Totally agree. I love Karma. Really don't understand why some folks don't like her.
I also think same for Katarina. I mean, I can understand that both of them are hard to play but that doesn't mean those are bad because people can't handle how to play with them.
If you have trouble against some aggro decks, elusives etc. and like to play ramp decks, You might want to check this Ionia/Freljord Karma/Anivia Control deck.
I mean the fact that you die first from a resolved spell before your opponent dies from your board makes sense mechanically, but thinking about it, it is a shitty mechanic in its core.
I guess this is more about the back and forth action trading, but yet another example of a loss you can sustian from a commanding lead on the board. I dont know if i like this.
Well, There is also Absorb Soul as a fast spell for example. You can always heal yourself before/after those fast spells :)
I mean mechanic isn't shitty at the first place in my opinion. There are just so less cards to counter those plays right now. These are personal preferances in the end. :)
I also want to add that if you use Purify on the unit that detained an enemy. You can destroy that enemy unit.
Also copying the unit that detained another unit with Shady CharacterCardID or NameBADCARDNAME also has a detained unit but interestingly, Just one of them gives the detained minion back or it was just a bug that I have experienced.
Deny is ok and it should keep its "spell mana range".
If you simply are playing The Ruination before you fake your opponent or before make them use their deny, You simply are noob. That's not about card's balance. It is about how you are playing the game.
I don't know but this is how it is intended to happen. I mean, they can't fix anything about this interaction because it is one of the mechanics of the game. If you try to change it, you will break all of the game.
For example, While I have a 10/5 Darius on board and Atrocity on my hand, I am waiting them to use their Vengeance first so I can kill my own Darius with Atrocity to win the game. If I use it before they use Vengeance, They counter my Atrocity with Vengeance or other spells that kills Darius or Deny. This interaction and mechanic makes the game more skillful and challenging.
It feels frustrating to lose like that I can feel it because I also experienced that so much times against Ezreal decks but unfortunately it is one of the game's mechanic.
Expeditions as "Open Play" continues to give experience when you finish your 3 runs every week after you capped your experiences from wins/lose from pvp and AI.
It is an additional way to gain experience. You guys should complete your 3 expeditions as soon as possible in tuesday to thursday and keep playing open plays if you like to grind. It is the best outcome.
Skills of followers are the "play, strike, attack" cards that affects the opponent. Effects like draw a card doesn't affect the opponent so they are not skills.
You can see more cards that i didn't write here. Skills affect the opponent player so you can easily identify a card with a skill if it does something to the opponent like deal damage, destroy a unit, obliterate etc.
If you like farming, it is the best choice after you finished collecting your daily experience points from pvp and ai.
Expeditions continue to give you experience points while normal play is capped at 30 wins/20 lose pvp and 20wins/10 loses against AI. Those open play Expeditions are only way to gain some extra experience points after you capped with daily wins/loses.
So if you are playing the game 5-6 days in a day, you should probably finish 3 expedition runs as soon as possible to gain more experience.
Probably it won't finish but you lose one of your expedition run. I mean; There is a weekly cap in expeditions; You can play only 3 expeditions for full rewards. If you left it unfinished until Tuesday, you will probably have 2 other expedition runs for full rewards instead of 3.
So try to complete it before tuesdays to be able to get full rewards from expeditions.
Mono decks are just powerful in expeditions. Try to make mono decks in expeditions. Mono Demacia, Mono Shadow isles and Mono Noxus are good choices for at least 4-5 wins. Other mono decks are fine too but most poweful ones are these 3.
Demacia is one of the good choices for every run. Mostly for challenger units. Don't be trapped with the idea "if i can get elusives, i can win more." Elusives are good when you can buff them.
I got my 5+ wins with Demacia mostly so suggesting you to do the same.
Also, if you can get Heimerdinger in first choice, just grab him. Heimerdinger is one of the greatest champions in Expeditions. Grab some Demacia stuff with Heimerdinger and you will be around 4-5 probably if you are a good pilot.
