anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 9 months ago
Thanks for the feedback! I also prefer Darktide Conjurer. I could make it cost 7 (stats like... 5/4?) to balance the swing potential... what do you other guys think?
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 9 months ago
Well, he didn't exaggerate after all. This stream really blew my mind.
Economy: It probably sounds better than it will eventually turn out to be, but it's a huge improvement nevertheless. Crafting epics was a huge money sink which now got the plug. Nice!
Demon Hunter: I'm not ashamed to admit that I prefer aggro and tempo over other archetypes. This class looks insane, there is just so much it can do! We haven't seen single target removal so far and only one true AOE, but it looks super strong to me. Getting all those cards for free just blew my mind.
Priest overhaul: Great changes! Priest is getting an identity after all and I'm looking forward to see those win conditions they mentioned coming with the expansions.
HoF: Good choices. I'm sad about losing Leeroy, but I'm glad I've saved enough dust to craft him golden.
Ranked System: Not sure about the consequences yet, but it looks very thought through. Combined with the announcement of achievements this will work wonders for long time motivation.
Edit, unnerfed cards: All hail Yogg, our lord and savior! They did this whole thing so incredibly well.
All in all, I can't find words for how deeply impressed I am. These are huge improvements and I will gladly keep throwing my money at Blizzard for quite some time.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 9 months ago
Can someone give some background information about the lore? Why does a Demon Hunter class run demons for instance? Are they enslaved prey or something? Or do I get the class identity upside down and they aren't hunters of demons but hunting demons?
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 9 months ago
I like your innovative riddles! I just don't have the time to think it through thoroughly.
That said, Rat Pack seems an obvious candidate for B. EVIL Cable Rat might be C, but it misses the 3... So I go for Hunter's Pack. If that's true, "unnatural" means we're looking for a spell... couldn't find something fitting for now.
I'm sure A or B is a hunter card. "Pack" might mean beasts. The green card that isn't hunter might be a common card, since they are displayed with green text in the forum or there's literally something green in the art.
Sorry for the stream of consciousness style of guessing. I go for Rat Pack and Hunter's Pack. Maybe you could tell us what I got right?
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 9 months ago
To complete the text critic: the last part is unnecessary in my opinion. You could make it "Choose a minion. Transform adjacent minions into copies of it."
Or would that be not specific enough? Cool design anyway, but I agree with Iskar about making it 6 mana.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 9 months ago
I've been busy grinding the last steps to the 1.000 wins Rexxar portrait but got fed up with Dragon Hunter. Highlander games take forever and wild Mech is not strong enough. So I dug out the list which got me to legend the first and only time last year and will only stay in standard for another month or so. Guess what? I'm having a blast of nice memories and a clearly above average win rate, way better than dragon hunter. 4 wins to go till 1.000 :)))
My first idea. Strong minion that can't really go face that easily. You can use it to counter taunts too, giving taunt to untaunted minions, letting you bypass enemy taunts to kill dangerous stuff like Kel'Thuzad. Would be a neat Battlegrounds card too.
Cool idea! Thanks for pointing out the bypass function, I would have missed that at first glance. I think it's a bit overstated, maybe make it 4 mana?
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 9 months ago
I'm a traditionalist in this case: I would like to keep the current charge minions in the game and live with the fact that they get abused from time to time. With Blizzard getting faster distributing nerfs, decks like Necrium Rogue don't stay a problem for too long. Leeroy is my favorite card in the game and I would be sad to see him HoF'ed.
On the behalf of rush, I side with the opinion that we've reached the edge of what's healthy. Rush adds a lot of depth to the game strategy-wise, but just like with everything else in life, too much of the good stuff is a bad thing. So tuning down the number of rush minions would be a good idea in my books.
It might be a bit off topic, but I haven't seen any speculations yet about the merging of two mechanics which was reported to be happening this year after the summit. Do you think rush or charge could be involved? I don't see many more possibilities that 1) are thematically somewhat fitting and 2) don't lead to completely broken results (like fusing taunt and divine shield). Any ideas?
