anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 11 months ago
I would really like to have them skip the reveals once in a while. Keep those cards a secret and let the players figure out new decks on release. This would be way more fun than having the pros put OP decks together way before the actual fun begins and most everyone else netdecking those. Maybe that would be too much with a whole expansion of 100+ cards, but with a smaller amount like this it would absolutely be possible.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 11 months ago
I can only repeat myself - my favorite series on the site at the moment. Well written and really educational!
A few days ago, I couldn't find the time to do my daylies and let my son play 3 games in casual. We purchased a card pack from the gold he earned and pulled Goru :D I have been running it in a typical token druid deck with 2x savage roar with moderate succes so far, but surely will give your build a try.
Last but not least, I don't think the nerfs will impact the succes of the deck much. Pirate Warrior didn't get hit very hard, Quest Priest and highlander hunter not at all. What happens to Gala Lock and Warrior remains to be seen...
Thanks for the great article!
Edit: also thanks for the Witcher throwback! #teamtriss
I'm really glad they were this gentle with Ancharrr. I don't think pirate warrior will survive long in standard, but I want to play it in wild and there it relies heavily on this card. Mana increase would have killed it. Now it is still playable, there are enough wapon buff cards around to circumvent the nerf.
Pirate Warrior in wild won't feel that mild nerf, since you have many ways to keep upgrading the weapon. Also, you don't rely so much on it. There are many other powerful cards that synergize with pirates... it will still be a high tier deck.
That was the point I was trying to make: this nerf is a good one for wild Pirate Warrior, because increasing the mana cost would have been far worse.
I have a different opinion concerning the value of ancharrr in wild PW though. In my experience, I usually have a strong start with lots of synergies, just like you said. But around turn 4/5 I'm runnng out of steam and warrior doesn't have good draw cards. Acolyte of Pain is way too clunky for wild PW so a weapon (read: more SMORC) which draws (read: tutors) exactly the cards I want is a gamechanger for me. So much that I always keep it in my mulligan. I'm not much into hearthstone statistics, but I'm sure winrate precentage when played is pretty high on this one. And since they didn't touch its cost, that probably won't change.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 11 months ago
So it's either a stealth minion or a shifting one like Chameleos or Shifter Zerus and it has something to do with Angry Chicken... I can't come up with something that includes both those qualities. I guess Dozing Marksman though. He's silent because he's asleep and his effect is close to the chickens.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 11 months ago
I'm curious how much impact this nerf will actually have. True, you can't curve from turn 3 Necrium Blade into turn 4 Necrium Apothecary anymore, but the potential is still there. And as of now, Invalid Deck ID + Necrium Vial wasn't even considered worthwile. Then there's a lot of survivability with buffed up lifesteal minions and rogues strong early game tools... maybe the deck survives. If not, I will finally craft Umbra and give it a shot in wild.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 11 months ago
I'm really glad they were this gentle with Ancharrr. I don't think pirate warrior will survive long in standard, but I want to play it in wild and there it relies heavily on this card. Mana increase would have killed it. Now it is still playable, there are enough wapon buff cards around to circumvent the nerf.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 11 months ago
Nice, thanks for the update! I'd like to start the discussion with claiming that Quest Resurrection Priest is way better than your list suggests. Therefore, Catrina Muerte and Activate the Obelisk should move up, let's say to tier 2? Not sure about Archmage Vargoth and Zerek's Cloning Gallery though...
Proof: hsreplay currently considers the deck tier 1 with a winrate of 53,52%.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 11 months ago
Deathwing, Mad Aspect? The swamp-dwelling partner being Swamp King Dred, who attacks all enemy minions when they are played, while deathwing attacks of its own accord.
Knife "drinks" blood, magic is an art, and he gives you a card. Though I'm surprised it wasn't Cult Master since that also seems to fit the riddle very nicely, so if I'm right since that would be 2-wins-in-a-row for me PopeNeia you can have my turn.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 11 months ago
No, sorry.
To solve this, you need to figure out what a knife or a dagger metaphorically eats. Also think about the "art". Those two parts lead you to the name of the card.
