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allthehypeCrossroads Historian 630739 PostsJoined 07/26/2019
Posted 3 years, 4 months ago
Good and flavorful, excellent with wide decks. Awesome to combo with Warglaives of Azzinoth also! Will probably be used more by DH, with all the hero attacks and low health minions.
All you need for this to pay off is have something on board or Rush minions in hand (and something you want to trade into). The statline is good enough by itself so all you need is use it for one minion and you got your value.
Funnily enough I think it might be better for Hunter than DH just because DH doesn't have a lot of Rush minions (and they don't trade as often with minions anyways). Still probably a staple for any tempo deck, but at least not another game breaking legendary.
Not entirely sure how to use this in Hunter at the moment, but it'll have a place in Highlander for sure.
EDIT: I also failed to realize this works with hero attacks as well. Might find its way into a lot more decks then. Dragon Hunter can safely trade with Stormhammer, and DH in general gets to do more trades
I know I’m usually pretty bad at judging cards, but this should be a good card at the very least, right? It’s a cheap card that allows you to guarantee board control if you have the initiative, which you’ll often have as both of these classes (and can even save your hero some health from attacking stuff). I’m trying to think of any way it might be too situational, but it’s not like either class usually has that much trouble getting minions on the board to begin with
This is very strong and I hope it doesn't make DH sole Tier 1 deck again.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Immunity is extremely powerful since you don't have to worry about health at all you could clear a bunch of taunts or wipe off a ton of tokens. Its like rallying cry or whatever except much much better since he can last for more than one turn, immunity keeps them at the HP they start at, it effects your hero.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 3 years, 4 months ago
But bigger.
Honestly, I don't know how good this card is. It is really a "win more" card. If you are ahead of the board then play this guy and you stay ahead on the board. If you are behind then I guess you could use rush minions, but then you are only effecting one or two things in which case you may as well be running Deathspeaker.
Certainly a strong card, especially if you already have a good board in place. Demon Hunter will absolutely take advantage of this to preserve its low health minions, and Hunter could use this to spend a turn clearing if needed whilst keeping its board alive.
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
This minion is not a win-condition, but rather a win-more card. This effect which extends to the player and the players minions helps control the board with favorable trades to either secure a win next turn or delay a loss.
Both classes - Hunter and Demon Hunter - are known for using their face to clear obstacles or high value targets. DH was known for using Blades of Azzinoth in all the tempo lists before it was nerfed to 6 mana and Hunter's Storm Hammer has been very popular since DoD since it doesn't lose durability. The only downside of using face is that it usually makes you lose health as well, which is avoided with this minion.
This cards cost also allows it to fit into some aggressive and mid range decks as well, while it doesn't have the aggressive attack that most classes usually want in their minions the effect, as I mentioned earlier, makes up for it, allowing for favorable trades against larges taunts or the enemy's board.
There's been some speculation that control could use this minion as well, but most control decks would either use secrets or AOE's to clear boards and minions, not minions themselves...
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Pretty strong card overall.
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Hunterace reveals Ace Hunter Kreen. Congrats to the 2019 world champ
Really powerful card in dhunters where minions are typically low in health. Also, it saves the face from damage which is always a plus.
Less powerful in hunter, but hunter has plenty of rush cards so this can't exactly be ignored on board either.
Just a great card, which thankfully isn't something that deals face damage.
Wow, i think this is very strong!
Decent Stats for 3 Mana and amazing ability!
Challenge me ... when you're ready to duel a god!
An interesting effect, but in practice this will probably only protect one minion in an aggro deck.
This could be a really great stabilising tool for midrange, where it turns all rush minions into 2-for-1s.
Immunity is not super useful when your hero is attacking, but in a race, any healing is better than nothing.
This post is discussing the wild format.
Good and flavorful, excellent with wide decks. Awesome to combo with Warglaives of Azzinoth also! Will probably be used more by DH, with all the hero attacks and low health minions.
Seems really really strong to me, any trade you could make, you do it for free, great with rush keyword as well and weapons.. 5/5
that's...just good in a lot of scenarios.
All you need for this to pay off is have something on board or Rush minions in hand (and something you want to trade into). The statline is good enough by itself so all you need is use it for one minion and you got your value.
Funnily enough I think it might be better for Hunter than DH just because DH doesn't have a lot of Rush minions (and they don't trade as often with minions anyways). Still probably a staple for any tempo deck, but at least not another game breaking legendary.
Not entirely sure how to use this in Hunter at the moment, but it'll have a place in Highlander for sure.
EDIT: I also failed to realize this works with hero attacks as well. Might find its way into a lot more decks then. Dragon Hunter can safely trade with Stormhammer, and DH in general gets to do more trades
I tried having fun once.
It was awful.
I know I’m usually pretty bad at judging cards, but this should be a good card at the very least, right? It’s a cheap card that allows you to guarantee board control if you have the initiative, which you’ll often have as both of these classes (and can even save your hero some health from attacking stuff). I’m trying to think of any way it might be too situational, but it’s not like either class usually has that much trouble getting minions on the board to begin with
Who needs consistency when you could have fun?
with other classes can be very strong. Hunters and DH doesn't benefit too much to be immune ...
I am 69 years old and still reach Legend
This card seems bonkers for any midrange Hunter or Demon Hunter deck.
The only case where this card is bad is when you have poor board.
And even then, it can still cover some critical damage for when you're swinging with your own face.
It's bonkers in any other case.
And it's Odd-costed...
This is very strong and I hope it doesn't make DH sole Tier 1 deck again.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
The name is pretty on the nose.
Immunity is extremely powerful since you don't have to worry about health at all you could clear a bunch of taunts or wipe off a ton of tokens. Its like rallying cry or whatever except much much better since he can last for more than one turn, immunity keeps them at the HP they start at, it effects your hero.
Self proclaimed good at battlegrounds
But bigger.
Honestly, I don't know how good this card is. It is really a "win more" card. If you are ahead of the board then play this guy and you stay ahead on the board. If you are behind then I guess you could use rush minions, but then you are only effecting one or two things in which case you may as well be running Deathspeaker.
Carrion, my wayward grub.
Same thought, also the general cards that need to be removed right away are always powerful.
Any card that grants Immunity is worth taking seriously in my book. Like a nice extended version of Gladiator's Longbow.
Official Lorekeeper and Spinner of Tavern Tales
Certainly a strong card, especially if you already have a good board in place. Demon Hunter will absolutely take advantage of this to preserve its low health minions, and Hunter could use this to spend a turn clearing if needed whilst keeping its board alive.
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
Where do I start on this minion?
This minion is not a win-condition, but rather a win-more card. This effect which extends to the player and the players minions helps control the board with favorable trades to either secure a win next turn or delay a loss.
Both classes - Hunter and Demon Hunter - are known for using their face to clear obstacles or high value targets. DH was known for using Blades of Azzinoth in all the tempo lists before it was nerfed to 6 mana and Hunter's Storm Hammer has been very popular since DoD since it doesn't lose durability. The only downside of using face is that it usually makes you lose health as well, which is avoided with this minion.
This cards cost also allows it to fit into some aggressive and mid range decks as well, while it doesn't have the aggressive attack that most classes usually want in their minions the effect, as I mentioned earlier, makes up for it, allowing for favorable trades against larges taunts or the enemy's board.
There's been some speculation that control could use this minion as well, but most control decks would either use secrets or AOE's to clear boards and minions, not minions themselves...