So Marvel Snap definately has a noticeable pay to win curve.
Pool 1 = easy and fair climb
Pool 2 = much the same
You can hit vibranium very easily with just basic deck building sense and a normal amount of smart play.
But you hit Pool 3 and oh boy
It's just Wong into magic into crazy late game power spike combos
Meanwhile you're like wow I own all of like 3 Pool cards...like I guess venom is cool, human torch, idk I haven't gotten any new wincons yet.
So when you hit that wall collection level 500+ where cards are no longer guaranteed
The developers are expecting you to essentially pay money to guarantee free wins.
Not because youre better, or because you're Galaxy brain, but you simple have an inherrant advantage.
So this is the ugly predatory side of snap.
The developers are aware of it, they purposely shield you from it sub collection level 500
But it doesn't stop them from turning on the drip and beating you with the stick after that once they have you on longterm retention.
It's for that reason that I would hesitate calling snap the mobile game of the year personally.
It could be, it might be, but it's also greedy and nasty in a way that LOR never was.
You know, I'm not usually big on saying I told you so, but .......
Quote From Nifty129So when you hit that wall collection level 500+ where cards are no longer guaranteed The developers are expecting you to essentially pay money to guarantee free wins.
You cannot pay to guarantee card drops. I mean, I'd love to have death. But there's no way I can just pay to have her. I have to just hope she shows up.
People who have been playing since the alpha (Of which I am not one of) have more cards, which is normal. But paying players mostly have more Variants. (And Variants in this game are SO expensive that I'll never buy any)
I'm personally not seeing a reason to buy the season pass. Last pass season, Black Panther, isn't exactly ruling the Meta or even showing up in games.
As for the collector's box. They do have a pattern, but again, you can't cheat the pattern by paying. So how exactly is it pay to win?
the reason I actually like Snap is partially because I've had to adapt and build to my collection so many times. I'm fairly far into pool 3 and still missing some of the heavy hitter meta cards but I've done ok climbing by doing some research and playing different archetypes.
I still haven't got Death or Hela or Patriot but I've had a decent amount of success playing Disrupt and counter decks.
Quote From Phaseshifter
BP had a very short window of viability and I occasionally see him pop up in decks. I liked playing Zola on BP since he proc'd a second time when he was duped by Zola. That said, outside of the Zola combo, I don't know if he's that useful. Maybe Wong if you can dupe Wong into another lane or also play White Tiger
Lor is still a better game in my oppinion.
But Snap is faster, it's easier, and there are no hard counters.
Like say I run ramp into an ezreal deck in LOR it's basically gg because all that dmg is burn.
But in Snap once you have your meta silver surfer deck built (not me imo) you can basically just play and win any game if you want.
Or death wave, or she hulk infinate or whatever toxic late game deck your card collection will allow.
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