KANSAS: I prefer Ritual of Rejuvenation. It might be a bit too strong for the cost, since you're guaranteed to discover something good. I don't like double discovers so no Eaveadrop for me, Hellrat is too weak because of board space maximum and no offense, but the spider is boring.
I like the spider, I really want beast druid to be a thing. Do you think there is a way I could change it to make it more interesting? Or should I just submit Ritual of Rejuvenation?
First of all: it's just my opinion, there surely are lots of people who like beast druid. If you want to make me play this card though, you could try and rise the power level: make the deathrattle summon two copies! I guess that would have to show in the rarity and the stats, but it would certainly make me wanna try it out.
I just realized that this would make it a beast-restricted Carnivorous Cube that doesn't kill the target... sounds frightening, but also very cool.
KANSAS: I prefer Ritual of Rejuvenation. It might be a bit too strong for the cost, since you're guaranteed to discover something good. I don't like double discovers so no Eaveadrop for me, Hellrat is too weak because of board space maximum and no offense, but the spider is boring.
I like the spider, I really want beast druid to be a thing. Do you think there is a way I could change it to make it more interesting? Or should I just submit Ritual of Rejuvenation?
First of all: it's just my opinion, there surely are lots of people who like beast druid. If you want to make me play this card though, you could try and rise the power level: make the deathrattle summon two copies! I guess that would have to show in the rarity and the stats, but it would certainly make me wanna try it out.
Thanks a lot! Name and rarity are the two things I felt most uncomfortable with, too. I think there's enough resemblance to Zerek, Master Cloner to make this a new iteration of him. Will think some more about the cost.
I wanted to create a corrupted version of Lorewalker Cho but couldn't come up with an alternative mechanic that involved copying spells. This one adds minions to the other players hand instead and can be used to irritate the opponent or for hand disruption. In WotoG, Warlock could combo this with Forbidden Ritual to clogg your opponents hand with useless tentacles, for example. The stats are a problem since I didn't want to go too far away from the original Cho but wasn't content with 0 attack either. The art is okayish I guess, I couldn't find a good corrupted Pandarian.
My second idea was to create something fun out of Yogg's insanity and the Thief Priest archetype. Assuming our opponent's spell are not entirely garbage and given the fact that we at the very least learn what cards they are running, this is quite powerful. That's why I tuned down the stats.
Please help me choose my card for this week and feel free to give feedback on both of them. I'm also curious where you guys get your art. I'm not really happy with what I used this week but couldn't find any better on artstation.com - do you have other recommendations?
The idea of discovering it's because I don't like the fact that almost everything is RNG, and having at least a little bit of control in the creation can avoid a lot of headaches.
I was thinking of the cost, and I feel that 6 is still a bit OP, but maybe adding the line "with half the stats" would balance it? Not really sure though.
What about "Discover two Warrior weapons that cost 5 or less"...?
That would remove the troublesome Gorehowl from being an option, and allow you to drop the cost restriction on the new card that is created. This would force the player through discover to think about the cost of the card they are discovering, instead of just automatically grab the highest stats. I think it would make it more along the lines of Deathstalker Rexxar's hero power when it comes to combining 2 cards into 1.
Exactly what I was thinking about. Should solve all the issues and fits the current cost of the card, I think.
Thoughts? The idea is kind of a tweak of Dirty Rat that has more utility than DR since you can hold the copy until the best time to play - either to disrupt a combo, or for your own card advantage if it isn't a combo minion.
I like this a lot. Innovative, but easy to grasp. And great flavor, too (even if it's not typical HS style)!
KANSAS: I prefer Ritual of Rejuvenation. It might be a bit too strong for the cost, since you're guaranteed to discover something good. I don't like double discovers so no Eaveadrop for me, Hellrat is too weak because of board space maximum and no offense, but the spider is boring.
Dermostatic: I like this better than the murloc. There's lots of potential in there, great idea! Maybe Shivershine can try out his Mage idea now?
Fedrion: The concept is cool, but I think the weapon should be equipped. Otherwise it's a 6 mana do nothing.
Thanks for the review, Dermostatic! Are there more opinions on which to choose and/or how to improve them?
