Did anyone else notice the patch that just came out?
Besides bug fixes and Tombs of Terror files there is one gameplay change - no more class bonuses for discovers. That is huge in my opinion! Control Warrior relies heavily on its discover effects - extra copies of Tomb Warden, Armagedillo, Dyn-o-matic or Omega Devastator are often crucial for the deck. Now Delivery Drone, Omega Assembly and Flunky all loose a lot of power. The deck is still likely very good against aggro, but should now have much bigger trouble in the late game.
What do you think about this. Is Warrior loosing even more of its power or is it fine just getting neutral taunts and mechs?
“Some men aren't looking for anything logical. Some men just want to watch the world burn.”
I am a little bummed I crafted Armagedillo now. Would be nice to get a dust refund on it but not the end of the world without. It is going to have a huge impact though. The deck will be much less consistent.
Also crafted it like a week ago. The class should be okay since it doesn't really affect aggro matchup. Warrior now becomes much less consistent later in the game - to the point it might be just a counter que deck if you face a lot of aggro. Still worth having, but if you only have a couple of decks it might be a big loss.
“Some men aren't looking for anything logical. Some men just want to watch the world burn.”
Owning Armagedillo doesn't affect this. The nerf is to cards that can discover Armagedillo, like Frightened Flunky.
The viability of the main deck that armagedillo is used in is considerably hindered by the fact that Armagedillo itself will not show up as much in the discover mechanic from Flunky. It doesn't affect Armagedillo directly but it affects the deck that armagedillo is used in and therefore the value of crafting armagedillo. I have enough dust and decks that this won't be that big of a deal in the long run and I am not crying for a dust refund. I am however lamenting the fact that I crafted armagedillo only to have its usefulness diminished.
Wow, wow, wow. This is huge. I don't know how I've missed this update - thanks for sharing it. Control and Bomb Warriors aren't the only decks, that get hit. In wild odd paladin won't be able to find Sunkeeper Tarim from Stonehill Defender that often, dragon decks running Netherspite Historian will generate their op class dragons more rarely (priest), some N'zoth priest decks might not even consider Museum Curator anymore, Dark Peddler will give Power Overwhelming, Soulfire or other op 1-mana demons seldom, the value from Archivist Elysiana gets worse, in arena Golden Scarab gets weaker.
[edit] Oh, the update was released a few hours ago. I have closed the game before the new patch arrived.
Well, dunno about you, but I'm glad that I won't have to deal with more than 2 Omega Devastators in a single game anymore.
Yeah, you're right there. I hope you can still get some good use out of him, since I assume you won't disenchant. I unpacked him myself, and will keep him because of the no duplicate rule.
Did anyone else notice the patch that just came out?
Besides bug fixes and Tombs of Terror files there is one gameplay change - no more class bonuses for discovers. That is huge in my opinion! Control Warrior relies heavily on its discover effects - extra copies of Tomb Warden, Armagedillo, Dyn-o-matic or Omega Devastator are often crucial for the deck. Now Delivery Drone, Omega Assembly and Flunky all loose a lot of power. The deck is still likely very good against aggro, but should now have much bigger trouble in the late game.
What do you think about this. Is Warrior loosing even more of its power or is it fine just getting neutral taunts and mechs?
This is healthy for the meta. 3x Armagedillo in warrior is unhealthy.
Yeah, you're right there. I hope you can still get some good use out of him, since I assume you won't disenchant. I unpacked him myself, and will keep him because of the no duplicate rule.
It is important to note too that I am not mad and I think this change is a brilliant way to bring down the power level of some cards without destroying them. It also hit multiple issue areas with one change.
I am sure I will still use armagedillo somewhere. Just might not recraft Dr. Boom like I thought and play control warrior. Maybe I will build a for fun taunt warrior deck.
Well, dunno about you, but I'm glad that I won't have to deal with more than 2 Omega Devastators in a single game anymore.
I feel like I should clarify since it sounds like you're not quite understanding the change - you can still Discover class cards from Discover cards. They just don't have the 4x offering bonus they previously did, so you'll see them less.
You can definitely still see more than two Omega Devastators in a game, but seeing 4+ will happen a lot less often.
I am a little bummed I crafted Armagedillo now. Would be nice to get a dust refund on it but not the end of the world without. It is going to have a huge impact though. The deck will be much less consistent.
I had the same feeling after the preparation nerf having recently crafted Edwin a few weeks earlier. Feel your pain, but blizzard would never be that generous.
Did anyone else notice the patch that just came out?
Besides bug fixes and Tombs of Terror files there is one gameplay change - no more class bonuses for discovers. That is huge in my opinion! Control Warrior relies heavily on its discover effects - extra copies of Tomb Warden, Armagedillo, Dyn-o-matic or Omega Devastator are often crucial for the deck. Now Delivery Drone, Omega Assembly and Flunky all loose a lot of power. The deck is still likely very good against aggro, but should now have much bigger trouble in the late game.
