is great, and it's really well done..
"Dragonqueen pulls" out of Dragonqueen is just Infinite stats on board and hand for 0 mana if you have that ridiculous luck,. Mainly you pull at least one dragonqueen out from dragonqueen by dumb luck.
There are 45 dragons in total in standard, 1/45 is a huge percent. 2,22% may doesn't say much but the RNG rate is still pretty dang good. Some other random generators has worse percentage too, not to mention they are all dragon and most dragons are very strong for 0 mana.
unless you have removal or good trades, Dragon queen can get consistant if not stopped, specially when a second one comes.
As nerf doesn't affect the card overall, "infinite dragonqueen" rolls will finally be gone now.
Wait...You're telling me it was possible before? Huh, TIL, I guess.
Everyday in HS reddit seems like someone's flexing their Alex into Alex into Alex into Alex high roll.
Good Nerf. Doesn't impact the spirit of the card and there are still insane high rolls outside of Alex into Alex (e.g. Veranus and Dragonmaw Scorcher).
XarkkalServant of Illidan 9001321 PostsJoined 03/29/2019
Posted 3 years, 10 months ago
Maybe they'll finally apply this to all self-generating cards!!!!
The nerf - not really necessary, but definitely a healthy move. The multiple Dragonqueen high-rolls will be missed, but really shouldn't be in the game.
The issue is simply that Dragonqueen Alexstrasza is alot of more powerful than the other cards able to generate themselves, and given that the pool of dragons are typically stronger than others means that its easily a win condition on its own. At 0 mana, Alex is busted and easily open to abuse (copying, sent back to the deck, etc.) not to mention giving you yet another reroll at getting specific dragons.
A good comparison is with Archivist Elysiana, which is a win condition card. There's 5 discover chances, and if even one is the archivist, then the other person might as well concede.
I get that its not consistent, and can in part agree that hearthstone should drop the 'discover itself' mechanic, but if team5 decides that this is not the path they think hearthstone should be heading, I think that's a reasonable argument. At the same time, this does not mean that they should completely ignore lop sided rng effects.
XarkkalServant of Illidan 9001321 PostsJoined 03/29/2019
Posted 3 years, 10 months ago
May I present: Exhibit A:
I was at 6 Health. which I'm sure my opponent would have no issues removing next turn. My only true hope, wish for a miracle from Jepetto Joybuzz pulling the Dragonqueen Alexstrasza I know is one of two minions still in my deck.
I have 10 cards in hand, and 2x 0-mana Dragonqueens
I play 1 to get 1 more 0 mana dragon, and get Alexstrasza to pull myself out of lethal range.
Won the following turn
I didn't deserve this win. Was it fun? Yes. Was it a fun way for my opponent to lose? No. The possibility for cards to go infinite is something they should really try and avoid.
My biggest complaint with the nerf is that it isn't standard across all cards that could potentially generate themselves.
I always like it when I get Emeriss and another Dragonqueen Alexstrasza. Feels kinda good most of the time. This nerf means that chances on Emeriss are now a bit higher :) nice.
ErodosCrossroads Historian 9451019 PostsJoined 05/29/2019
Posted 3 years, 10 months ago
Good, now add it to all other cards which can possibly generate themselves. Going infinite on a card should not be a thing, but this was obviously the most egregious offender since it also makes the cards cost 0.
Dragonqueen Alexstrasza is having its effect changed so that it can no longer generate itself in a patch later this week.
How do you feel about this change?
Once these changes are live, players will be able to disenchant the adjusted cards for their full Arcane Dust value for two weeks.
Welcome to the site!
I understand the reasoning behind it, but this nerf is just BAD.
RNG, is, by definition, a highroll thing. You can restrict or widen the pool (Dragons), but how is Dragonqueen Alexstrasza not eligible?
Why then not preventing draconic lackey from generating, say, Malygos, Aspect of Magic or Deathwing, Mad Aspect?
If they really wanted to fix this, they should have extended the nerf to ANY cards that CAN generate themselves.
Having it on just one card feels incredibly clumsy, and absolutely counterintuitive with how RNG has ALWAYS worked in HS.
While I do agree in general cards shouldn’t be able to generate themselves, it does make sense why they’d focus more on this case specifically. The others are generally a lot slower if they generate themselves, either being not that many stats on their own, or taking multiple turns to continue playing them. Alexstrasza though gives you a much bigger board for basically no cost (the only cost really being the potential to mill if you generate too many free cards).
This card is just the extreme compared to the others.
Who needs consistency when you could have fun?
Because that Deathwing/Maly woudnt be a 0 mana?
This deck is cool. Play it. ¯\_(ツ)_/¯
Draconic Lackey doesn't generate itself, and generates just the one card through Discover. This and other cards generally don't also then cost 0 mana.
It's just a FeelsBadMan when you face a chain of powerful, mana-cheating cards. Inconsistent maybe, but this is a change I can support.
Quintessential Dad Legend player.