I wanted to create a corrupted version of Lorewalker Cho but couldn't come up with an alternative mechanic that involved copying spells. This one adds minions to the other players hand instead and can be used to irritate the opponent or for hand disruption. In WotoG, Warlock could combo this with Forbidden Ritual to clogg your opponents hand with useless tentacles, for example. The stats are a problem since I didn't want to go too far away from the original Cho but wasn't content with 0 attack either. The art is okayish I guess, I couldn't find a good corrupted Pandarian.
My second idea was to create something fun out of Yogg's insanity and the Thief Priest archetype. Assuming our opponent's spell are not entirely garbage and given the fact that we at the very least learn what cards they are running, this is quite powerful. That's why I tuned down the stats.
Please help me choose my card for this week and feel free to give feedback on both of them. I'm also curious where you guys get your art. I'm not really happy with what I used this week but couldn't find any better on artstation.com - do you have other recommendations?
Wow, what a start! I'm a noob, but here are my thoughts:
Linkblade91, "Call Weapon": This is the card to beat this week. It's balanced, it's useful, it's innovative, it has Thor flavor and how cool is your dad advicing you on D&D stuff? 5/5!
Hordaki, "Kelina, the Thief": I like it. Could get out of hands on curve with Plaguebringer but who's playing that anyway. 4/5
shaveyou, "Faceless Interloper" and "Reformed Patron": I prefer the patron. Nice flavor, cool idea. Maybe tune down the rarity to rare? I'm torn between 3 and 4/5.
Dermostatic, "Gibblegill the Wanderer": The wording seems a bit off. I would use Lone Champion for reference. Other than that, it's fine. 3/5
the powrofcheese, "Copycat": Nice and simple, invites to look for exploits. 4/5
LarryMoments, "Pneumatic Squire": I'm torn. I totally like the idea but it feels somewhat clunky adding the last mionion killed to your hand. What about adding a random enemy minion to your hand? That would tune down the powerlevel in case there were no enemies left, but you could compensate by giving it magnetic? 2/5 for now.
Demonxz95, "Alonsus Faol": I'm scared of this one. 7 mana let you heal at least one minion the turn this is played with your Hero Power. Then there are all the cheap spells priest could abuse this with, Circle of Healing being the biggest threat. I would feel a lot better if this was 9 mana and no classic card. 3/5
BasilAnguis, "Time Bend": Great card! I love Thief Priest and thi fits like a glove. 5/5
Xarkkal, "Sneaky Mimic": You're right, 4 attack would be better. I like the Combo, please keep it. I'm not sure if it's not too powerful, though. Maybe tune it town to a 1 mana, 1/1 copy? 3/5 for now.
I'm brooding over two ideas for my entry, just give me some more time to look up the art. I guess I'll show you both if that's okay. Cards for Wild expansions are okay, aren't they?
Hmmm. Maybe MurlocAggroB was even closer than we thought and the first card is from the classic set and the second from Battlegrounds. If that's the case, I'm out since I don't play BG. All I know is that the classic dragons recently became BG heros, but I don't remember those having stats.
Also please don't edit answers into posts when there's a lot of traffic on the thread, how are we to find out who was quicker?
I just realized that this would make it a beast-restricted Carnivorous Cube that doesn't kill the target... sounds frightening, but also very cool.
Roll the Bones is correct, Abobominator is next!
First of all: it's just my opinion, there surely are lots of people who like beast druid. If you want to make me play this card though, you could try and rise the power level: make the deathrattle summon two copies! I guess that would have to show in the rarity and the stats, but it would certainly make me wanna try it out.
Good guess, but no. "Fame" only means increasing your chances to win in this case.
Negative. You're looking for a spell.
Thanks a lot! Name and rarity are the two things I felt most uncomfortable with, too. I think there's enough resemblance to Zerek, Master Cloner to make this a new iteration of him. Will think some more about the cost.
Nope.
Incredible how fast you're responding to suggestions and bug reports. Thanks a lot, especially for the Card Design Competition related improvements!
Life is a game.
Looking for fame?
Try your chance
And have a dance
With death!
Thanks for the reminder. I would have forgotten it this time and just barely made it yesterday in the evening because of the android issues.