Are we able to submit tokens? I’m trying to press “add another card” to my submission but it’s not doing anything. I’m on mobile btw
I don't know if that was your submission, but man, that Putricide card is awesome! Shouldn't it be "minions" instead of "minion" though? Nevermind, 5 stars from me.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 9 months ago
That's what I feared... While it's a cool idea, this would be very awkward in actual play in said situation. Maybe going Shadowmourne would have been safer.
Thanks for the feedback KANSAS & Anchorm4n - two revised ideas: one that's basically just a more controllable Deadly Shot on a Tribal stick and one that's got some big clearance potential with Stargazer Luna feeling. Which do people think is better?
I'm a fan of simplicity, so I support the first. The stats don't look right yet, but I suck at balancing cards. My feeling says 4 or even 3 mana 3/2, but surely someone else is able to give solid advice on that matter.
The idea being it would be a good tech card since the left-most minion would often be one your opponent held during mulligan so could be a good "plan-disrupter". It would give an "attack the hand" card to a class other than Warlock with Chaos Gazer, and I went for Hunter since it would both 1) fit the Mech Hunter archetype and 2) the class identity of strong, single-target removals.
I guess my main concern is cost vs stats - should the cost/stats be dropped a bit so it can be played earlier/cheaper (thinking 3 mana 1/2) or is it already strong and should be raised (so maybe 5 mana 2/4)?
Also random trivia time re: the name of the card - for those who were not tasked with studying Latin for years, "sinister" originally just meant "left" - it only took on the negative connotations during late antiquity/the early middle ages when the Catholic church began associating "left" with evil and "right" with good based on a handful of biblical passages. So in case any nuns ever beat the left-handedness out of you in school, now you know why.
I love the art and the trivia. But destroying a card in hand is a no-go for me. Chaos Gazer targets a playable card, Rin can be silenced but you couldn't do anything to prevent your opponent from destroying a key card in your hand with this. Your hand should be a safe place imho. Make it remove a minion on board, the left-most would be the obvious choice. If you don't mess up the stats you'll get a top rating from me, but please don't make it remove cards from hand.
Thanks for the feedback! I also prefer Darktide Conjurer. I could make it cost 7 (stats like... 5/4?) to balance the swing potential... what do you other guys think?
Well, he didn't exaggerate after all. This stream really blew my mind.
Economy: It probably sounds better than it will eventually turn out to be, but it's a huge improvement nevertheless. Crafting epics was a huge money sink which now got the plug. Nice!
Demon Hunter: I'm not ashamed to admit that I prefer aggro and tempo over other archetypes. This class looks insane, there is just so much it can do! We haven't seen single target removal so far and only one true AOE, but it looks super strong to me. Getting all those cards for free just blew my mind.
Priest overhaul: Great changes! Priest is getting an identity after all and I'm looking forward to see those win conditions they mentioned coming with the expansions.
HoF: Good choices. I'm sad about losing Leeroy, but I'm glad I've saved enough dust to craft him golden.
Ranked System: Not sure about the consequences yet, but it looks very thought through. Combined with the announcement of achievements this will work wonders for long time motivation.
Edit, unnerfed cards: All hail Yogg, our lord and savior! They did this whole thing so incredibly well.
All in all, I can't find words for how deeply impressed I am. These are huge improvements and I will gladly keep throwing my money at Blizzard for quite some time.
What do you guys think about the news?
Incredible.
Two ideas this week, will add feedback tonight or tomorrow. What do you think?
God: You’re a Demon Hunter.
DH: Cool, what’s my job?
God: You hunt demons.
DH: Ah… demons? Are you sure? How am I supposed to do that?
God: You go face.
DH: I go face?
God: You’re a special kind of Hunter. You go face. Face is the place.