What do you think about this. Is Warrior loosing even more of its power or is it fine just getting neutral taunts and mechs?
The DR boom nerf was a slap on the wrist, I am glad they are adressing the real issue. IMo they should have done this when Odd Paladin was abusing this to Discover Sunkeeper Tarim
I am a little bummed I crafted Armagedillo now. Would be nice to get a dust refund on it but not the end of the world without. It is going to have a huge impact though. The deck will be much less consistent.
I had the same feeling after the preparation nerf having recently crafted Edwin a few weeks earlier. Feel your pain, but blizzard would never be that generous.
Preperation has always been an issue. While I dont disagree that they sometimes pick the cheap option last time they did nerf 3 legendaries out of the 5 nerfs. Which is insane
Well regarding mage: I was using discover spell minions to discover me a mage spell (ie galaxy). This would improve my chances to have that spell when I needed it. This change will impact that strategy negatively. And I am not sure if Magic Trick should be happy or not. You could get lucky but also very unlucky I guess :) But since it used mainly to get a conjurer's calling and that already got the nerf treatment, I guess most mage players (if there are still some left) will not care a lot about Magic Trick.
I really don't understand why these kinds of fundamental, wide-reaching changes aren't announced with the same kind of pomp and fanfare as card-specific nerfs. Arguably they're more impactful, and yet they get stealth-implemented with only a mention in the changelog, if you're lucky. It's ridiculous. I remember the last time they pulled this shit I thought the game was buggy when my opponent Cleaved a single minion on my board.
It really is a terrible gaming experience to think you know how the game works only to get clowned on by some unannounced major rules change. FFS Blizz, just flipping tell us about this stuff. We won't bite (... hard).
As for the change itself, I don't like it. If this was done to put warrior in its place then it's a post-hoc attempt to fix something that should obviously have been caught during playtesting (or even just during design because it's incredibly obvious): Giving Warrior a million overstatted minions with upsides and making them all mechs was never going to end well. Instead of bending the rules to make it work, they should have un-meched a couple of these dudes and maybe hit omega devastator and eternium rover with the nerfstick. Instead, now the discover mechanic itself and all of the other classes have to suffer for the sins of Dr. Boom. Exasperating.
I'm really annoyed that they had to fundamentally alter how discover works just to correct for the ridiculous amount of overstatted OP minions warrior keeps getting. This should have been addressed by taking a wrecking ball to the warrior pool of discoverable minions rather than taking a dump on discover itself. Omega Devastator and Eternium Rover should have been nerfed directly, Tomb Warden and Armegadillo shouldn't be mechs, etc.
I also really really dislike the fact that blizzard doesn't give a big public announcement about rule changes the same way they do for individual card nerfs: these changes affect the game more substantively and unlike a card change, you can't tell it has occurred by looking at the card. You won't know things are different until it happens to you in a game, which tends to be an awful experience. Just announce the flipping rules changes blizzard, c'mon.
Did anyone else notice the patch that just came out?
Besides bug fixes and Tombs of Terror files there is one gameplay change - no more class bonuses for discovers. That is huge in my opinion! Control Warrior relies heavily on its discover effects - extra copies of Tomb Warden, Armagedillo, Dyn-o-matic or Omega Devastator are often crucial for the deck. Now Delivery Drone, Omega Assembly and Flunky all loose a lot of power. The deck is still likely very good against aggro, but should now have much bigger trouble in the late game.
What do you think about this. Is Warrior loosing even more of its power or is it fine just getting neutral taunts and mechs?
“Some men aren't looking for anything logical. Some men just want to watch the world burn.”
I am a little bummed I crafted Armagedillo now. Would be nice to get a dust refund on it but not the end of the world without. It is going to have a huge impact though. The deck will be much less consistent.
Chaos, Panic, and Disorder, My work here is done.
Welcome to the thunder-dome bitch!
Also crafted it like a week ago. The class should be okay since it doesn't really affect aggro matchup. Warrior now becomes much less consistent later in the game - to the point it might be just a counter que deck if you face a lot of aggro. Still worth having, but if you only have a couple of decks it might be a big loss.
“Some men aren't looking for anything logical. Some men just want to watch the world burn.”
Owning Armagedillo doesn't affect this. The nerf is to cards that can discover Armagedillo, like Frightened Flunky.
"Be excellent to each other." -Bill and Ted
The viability of the main deck that armagedillo is used in is considerably hindered by the fact that Armagedillo itself will not show up as much in the discover mechanic from Flunky. It doesn't affect Armagedillo directly but it affects the deck that armagedillo is used in and therefore the value of crafting armagedillo. I have enough dust and decks that this won't be that big of a deal in the long run and I am not crying for a dust refund. I am however lamenting the fact that I crafted armagedillo only to have its usefulness diminished.
Chaos, Panic, and Disorder, My work here is done.