That isn't a good balance if an aggro/midrange deck counters other aggro/midrange decks and decks with Kinkou Lifeblade counters all of them because of healing ability.
I think there could be 2 solutions for this deck;
1-) Change Kinkou Lifeblade into "Strike: Restore 2 health to our nexus." Instead of Lifesteal like how some other aggro cards deal just 1-2 damage to nexus like Legion Saboteur.
2-) Add elusive units this text; "After I strike, I lose elusive" for just followers, not for champions. (I'm not fan of this change because 1st solution will solve the problem mostly and Elusives should be in the game how they are)
I really think that Professor von Yipp might make a poro deck viable. You might consider him as an option. P&Z has good spells also. I will try it as soon as i collect 3x Professor von Yipps.
I wanted to be a part of the content team long ago but gave up after a while and didn't try it but I really want to create some content about Legends of Runeterra.
I can't be so sure about my language skills but I believe I can handle this time.
I've filled the form and I have also requested for something in it. I hope you can answer it @Fluxflashor. :)
I don't agree with your assessment of the game, I think there are enough answers and there is a lot of skill in mulliganing for, deckbuilding and outplaying your opponent in a manner you will get a favorable board state.
1. HP in the game- I thought it was too little but actually it it's fine since you can almost always block it compared to games like hearthstone you need a special keyword to block face damage, that makes nexus damage much more valuable I am ok with the game being balanced around 20 hp, as long as you generally don't die by turn 4, in the state of the game by how powerful the late game options are making the hp pool larger would skew the game toward a heavy control meta.
2. hell no, drawing more cards is not good for the game, you can't spend them and you will constantly overdraw with any none aggro deck, besides you would fatigue faster (in this game fatigue= instant lose) and Teemodecks will be so much oppressive (they are not that much but they would be).
3. No, just nerf deny.. even to 5 mana is not an exaggeration the card is too good at 3 mana.
Elusive needs either to be separated into 1 turn elusive and permanent elusive(like camouflage vs stealth in league) , or all elusive followers (not champions, Teemo and Ezreal are fine) need a nerf across the board.
Braum instantly wins any early game, he needs to be bumped to 4 mana OR reduce his health to 4 (and requirement to 8). a single buff on him and he is a monster.
Fiora is too good standalone just slapped into decks as a 3/3 challenger which might win you the game alone, sometimes also is a removal bait, I would suggest making her level up at 3 kills, and the win at 1 kill that way she is easier to deal with, that wouldn't make her feel bad but make her less able to win without support.
Buff Poro Snax to 3 cause poros are cool but under powered :( (specially after the fluff nerf)
That being said I think only the elusive problem need to be addressed ASAP, too many elusive followers are toxic for the game specially when they are permanently elusive.
Agree with elusives. I mean its simply a face deck. Also 5 out of my 10 games are braum/zed elusive deck which is so frustrating. I mean, ok I can play around and win against them but why the fuck i have to play same deck over and over again. If i like that, i could continue to play hearthstone.
This is actually not true. There are several ways to get duplicate Champions on the board at the same time.
So you're only forbidden from playing duplicates from your hand (as they turn into signature spells), but you can create copies of ones that are already on the field?
Do note that some cards specifically state they copy followers though.
Personally, I don't like saluting people with Braum. That guy seems ridiculously happy and his existance is a BM completely. Shen emote feels a salute more so I'm using Shen emote as ''Hi/Good Luck".
by vanish what you mean? there is no way to obliterate a champion in the game.
If buffed jinx is destroyed or recalled back to your hand, your other jinx's in your deck will be without buffs, at default stats if you are asking this.
Card to hand and Card to deck mechanics are same with Hearthstone in this game. There will be no buffs if they are shuffled to your deck or recalled back to your hand.
