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  • Alfi's Avatar
    Devoted Academic 1790 1369 Posts Joined 05/29/2019
    Posted 2 years, 7 months ago
    Quote From Dreams

    Adding neutral spells, weapons, or even hero cards would be nice too

    How would allowing all classes using the same cards help to increase deck  variety??

    Also, card quantity would make the game much more harder for F2P players while majority would still use only a small selection of strongest cards. There are tons of card in Paladin, but I encounter only Libram or Big variants., because they are the strongest.

     

    -=alfi=-

    2
  • Suchti0352's Avatar
    Hero of Warcraft 780 854 Posts Joined 03/27/2019
    Posted 2 years, 7 months ago

    Dual or Tri-classes

    That would be an absolute disaster. The game is build from ground up with the Idea of each class being highly specialised in strengths and weakness, adding such a thing would completely destroy that Idea and would cause many balance issues since you could just nullify your class weakness.

    New card types

    They already did this in the past with Hero cards and Iksar also mentioned that they experimented with an "Champion" type which would have a high ammount of health, a passive efffect and could not be hit with AOE or removel cards. So there is no reason to belive that they won't ever add a new minion type.

    Card quantity

    would only cause more pack fillers, there are always going to be 2-5 meta decks no matter how many cards you have acces to (see wild)

    neutral spells, weapons, or even hero cards

    More types of neutral cards would only reduce the need for using class cards and thus make the decks more similiar to each other. Especially neutral hero cards would defeat the entire purpose of giving each class acces to class specific Hero powers.

    make the game fresh in the future

    I really don't think those changes are neccesary for that. Since 2017 the game got every year more fresh things than the year before that.

    Quests, Hero cards, the first events and the Dungeon run mode in 2017,

    2 improved dungeon run modes, the puzzle lab and the first ever expansion featuring an HS original character in 2018,

    3 connected expansion,even more improved Dungeon run modes and the Battlegrounds mode in 2019,

    the first ever new class, ranked rework, Priest rework,free decks for new/returning players, duplicate protection, econemy rework, and PvP dungeon runs in 2020,

    And now we are getting the Mercenaries mode which is a really big deal for the devs, the rework of the basic set as a free, rotating core set, Spell types, Horde/Alliance themed year and more things they havn't announced yet

    As I said, there is no reason to be worried about keeping HS fresh and exciting.

     

    2
  • Bluelights's Avatar
    425 397 Posts Joined 04/02/2019
    Posted 2 years, 7 months ago
    Quote From Suchti0352

    Dual or Tri-classes

    That would be an absolute disaster. The game is build from ground up with the Idea of each class being highly specialised in strengths and weakness, adding such a thing would completely destroy that Idea and would cause many balance issues since you could just nullify your class weakness.

    New card types

    They already did this in the past with Hero cards and Iksar also mentioned that they experimented with an "Champion" type which would have a high ammount of health, a passive efffect and could not be hit with AOE or removel cards. So there is no reason to belive that they won't ever add a new minion type.

    Card quantity

    would only cause more pack fillers, there are always going to be 2-5 meta decks no matter how many cards you have acces to (see wild)

    neutral spells, weapons, or even hero cards

    More types of neutral cards would only reduce the need for using class cards and thus make the decks more similiar to each other. Especially neutral hero cards would defeat the entire purpose of giving each class acces to class specific Hero powers.

    make the game fresh in the future

    I really don't think those changes are neccesary for that. Since 2017 the game got every year more fresh things than the year before that.

    Quests, Hero cards, the first events and the Dungeon run mode in 2017,

    2 improved dungeon run modes, the puzzle lab and the first ever expansion featuring an HS original character in 2018,

    3 connected expansion,even more improved Dungeon run modes and the Battlegrounds mode in 2019,

    the first ever new class, ranked rework, Priest rework,free decks for new/returning players, duplicate protection, econemy rework, and PvP dungeon runs in 2020,

    And now we are getting the Mercenaries mode which is a really big deal for the devs, the rework of the basic set as a free, rotating core set, Spell types, Horde/Alliance themed year and more things they havn't announced yet

    As I said, there is no reason to be worried about keeping HS fresh and exciting.

     

    This sums up pretty well how I feel about this. Also I would like to add I appreciate that Hearthstone is different game to the others.

    0
  • Alfi's Avatar
    Devoted Academic 1790 1369 Posts Joined 05/29/2019
    Posted 2 years, 7 months ago
    Quote From Dreams

    It's not different

    Can you please extend your thoughts

    -=alfi=-

    0
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