Welcome to the thunder-dome bitch!
Wow, wow, wow. This is huge. I don't know how I've missed this update - thanks for sharing it. Control and Bomb Warriors aren't the only decks, that get hit. In wild odd paladin won't be able to find Sunkeeper Tarim from Stonehill Defender that often, dragon decks running Netherspite Historian will generate their op class dragons more rarely (priest), some N'zoth priest decks might not even consider Museum Curator anymore, Dark Peddler will give Power Overwhelming, Soulfire or other op 1-mana demons seldom, the value from Archivist Elysiana gets worse, in arena Golden Scarab gets weaker.
[edit] Oh, the update was released a few hours ago. I have closed the game before the new patch arrived.
Well, dunno about you, but I'm glad that I won't have to deal with more than 2 Omega Devastators in a single game anymore.
Yeah, you're right there. I hope you can still get some good use out of him, since I assume you won't disenchant. I unpacked him myself, and will keep him because of the no duplicate rule.
"Be excellent to each other." -Bill and Ted
This is healthy for the meta. 3x Armagedillo in warrior is unhealthy.
It is important to note too that I am not mad and I think this change is a brilliant way to bring down the power level of some cards without destroying them. It also hit multiple issue areas with one change.
I am sure I will still use armagedillo somewhere. Just might not recraft Dr. Boom like I thought and play control warrior. Maybe I will build a for fun taunt warrior deck.
Chaos, Panic, and Disorder, My work here is done.
Welcome to the thunder-dome bitch!
Thank goodness. Warriors getting multiple frightened flunkys and multiple armadillo thing is really dumb
Gets to legend then plays memes.
Rogue > all
I feel like I should clarify since it sounds like you're not quite understanding the change - you can still Discover class cards from Discover cards. They just don't have the 4x offering bonus they previously did, so you'll see them less.
You can definitely still see more than two Omega Devastators in a game, but seeing 4+ will happen a lot less often.
Welcome to the site!
I had the same feeling after the preparation nerf having recently crafted Edwin a few weeks earlier. Feel your pain, but blizzard would never be that generous.
Warrior today, other classes in the future.
It's all for the best anyway.
The DR boom nerf was a slap on the wrist, I am glad they are adressing the real issue. IMo they should have done this when Odd Paladin was abusing this to Discover Sunkeeper Tarim
It's a good nerf to warrior and also a buff to some other discover cards where the class cards have been the bad outcome like mage
Rogue too. Myra Rotspring is much better now that it's more likely to get eggs isntead of useless Gral.
I tried having fun once.
It was awful.
Preperation has always been an issue. While I dont disagree that they sometimes pick the cheap option last time they did nerf 3 legendaries out of the 5 nerfs. Which is insane
Well regarding mage: I was using discover spell minions to discover me a mage spell (ie galaxy). This would improve my chances to have that spell when I needed it. This change will impact that strategy negatively. And I am not sure if Magic Trick should be happy or not. You could get lucky but also very unlucky I guess :) But since it used mainly to get a conjurer's calling and that already got the nerf treatment, I guess most mage players (if there are still some left) will not care a lot about Magic Trick.
I really don't understand why these kinds of fundamental, wide-reaching changes aren't announced with the same kind of pomp and fanfare as card-specific nerfs. Arguably they're more impactful, and yet they get stealth-implemented with only a mention in the changelog, if you're lucky. It's ridiculous. I remember the last time they pulled this shit I thought the game was buggy when my opponent Cleaved a single minion on my board.
It really is a terrible gaming experience to think you know how the game works only to get clowned on by some unannounced major rules change. FFS Blizz, just flipping tell us about this stuff. We won't bite (... hard).
As for the change itself, I don't like it. If this was done to put warrior in its place then it's a post-hoc attempt to fix something that should obviously have been caught during playtesting (or even just during design because it's incredibly obvious): Giving Warrior a million overstatted minions with upsides and making them all mechs was never going to end well. Instead of bending the rules to make it work, they should have un-meched a couple of these dudes and maybe hit omega devastator and eternium rover with the nerfstick. Instead, now the discover mechanic itself and all of the other classes have to suffer for the sins of Dr. Boom. Exasperating.
I'm really annoyed that they had to fundamentally alter how discover works just to correct for the ridiculous amount of overstatted OP minions warrior keeps getting. This should have been addressed by taking a wrecking ball to the warrior pool of discoverable minions rather than taking a dump on discover itself. Omega Devastator and Eternium Rover should have been nerfed directly, Tomb Warden and Armegadillo shouldn't be mechs, etc.
I also really really dislike the fact that blizzard doesn't give a big public announcement about rule changes the same way they do for individual card nerfs: these changes affect the game more substantively and unlike a card change, you can't tell it has occurred by looking at the card. You won't know things are different until it happens to you in a game, which tends to be an awful experience. Just announce the flipping rules changes blizzard, c'mon.