Sherazin, Corpse Flower?
Bump. More feedback please?
Exactly what I was thinking about. Should solve all the issues and fits the current cost of the card, I think.
I like this a lot. Innovative, but easy to grasp. And great flavor, too (even if it's not typical HS style)!
KANSAS: I prefer Ritual of Rejuvenation. It might be a bit too strong for the cost, since you're guaranteed to discover something good. I don't like double discovers so no Eaveadrop for me, Hellrat is too weak because of board space maximum and no offense, but the spider is boring.
Dermostatic: I like this better than the murloc. There's lots of potential in there, great idea! Maybe Shivershine can try out his Mage idea now?
Fedrion: The concept is cool, but I think the weapon should be equipped. Otherwise it's a 6 mana do nothing.
Thanks for the review, Dermostatic! Are there more opinions on which to choose and/or how to improve them?
That's a good idea, please do that. Will there be a transparacy report every week? Couldn't find one this time.
Those are my ideas:
I wanted to create a corrupted version of Lorewalker Cho but couldn't come up with an alternative mechanic that involved copying spells. This one adds minions to the other players hand instead and can be used to irritate the opponent or for hand disruption. In WotoG, Warlock could combo this with Forbidden Ritual to clogg your opponents hand with useless tentacles, for example. The stats are a problem since I didn't want to go too far away from the original Cho but wasn't content with 0 attack either. The art is okayish I guess, I couldn't find a good corrupted Pandarian.
My second idea was to create something fun out of Yogg's insanity and the Thief Priest archetype. Assuming our opponent's spell are not entirely garbage and given the fact that we at the very least learn what cards they are running, this is quite powerful. That's why I tuned down the stats.
Please help me choose my card for this week and feel free to give feedback on both of them. I'm also curious where you guys get your art. I'm not really happy with what I used this week but couldn't find any better on artstation.com - do you have other recommendations?
Wow, what a start! I'm a noob, but here are my thoughts:
Linkblade91, "Call Weapon": This is the card to beat this week. It's balanced, it's useful, it's innovative, it has Thor flavor and how cool is your dad advicing you on D&D stuff? 5/5!
Hordaki, "Kelina, the Thief": I like it. Could get out of hands on curve with Plaguebringer but who's playing that anyway. 4/5
shaveyou, "Faceless Interloper" and "Reformed Patron": I prefer the patron. Nice flavor, cool idea. Maybe tune down the rarity to rare? I'm torn between 3 and 4/5.
Dermostatic, "Gibblegill the Wanderer": The wording seems a bit off. I would use Lone Champion for reference. Other than that, it's fine. 3/5
the powrofcheese, "Copycat": Nice and simple, invites to look for exploits. 4/5
LarryMoments, "Pneumatic Squire": I'm torn. I totally like the idea but it feels somewhat clunky adding the last mionion killed to your hand. What about adding a random enemy minion to your hand? That would tune down the powerlevel in case there were no enemies left, but you could compensate by giving it magnetic? 2/5 for now.
Demonxz95, "Alonsus Faol": I'm scared of this one. 7 mana let you heal at least one minion the turn this is played with your Hero Power. Then there are all the cheap spells priest could abuse this with, Circle of Healing being the biggest threat. I would feel a lot better if this was 9 mana and no classic card. 3/5
BasilAnguis, "Time Bend": Great card! I love Thief Priest and thi fits like a glove. 5/5
Xarkkal, "Sneaky Mimic": You're right, 4 attack would be better. I like the Combo, please keep it. I'm not sure if it's not too powerful, though. Maybe tune it town to a 1 mana, 1/1 copy? 3/5 for now.
I'm brooding over two ideas for my entry, just give me some more time to look up the art. I guess I'll show you both if that's okay. Cards for Wild expansions are okay, aren't they?
Congratulations! It was a cool theme, never mind the difficulty.
Hmmm. Maybe MurlocAggroB was even closer than we thought and the first card is from the classic set and the second from Battlegrounds. If that's the case, I'm out since I don't play BG. All I know is that the classic dragons recently became BG heros, but I don't remember those having stats.
Also please don't edit answers into posts when there's a lot of traffic on the thread, how are we to find out who was quicker?