It's a good change, although I haven't experienced this situation enough times to be asking for this nerf. It's good they did this before any high level tournaments take place.
have you considered for a second that it's for the explicit reason of there being only a handful of dragons in the pool and that potential of her infinitely cycling into herself (with a double chance, mind you). This is a card that reads: "If your deck has no duplicates, play 2 additional dragons". this is what people expect and can reasonably play around. They cannot play around twice that amount for absolutely no reason other than "lul random".
This is the best fix to a card that isn't even super op in most other contexts. In fact, this change should be applied to MORE cards, because infinite value generation by virtue of RNG looping is stupid.
I tried having fun once.
It was awful.
The Draconic Lackey part it's nonsense, why if you are "discovering" a dragon, not be able to get a pool of well... random dragons? He doesn't give you a Draconic Lackey, because it isn't a collectible neither a dragon, so...
And Dragonqueen Alexstrasza not being able to generate copies of itself is like Archivist Elysiana not being able to give copies of herself, all discover cards should be like that, because you're not looking for the same card (unless you are a combo/miracle that can benefit from it), technically you're looking for something situational, that's why you're discovering it now and not adding said card in the deck in the first place.
At least, that's how I see it.
Papa Nurgle wants to share his gifts.
Wait...You're telling me it was possible before? Huh, TIL, I guess.
Anyway, that's just a minor Nerf. I don't think that's gonna influence the Play-/Winrate of this Card at all.
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It's not really such a nerf since you won't feel bad about it really just that you can less high roll.. this change is great, and it's really well done..
Great fix. It‘s the same for puzzle box and for good reason. I would argue it‘s even more needed for Alex than for the Box
Winner winner chicken dinner
"Dragonqueen pulls" out of Dragonqueen is just Infinite stats on board and hand for 0 mana if you have that ridiculous luck,.
Mainly you pull at least one dragonqueen out from dragonqueen by dumb luck.
There are 45 dragons in total in standard, 1/45 is a huge percent. 2,22% may doesn't say much but the RNG rate is still pretty dang good. Some other random generators has worse percentage too, not to mention they are all dragon and most dragons are very strong for 0 mana.
unless you have removal or good trades, Dragon queen can get consistant if not stopped, specially when a second one comes.
As nerf doesn't affect the card overall, "infinite dragonqueen" rolls will finally be gone now.
Everyday in HS reddit seems like someone's flexing their Alex into Alex into Alex into Alex high roll.
Good Nerf. Doesn't impact the spirit of the card and there are still insane high rolls outside of Alex into Alex (e.g. Veranus and Dragonmaw Scorcher).
This is literally what i just wrote in my 4th paragraph.
I bet those who downvoted me are also those who complain of lack of consistency in HS...
Maybe they'll finally apply this to all self-generating cards!!!!
The nerf - not really necessary, but definitely a healthy move. The multiple Dragonqueen high-rolls will be missed, but really shouldn't be in the game.
The issue is simply that Dragonqueen Alexstrasza is alot of more powerful than the other cards able to generate themselves, and given that the pool of dragons are typically stronger than others means that its easily a win condition on its own. At 0 mana, Alex is busted and easily open to abuse (copying, sent back to the deck, etc.) not to mention giving you yet another reroll at getting specific dragons.
A good comparison is with Archivist Elysiana, which is a win condition card. There's 5 discover chances, and if even one is the archivist, then the other person might as well concede.
I get that its not consistent, and can in part agree that hearthstone should drop the 'discover itself' mechanic, but if team5 decides that this is not the path they think hearthstone should be heading, I think that's a reasonable argument. At the same time, this does not mean that they should completely ignore lop sided rng effects.
May I present: Exhibit A:
I was at 6 Health. which I'm sure my opponent would have no issues removing next turn. My only true hope, wish for a miracle from Jepetto Joybuzz pulling the Dragonqueen Alexstrasza I know is one of two minions still in my deck.
Jepetto Joybuzz --> 1-mana Dragonqueen Alexstrasza = 2x 0-mana Dragonqueen Alexstrasza
I have 10 cards in hand, and 2x 0-mana Dragonqueens
I play 1 to get 1 more 0 mana dragon, and get Alexstrasza to pull myself out of lethal range.
Won the following turn
I didn't deserve this win. Was it fun? Yes. Was it a fun way for my opponent to lose? No. The possibility for cards to go infinite is something they should really try and avoid.
My biggest complaint with the nerf is that it isn't standard across all cards that could potentially generate themselves.
Nice nerf that Will give some people who don't play Highlander a free Legendary. Can't complain
Lemushki - The one and only since the 2006 rebranding.
I always like it when I get Emeriss and another Dragonqueen Alexstrasza. Feels kinda good most of the time. This nerf means that chances on Emeriss are now a bit higher :) nice.
Good, now add it to all other cards which can possibly generate themselves. Going infinite on a card should not be a thing, but this was obviously the most egregious offender since it also makes the cards cost 0.