New Death Knight Minion - Reska, the Pit Boss

Showdown in the Badlands
  • Arthas's Avatar
    Robot Black Lotus 1265 5716 Posts Joined 03/10/2019
    Posted 1 month, 1 week ago

    A new Legendary Death Knight Minion, Reska, the Pit Boss, has been revealed!

    Reska, the Pit Boss Card Image

    Discuss this card below or head on over to the card page to give it a rating!

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  • Pezman's Avatar
    Staff Writer 2145 1991 Posts Joined 06/03/2019
    Posted 1 month, 1 week ago

    Taking an enemy minion can be a hugely powerful effect, but "random" makes this hard to use well. When there are only 2 enemy minions and you can choose, this gets pretty good. Heck, at only 3 health, you can probably kill it yourself if you really need to.

    Another nice target for Sinister Soulcage.

    "Be excellent to each other." -Bill and Ted

    E.V.I.L. Dragon 820 1248 Posts Joined 07/19/2019
    Posted 1 month, 1 week ago

    how fast can you discount this guy to 0?

  • linkblade91's Avatar
    Senior Writer Serra Angel 1690 2634 Posts Joined 02/09/2019
    Posted 1 month, 1 week ago

    how fast can you discount this guy to 0?

    Depends on if you use something like Crop Rotation to mass-produce corpses/dead minions, as seen in the video.

  • dapperdog's Avatar
    Dragon Scholar 1890 5472 Posts Joined 07/29/2019
    Posted 1 month, 1 week ago

    Alright heres the thing. I rate this card 4 stars, but then that nasty little frost rune gone and ruin everything and my final rating would be a 3. And that's being generous.

    There's really nothing wrong with the card. Its balanced enough, that I feel it'll get to around 5 mana consistently in most matches. And its base high attack of 6 ensures that it'll usually take two enemy minions out.

    In my opinion, a card like this should not even have a rune restriction. It properly fits into every archetype, each with their own way of cheapening it. At present, I can only see one deck playing it and that's rainbow DK, an archetype that has repeatedly failed with team5 stubbornly doubling down on the rune system.

    Such a shame. It'll suffer the same fate as Frost Queen Sindragosa, a good card thats capped at the knee through no fault of its own.

  • GoddammitDontShootMe's Avatar
    Badlands Deputy 2085 1745 Posts Joined 06/03/2019
    Posted 1 month, 1 week ago

    Well, I bet it won't be hard to get this to be free by turn 8. Maybe play an aoe to get rid of the weaker enemies then send this to steal their titan. Of course, this screws you out of having triple rune cards, so there's that.

  • LazyKid's Avatar
    465 81 Posts Joined 01/18/2020
    Posted 1 month ago

    Another really good card that is held back simply by rune restrictions. Maybe a DK deck, probably using the rest of the excavate package except maybe the ox, does split it's runes for this. But I doubt it. Also rainbow death knight will probably run this, though rainbow isn't exactly good.

  • KillaFIsh's Avatar
    375 250 Posts Joined 07/10/2019
    Posted 4 weeks, 1 day ago

    That dual type rune restriction is really going to hurt the card, I'm not sure if this and the Pile of Bones is enough to make a frost/unholy work.  I'd rathe go plague.  There are a good amount of cards in the set for rainbow DK, but I still have doubts on that.

    "Some inspirational quote from some famous person" - Some famous person

  • Brandon's Avatar
    Old God Fanatic 1350 2448 Posts Joined 05/29/2019
    Posted 3 weeks, 5 days ago

    Hm. This card seems pretty good, especially with the Excavate pay-off and other ress/deathrattle effects. For example you can also run this alongside the 1 mana unholy-rune spell that spreads deathrattles to adjacent minions. (Which will work well, considering Reska wants you to summon lots of minions)

    The problem i have with this card, is the fact it's dual rune. This seems only good in Rainbow DK, or some kind of Excavate DK. (And i feel like the Excavate package will go in Rainbow DK) So i'm not optimistic.. for now.

    However next rotation will be interesting, because a lot of good triple rune pay-off cards like Soulstealer & etc. will rotate, which might open room for exploring dual rune stuff.

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

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