That's really good to know. Yeah, I did notice the issue where the # of wildcards was not going down. When I was getting errors from the server about not being able to craft, it said I had 7 rare wildcards, but when I re-entered the collection, I saw 0 rare wildcards.
I'm hoping I didn't lose any rare wild cards at least and it's just not tracking what happened properly in the purchase history.
Even if you lost, it was still tracked on your purchase history. I'm %100 sure of that Riot would compensate it. Just print screen it and send it to support.
There is an issue that your collection doesn't sync well when you spend your wildcards. They simply didn't diminish after you spend them. While you have 3 wildcards and spend all of them, it shows like you still have 3 of them. When you craft more, it let's you craft more than 3 so it might be about that issue.
You probably didn't have more wildcards but it shows you like you crafted more than you can. It happened one of my friend while he was streaming and he's also still waiting for them to correct the issue.
I hope it is fixed soon. For all people who will read here, Be careful while crafting cards with wildcards. After you crafted 3 copies, close collection and open it again. It corrects the wildcard amounts.
Totally agree. I love Karma. Really don't understand why some folks don't like her.
I also think same for Katarina. I mean, I can understand that both of them are hard to play but that doesn't mean those are bad because people can't handle how to play with them.
Hello Guys. I have a deck to share with you.
If you have trouble against some aggro decks, elusives etc. and like to play ramp decks, You might want to check this Ionia/Freljord Karma/Anivia Control deck.
Deck ID Not Found
Well, There is also Absorb Soul as a fast spell for example. You can always heal yourself before/after those fast spells :)
I mean mechanic isn't shitty at the first place in my opinion. There are just so less cards to counter those plays right now. These are personal preferances in the end. :)
I also want to add that if you use Purify on the unit that detained an enemy. You can destroy that enemy unit.
Also copying the unit that detained another unit with Shady CharacterCardID or NameBADCARDNAME also has a detained unit but interestingly, Just one of them gives the detained minion back or it was just a bug that I have experienced.
Deny is ok and it should keep its "spell mana range".
If you simply are playing The Ruination before you fake your opponent or before make them use their deny, You simply are noob. That's not about card's balance. It is about how you are playing the game.
I don't know but this is how it is intended to happen. I mean, they can't fix anything about this interaction because it is one of the mechanics of the game. If you try to change it, you will break all of the game.
For example, While I have a 10/5 Darius on board and Atrocity on my hand, I am waiting them to use their Vengeance first so I can kill my own Darius with Atrocity to win the game. If I use it before they use Vengeance, They counter my Atrocity with Vengeance or other spells that kills Darius or Deny. This interaction and mechanic makes the game more skillful and challenging.
It feels frustrating to lose like that I can feel it because I also experienced that so much times against Ezreal decks but unfortunately it is one of the game's mechanic.
Expeditions as "Open Play" continues to give experience when you finish your 3 runs every week after you capped your experiences from wins/lose from pvp and AI.
It is an additional way to gain experience. You guys should complete your 3 expeditions as soon as possible in tuesday to thursday and keep playing open plays if you like to grind. It is the best outcome.
Skills of followers are the "play, strike, attack" cards that affects the opponent. Effects like draw a card doesn't affect the opponent so they are not skills.
- Augmented Experimenter deals damage to enemy unit
- She Who Wanders obliterates opponent's cards
- Commander Ledros deals damage to Nexus
- Anivia deals damage to all enemies.
- Chempunk Shredder deals damage to all units.
You can see more cards that i didn't write here. Skills affect the opponent player so you can easily identify a card with a skill if it does something to the opponent like deal damage, destroy a unit, obliterate etc.
If you like farming, it is the best choice after you finished collecting your daily experience points from pvp and ai.
Expeditions continue to give you experience points while normal play is capped at 30 wins/20 lose pvp and 20wins/10 loses against AI. Those open play Expeditions are only way to gain some extra experience points after you capped with daily wins/loses.
