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anchorm4n

Harbinger of Winter
Joined 03/13/2019 Achieve Points 1915 Posts 2510

anchorm4n's Comments

  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 9 months ago

    I'd like to merge two of the ideas mentioned above. I see where BasilAnguis is coming from when they ask for meta decks. Even as a player who reaches Legend in wild whenever I really commit to it, it's not easy to stay up to date with all the top tier lists. Then again, while your usual deck guides are great work, they don't offer much for experienced players other than the lists themselves. What would really help me improve my game would be not only showcasing a meta deck like you already do, but combining this with HuntardHuntard's suggestion of a detailed look into a replay. Which card(s) did you mulligan and why? Which cards to play, when to Hero Power, do you go tall or wide, do you hold back resources or commit fully, maybe even a little insight into hand reading. I know that's a lot of work but well you were asking what we'd like to see :P

  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 9 months ago

    I'm game on EU :)

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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 10 months ago

    Thanks for the additions! I was just giving examples, no claim for totality ;-)

  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 10 months ago

    One of the best aspects of Hearthstone is that the game is easy to learn, it's nested in a firm set of rules. Over time, Blizzard has slowly but steadily eroded some of those though:

    - Ice Block negates lethal

    - Amara, Warden of Hope raises your life total beyond 30

    - Valdris Felgorge allows you to hold more than 10 cards

    - Tickatus and Gnomeferatu destroy cards, Rin, the First Disciple even your opponent's whole deck

    - Wildheart Guff allows you to gain more than 10 Mana Crystals

    - Blastcrystal Potion destroys Mana Crystals

    - Genn & Baku and the Highlander cards completely altered our perception of deckbuilding

    - Dual class cards mingled stuff that was strictly seperated

    - Silas Darkmoon allows you to influence the board state

    - Quest(line)s always start in your hand

    - Sigils and the Alterac cards with an ongoing effect trigger on future turns

    - there are several tech cards that negate or hinder key effects of your opponent's cards (like Counterspell and Loatheb, Nerub'ar Weblord and Boompistol Bully, various forms of Silence and so on and so forth)

    I guess designs like those are necessary to keep the game fresh and exciting, but the range of possibilities is finite and it makes me wonder what comes up next. Decks with 40 cards? A new card type? The long discussed graveyard? 15 Mana cards for Druid?

    Whatever it may be, it feels like the devs have raised their speed when it comes to introducing new stuff that breaks the formerly known rules. Wildheart Guff, Curse of Agony and the ongoing effect cards were all new stuff introduced in the last expansion. While I'm all in for exciting cards and interesting design, they long term alter the game as we know it and sometimes limit design space in a significant way.

    Personally, I'd like to see more cards that reward catering to deckbuilding restrictions like Genn & Baku, the Highlander cards and Darkbishop Benedictus. They are challenging but also very rewarding and we haven't fully explored much of the possibilities yet. On the other hand, I'm skeptical about increasing ressources like Mana Crystals, hand space and life total because it speeds up the power creep significantly. Maybe I'm just nostalgic but I like that I more or less know what to expect from a game of Hearthstone.

    All that said, I'm curious to hear your thoughts about the slow but steady eroding of the red lines in HS. Which rule do you want to see broken next? What new design makes you feel concerned?

  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 10 months ago
    Quote From BasilAnguis

    I second the reduction of finalist spots proposal. There shouldn't be a fixed number of spots but a percentage of the initial number of participants.

    Almost all competitions lately have been getting around 12 entries, and 8 finalist spots. That's... just eliminating the bottom 4. It's too little, the "finalist" stage feels more like "semi finals". I'd argue to keep it to 25% of initial entries, to really make it about the top brass since that's what the finalist stage is about.

    Or, we could ditch the finalist stage entirely. I'm not sure why it exists honestly, the number of voters is always so so much lower than the initial 2 stages. It only lasts 1 day and so many of would be voters forget, dont know about it, are locked out of it as pointed above, or dont care enough to vote another time if their entries didnt make it. 

    I agree with all of the above.

    Sorry for not participating much in the last few competitions... life got in the way and I felt a little burnt out of ideas. Did my best to cast my votes though so there's that. Thanks again to Shadows and everybody else who was part of organizing the competitions, you're doing an amazing job!

  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 10 months ago

    I got legend with almost that exact same list in September, October and December (didn't play on November). You can now apologise to Swizard. 

