[Legend] Wild aggro quest mage

Last updated 3 years, 10 months ago by
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One of the decks I used to get legend this season, for the other decks please check the links below.




This deck is really hard to play well, but if you understand a few combo's and can pull them off, then this deck absolutely decimates everything. I'd say this is the best wild deck at the moment.

Several sick combos that work really well:

1. sorcerers apprentice + cheap spells + mana cyclone(discounted by elemental evocation). Great way to get more spells to finish your quest quickly.

2. sorcerers apprentice + flamerwaker + cheap spells. A lot of burn damage can come out of nowhere with this combination, I've used this combo before with timewarp and the combo explained in 1. to burn jade druids with 40 armor and 30 hp.

3. time warp + 4 giants, straight forward combo for massive damage or board control if needed.

4. sorcerers apprentice + stargazer luna + timewarp. Gives you 1 amazing turn if you're in a bad spot, you can combine it with flamewaker to suddenly win the game where you are in a bad spot.

So with this in mind, what do we keep in our starting hands?

Always keep:

Open the waygate, sorcerers apprentice, violet spellwing, licensed adventurer, questing explorer, primordial glyph.

Keep these combinations in any given match:

mana cyclone + elemental evocation.

mana cyclone + ray of frost + sorcerers apprentice.

Keep vs aggro:

flamewaker, mirror image, ray of frost.

Keep vs control: 

Arcane intellect, mana cyclone, stargazer luna.

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  • Wendeee's Avatar
    HearthStationeer 490 248 Posts Joined 03/29/2019
    Posted 3 years, 10 months ago

    As anchorm4n says, it is nuts. Lost only two games while climbing from 9 to 6. Thanks a lot!

    EDIT: Turn 4 lethal is fun:)

  • anchorm4n's Avatar
    The Cake Is A Lie 1780 2097 Posts Joined 03/13/2019
    Posted 3 years, 10 months ago

    This deck is nuts. Didn't lose a single game between 10 and 6, went against Secret Mage, Even Shaman, Cube Lock, some sort of Control Shaman... you name it. 

    One question though: I'm missing Luna and currently play Chenvaala in her place. It's a golden copy I got from a pack and I don't see any other use for it. What do you think... dust and replace? 

    • KANSAS's Avatar
      Old God Fanatic 1745 2912 Posts Joined 03/25/2019
      Posted 3 years, 9 months ago

      I would normally say don't disenchant it, but since it is golden I would say it is worth it to disenchant it. Disenchanting cards is such bad value, but since golden cards give you 100% of the dust back, you can trade one legendary for another. So, as long as Luna is better than Chenvaala then it is worth it.

    • JambaJooze's Avatar
      145 5 Posts Joined 05/29/2019
      Posted 3 years, 10 months ago

      I'd say chenvaala is a really cool card and might be good in the deck, but luna is absolutely needed imo.

      I wouldn't disenchant chenvaala though, save up for 1600 dust if you really like the deck. Chenvaala might be a good keep for later expansions and other decks! 


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