So if you are playing the game 5-6 days in a day, you should probably finish 3 expedition runs as soon as possible to gain more experience.
Probably it won't finish but you lose one of your expedition run. I mean; There is a weekly cap in expeditions; You can play only 3 expeditions for full rewards. If you left it unfinished until Tuesday, you will probably have 2 other expedition runs for full rewards instead of 3.
So try to complete it before tuesdays to be able to get full rewards from expeditions.
Mono decks are just powerful in expeditions. Try to make mono decks in expeditions. Mono Demacia, Mono Shadow isles and Mono Noxus are good choices for at least 4-5 wins. Other mono decks are fine too but most poweful ones are these 3.
Demacia is one of the good choices for every run. Mostly for challenger units. Don't be trapped with the idea "if i can get elusives, i can win more." Elusives are good when you can buff them.
I got my 5+ wins with Demacia mostly so suggesting you to do the same.
Also, if you can get Heimerdinger in first choice, just grab him. Heimerdinger is one of the greatest champions in Expeditions. Grab some Demacia stuff with Heimerdinger and you will be around 4-5 probably if you are a good pilot.
In my opinion, There is not a problem with elusives. Elusive cards became problematic when they are buffed. Greenglade Duo, The Empyrean, Navori Conspirator and Shadow Assassin are just good cards and great with buff cards. The problematic one is Kinkou Lifeblade which has lifesteal with buffs.
That isn't a good balance if an aggro/midrange deck counters other aggro/midrange decks and decks with Kinkou Lifeblade counters all of them because of healing ability.
I think there could be 2 solutions for this deck;
1-) Change Kinkou Lifeblade into "Strike: Restore 2 health to our nexus." Instead of Lifesteal like how some other aggro cards deal just 1-2 damage to nexus like Legion Saboteur.
2-) Add elusive units this text; "After I strike, I lose elusive" for just followers, not for champions. (I'm not fan of this change because 1st solution will solve the problem mostly and Elusives should be in the game how they are)
I really think that Professor von Yipp might make a poro deck viable. You might consider him as an option. P&Z has good spells also. I will try it as soon as i collect 3x Professor von Yipps.
I wanted to be a part of the content team long ago but gave up after a while and didn't try it but I really want to create some content about Legends of Runeterra.
I can't be so sure about my language skills but I believe I can handle this time.
I've filled the form and I have also requested for something in it. I hope you can answer it @Fluxflashor. :)
Agree with elusives. I mean its simply a face deck. Also 5 out of my 10 games are braum/zed elusive deck which is so frustrating. I mean, ok I can play around and win against them but why the fuck i have to play same deck over and over again. If i like that, i could continue to play hearthstone.
RekindlerBADCARDNAME
Personally, I don't like saluting people with Braum. That guy seems ridiculously happy and his existance is a BM completely. Shen emote feels a salute more so I'm using Shen emote as ''Hi/Good Luck".
by vanish what you mean? there is no way to obliterate a champion in the game.
If buffed jinx is destroyed or recalled back to your hand, your other jinx's in your deck will be without buffs, at default stats if you are asking this.
Card to hand and Card to deck mechanics are same with Hearthstone in this game. There will be no buffs if they are shuffled to your deck or recalled back to your hand.
Even if you lost, it was still tracked on your purchase history. I'm %100 sure of that Riot would compensate it. Just print screen it and send it to support.
There is an issue that your collection doesn't sync well when you spend your wildcards. They simply didn't diminish after you spend them. While you have 3 wildcards and spend all of them, it shows like you still have 3 of them. When you craft more, it let's you craft more than 3 so it might be about that issue.
You probably didn't have more wildcards but it shows you like you crafted more than you can. It happened one of my friend while he was streaming and he's also still waiting for them to correct the issue.
I hope it is fixed soon. For all people who will read here, Be careful while crafting cards with wildcards. After you crafted 3 copies, close collection and open it again. It corrects the wildcard amounts.