DH: Okay… and what if I meet another DH?
God: Guess.
DH: We perform a secret and fancy greeting ritual?
God: Kinda. It’s called a face-off.
Can someone give some background information about the lore? Why does a Demon Hunter class run demons for instance? Are they enslaved prey or something? Or do I get the class identity upside down and they aren't hunters of demons but hunting demons?
Nice to see all my favorites made it to the finals this time. Good luck everyone!
Finally added Wanderer Rexxar to my Wall of Fame. 1.000 wins Jaina is closer to join him than another class to 500. Maybe I'll go Warrior next.
I like your innovative riddles! I just don't have the time to think it through thoroughly.
That said, Rat Pack seems an obvious candidate for B. EVIL Cable Rat might be C, but it misses the 3... So I go for Hunter's Pack. If that's true, "unnatural" means we're looking for a spell... couldn't find something fitting for now.
I'm sure A or B is a hunter card. "Pack" might mean beasts. The green card that isn't hunter might be a common card, since they are displayed with green text in the forum or there's literally something green in the art.
Sorry for the stream of consciousness style of guessing. I go for Rat Pack and Hunter's Pack. Maybe you could tell us what I got right?
To complete the text critic: the last part is unnecessary in my opinion. You could make it "Choose a minion. Transform adjacent minions into copies of it."
Or would that be not specific enough? Cool design anyway, but I agree with Iskar about making it 6 mana.
Seconded!
I've been busy grinding the last steps to the 1.000 wins Rexxar portrait but got fed up with Dragon Hunter. Highlander games take forever and wild Mech is not strong enough. So I dug out the list which got me to legend the first and only time last year and will only stay in standard for another month or so. Guess what? I'm having a blast of nice memories and a clearly above average win rate, way better than dragon hunter. 4 wins to go till 1.000 :)))
Here's the list for other nostalgic Mech Hunters:
Cool idea! Thanks for pointing out the bypass function, I would have missed that at first glance. I think it's a bit overstated, maybe make it 4 mana?
I'm a traditionalist in this case: I would like to keep the current charge minions in the game and live with the fact that they get abused from time to time. With Blizzard getting faster distributing nerfs, decks like Necrium Rogue don't stay a problem for too long. Leeroy is my favorite card in the game and I would be sad to see him HoF'ed.
On the behalf of rush, I side with the opinion that we've reached the edge of what's healthy. Rush adds a lot of depth to the game strategy-wise, but just like with everything else in life, too much of the good stuff is a bad thing. So tuning down the number of rush minions would be a good idea in my books.
It might be a bit off topic, but I haven't seen any speculations yet about the merging of two mechanics which was reported to be happening this year after the summit. Do you think rush or charge could be involved? I don't see many more possibilities that 1) are thematically somewhat fitting and 2) don't lead to completely broken results (like fusing taunt and divine shield). Any ideas?
I don't know if that was your submission, but man, that Putricide card is awesome! Shouldn't it be "minions" instead of "minion" though? Nevermind, 5 stars from me.
That's what I feared... While it's a cool idea, this would be very awkward in actual play in said situation. Maybe going Shadowmourne would have been safer.
What is supposed to happen if your opponent has only one minion on the board and you try to hit it?
I'm at a loss for words to describe how much I despise Resurrect Priest. Please make it go away and give this class a viable win condition already.
I'm a fan of simplicity, so I support the first. The stats don't look right yet, but I suck at balancing cards. My feeling says 4 or even 3 mana 3/2, but surely someone else is able to give solid advice on that matter.
I love the art and the trivia. But destroying a card in hand is a no-go for me. Chaos Gazer targets a playable card, Rin can be silenced but you couldn't do anything to prevent your opponent from destroying a key card in your hand with this. Your hand should be a safe place imho. Make it remove a minion on board, the left-most would be the obvious choice. If you don't mess up the stats you'll get a top rating from me, but please don't make it remove cards from hand.