Haven't Second Dinner put a hiring ad out on twitter one of these days?
I would really like to have them skip the reveals once in a while. Keep those cards a secret and let the players figure out new decks on release. This would be way more fun than having the pros put OP decks together way before the actual fun begins and most everyone else netdecking those. Maybe that would be too much with a whole expansion of 100+ cards, but with a smaller amount like this it would absolutely be possible.
I can only repeat myself - my favorite series on the site at the moment. Well written and really educational!
A few days ago, I couldn't find the time to do my daylies and let my son play 3 games in casual. We purchased a card pack from the gold he earned and pulled Goru :D I have been running it in a typical token druid deck with 2x savage roar with moderate succes so far, but surely will give your build a try.
Last but not least, I don't think the nerfs will impact the succes of the deck much. Pirate Warrior didn't get hit very hard, Quest Priest and highlander hunter not at all. What happens to Gala Lock and Warrior remains to be seen...
Thanks for the great article!
Edit: also thanks for the Witcher throwback! #teamtriss
That was the point I was trying to make: this nerf is a good one for wild Pirate Warrior, because increasing the mana cost would have been far worse.
I have a different opinion concerning the value of ancharrr in wild PW though. In my experience, I usually have a strong start with lots of synergies, just like you said. But around turn 4/5 I'm runnng out of steam and warrior doesn't have good draw cards. Acolyte of Pain is way too clunky for wild PW so a weapon (read: more SMORC) which draws (read: tutors) exactly the cards I want is a gamechanger for me. So much that I always keep it in my mulligan. I'm not much into hearthstone statistics, but I'm sure winrate precentage when played is pretty high on this one. And since they didn't touch its cost, that probably won't change.
So it's either a stealth minion or a shifting one like Chameleos or Shifter Zerus and it has something to do with Angry Chicken... I can't come up with something that includes both those qualities. I guess Dozing Marksman though. He's silent because he's asleep and his effect is close to the chickens.
Can we get another hint please?
I'm curious how much impact this nerf will actually have. True, you can't curve from turn 3 Necrium Blade into turn 4 Necrium Apothecary anymore, but the potential is still there. And as of now, Invalid Deck ID + Necrium Vial wasn't even considered worthwile. Then there's a lot of survivability with buffed up lifesteal minions and rogues strong early game tools... maybe the deck survives. If not, I will finally craft Umbra and give it a shot in wild.
I'm really glad they were this gentle with Ancharrr. I don't think pirate warrior will survive long in standard, but I want to play it in wild and there it relies heavily on this card. Mana increase would have killed it. Now it is still playable, there are enough wapon buff cards around to circumvent the nerf.
Nice, thanks for the update! I'd like to start the discussion with claiming that Quest Resurrection Priest is way better than your list suggests. Therefore, Catrina Muerte and Activate the Obelisk should move up, let's say to tier 2? Not sure about Archmage Vargoth and Zerek's Cloning Gallery though...
Proof:
hsreplay currently considers the deck tier 1 with a winrate of 53,52%.
https://hsreplay.net/meta/
https://hsreplay.net/decks/geNqeue4iCqLqPxUmMovue/
Correct! Well done, you're next
Nope. Wrong keyword... and the small/weak minions are kind of a trap. ;-)
You're getting closer, but still no hit. There's a key word in the second line noone has figured out yet.
None of those.
Nope, though I really like your guess.
It's a battlecry minion, that part is correct.
also: welcome to OoC and to the card treasure hunt!
I like them small, I like them weak
Juicy bones are what I seek
I like them weak, I like them small
Listen up and hear my call!
Loose Specimen?
Deathwing, Mad Aspect? The swamp-dwelling partner being Swamp King Dred, who attacks all enemy minions when they are played, while deathwing attacks of its own accord.
Kathrena Winterwisp?
You got it! PopeNeia is next.
No, sorry.
To solve this, you need to figure out what a knife or a dagger metaphorically eats. Also think about the "art". Those two parts lead you to the name of the card.
If you strive
To master my art
You gotta feed my knife
For your efforts, I'll give you a card