  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 10 months ago

    Very refreshing meta so far for me. Pirate Warrior is still a common matchup, Hunter looks dead. Other than that, Control Druid is still popular as well as Mecha'Thun Warlock, Even Warlock (with and without Reno), different builds of Battlecry Shaman and Res Priest. Shadow Priest turned up again to take advantage of unrefined lists but I don't expect them to stay for long with Druid being that popular and Warrior a tough matchup.

    Personally, Big Paladin has done well for me. Might try Tax Pally next and then there was a chinese player who claims that Odd Rogue might make a comeback. Couldn't be happier about not seing a single Ignite Mage since the nerfs went live.

    In reply to Post-Nerf Wild
  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 10 months ago

    Congrats to linkblade91 and Wailor! Looks like you folks didn't like my Tears of Salt very much :D

    On a serious note, that finalists vote was ridiculous. Again. I'm still of the opinion that making the vote more complicated (= make voters rate categories) might help to avoid people spamming 1 or 2 star ratings.

  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 11 months ago

    Congrats! That 1.000 wins Warlock portrait is siiiiick!

    Can't deny a little grin when I saw those numbers though. Do you keep playing until you have a round number of wins every time? That would certainly mess with my sleep schedule :D

  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 11 months ago

    Thanks for the spotlight! I'm really proud of this one since it is the first time I got to legend with a deck that's about 50% my own creation :D

  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 11 months ago

    Very impressive work, thanks for the article!

  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 11 months ago

    Very hard to say honestly. Wild doesn't feel so bad right now imho with the exception of APM Mage. They could do something about the mechanic if Ignite or just deliver the long overdue nerf to Sorcerer's Apprentice. I'd welcome something creative as well: let's try and make SA and Ice Block legendarys! Maybe Hunter and Warrior get their questlines nerfed to 3 ticks for each stage, that might slow them down enough for other decks to breath. 

    Other than that, I'm convinced Defias Cannoneer is completely OP and will get nerfed one day. 

  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 11 months ago

    Very nice! I just joined you during my lunch break with an aggro version of Swizard's Beast Druid (link). I got lucky and faced three Pirate Warriors in a row, they are my best matchup. One of the few times I made it at the first try as well :)

    In reply to Reach Legend Rank
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    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 11 months ago

    Those are really cool NALDOL (nicely animated little dots of light).

  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 11 months ago

    Congrats! Enjoy your cardback :)

    In reply to Reach Legend Rank
  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 11 months ago

    That's right! Back to you again R :) 

  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 11 months ago

    Those cards are all support for the one you're looking for. The biggest hint is probably in the first line. 

  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 11 months ago

    Right class, wrong card.

  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 11 months ago

    My name tells you my format

    I prefer to rest in your hand a bit before I go into combat

    You rarely see me without my vanguard

    Turtles, Bees and Penguins prepare my path

  • anchorm4n's Avatar
    Harbinger of Winter 1915 2510 Posts Joined 03/13/2019
    Posted 2 years, 11 months ago

    I second the feeling that it's easier in the morning. I even used to get up early for those final 3 games to legend lol.

    This month is hard for me though. Got to Diamond 2 full stars no less than 3 times this weekend and bounced back to Diamond 4 or even 5 each time. The Wild ladder is super diverse right now and whenenver I try to counter something, I run into something else (like facing three Mecha'Thun Linecracker Druids in a row, switching to Mecha'Thun Warlock and then meeting Hunter after Hunter after Hunter). Looks like I'll focus on having fun instead of climbing for the time being... I've played Mill Rogue for the first time ever and it was good actually. Other than that, Handbuff Paladin felt the most comfortable to me. Rather cheap deck too, so maybe that's something OP wants to try as well.

    So yeah, I don't want to capture this thread for a meta discussion, but if it weren't for that abominable APM Mage stuff, I'd say Wild is in a very healthy spot right now. Lots of viable decks to choose from :)

    Here's what I face and/or play on a regular basis between Diamond 5-2 on EU:
    Odd QL Hunter, QL Pirate Warrior, Cutelock, Evenlock (with or without Reno), Linecracker Mecha'Thun Druid, C'thun Druid, Handbuff Paladin, Shudderwock Freeze Shaman, APM Mage (Flamewaker or Ignite version) are the top decks in my perception. Big Priest, Beast Druid, Kingsbane Rogue, Overload Shaman are a little below that power level, but still working well enough.

    In reply to Reach Legend Rank