To My Side! or Animal Companion. To My Side fits more the "call" clue (since the punctuation can be read as Rexxar catually "calling" them to his side) but Animal Companion would fit more the "love only one" since there's only one beast summoned/in the art so both seem to work (unless it's neither of these as well?). Although Rexxar also says "to my side" when playing Animal Companion, so that would be the more likely of the two now that I think about it.
I'm currently on "hours played" 631 for Civilization 5, so...
But oh boy I am hyped for Knights of Honor 2 next year I can see that taking a lot of my time - I still play the original from time to time. I hope they will keep the absolute broken-ness of the game because it was always fun to try and start in way out east/south and still get Longbowmen as fast as possible so you could be an unstoppable killing machine. Less fun to savescum constantly in case you were cursed with a princess birth rather a prince.
I guess people can disagree on what's "viable", but just this morning I beat 2 separate Face Hunters (NATURALLY we were in Casual since where else would those useless degenerates have to play that Tier 1 deck?) with my mid-range Dragon Hunter deck. I also got completely beat out by Paladin playing Nozdormu the Timeless Big Dragon deck. And I've seen quite a few Dragon (mostly Highlander but a few non) Mages in the last week.
Just because they aren't the most popular or maybe even strongest decks in the meta doesn't mean they're not "viable" in a lot of contexts.
Thanks for the answer, now that makes some sense. So know, let's find a way to force him to give silence, if it's possible.
This is me just guessing, but if you play him with only 2 mana left, so that you have 0 left after, he might take that into account and offer Silence?
This seems like the best option to try and "force" Silence. Alternatively I do recall if you play him with no mana avaiable it will offer options based on the mana you will have next turn as well, so play him at 0 mana on turn 3 and he might offer that Hex for your 4-mana next turn?
I was trying to find the article but failed - I recall one of the devs answered this before that Zephrys recognizesDeathrattles but does not understand the effects of Deathrattles, so when offering removal options for Deathrattle minions he will prioritize 1) mana available 2) removal 3) that won't activate the Deathrattles.
So if you only have 2 mana to spend then he'll just give you basic removal since cost comes first, then removal. Only if you had 4 mana available would he have offered Hex.
I'm not sure you can do this kind of "analytics" with the methodology you briefly describe. Mainly because cards aren't created in a vacuum and the stronger cards tend to be highly synergistic with strong decks and/or in relations to standing/future "counter-cards", regardless of their overall "face strength".
To use your example:
Dragon's Pack is a spell, so can be stopped entirely by Counterspell. Scion of Ruin has no such "total" counter.
Additionally, Scion being a dragon means you have an innate tribal synergy (think of all the "if you're holding a dragon" cards or War Master Voone for examples) that you don't account for in your "EV." Also, Dragon Pack synergizes with the Evoke mechanic ONLY, whereas Scion can also synergize with the playing of Galakrond itself - i.e. be drawn/given +4/+4 so then you get three 7/6s with rush for 3 mana.
So to say that the Pack is "1.5 EV stronger" is based on an incomplete methodology.
You're right, but I'm considering the cards as standalones. I'm not taking in consideration synergies or counters.
I've compared 2 cards with the same condition to make a comparasion of their "vanilla" value. I would like to put the focus on the card itself and not on the possible interaction between other cards.
That was his point though. If you're doing that, you're completely ignoring important aspects of the card.
This is correct that was exactly my point: this is a card game - it is virtually impossible to correctly measure the strength of the cards in a vacuum of stats (which you aren't even doing in its entirety if you're ignoring things like Tribe - there's more to the "vacuum face value" of a card than cost/attack/hp).
Even your example with Saronite vs Pack isn't entirely apt because powercreep/"inflation" is a real, if not entirely measurable, force. How many jokes are there each expansion about "X card [from 5 expansions ago] cries in a corner"? AT THE TIME Sarnoite was printed it may well have been "EV"-good; it's only in a relative comparison to a new card that it looks "worse."
So in typing that last paragraph it occurred to me that maybe that might the thing you could do with this idea - try to compare old vs new cards to see if you can "measure" powercreep? Otherwise you will be chasing your tail forevergiven how many of the "strongest" cards aren't that way because of their face stats, but how they interact with other conditions/cards (hello there, Mogu Fleshshaper!)
I'm not sure you can do this kind of "analytics" with the methodology you briefly describe. Mainly because cards aren't created in a vacuum and the stronger cards tend to be highly synergistic with strong decks and/or in relations to standing/future "counter-cards", regardless of their overall "face strength".
To use your example:
Dragon's Pack is a spell, so can be stopped entirely by Counterspell. Scion of Ruin has no such "total" counter.
Additionally, Scion being a dragon means you have an innate tribal synergy (think of all the "if you're holding a dragon" cards or War Master Voone for examples) that you don't account for in your "EV." Also, Dragon Pack synergizes with the Evoke mechanic ONLY, whereas Scion can also synergize with the playing of Galakrond itself - i.e. be drawn/given +4/+4 so then you get three 7/6s with rush for 3 mana.
So to say that the Pack is "1.5 EV stronger" is based on an incomplete methodology.
So based on others' comments and the announced nerfs, it does appear that this interaction is just a one-off rule for this specific brawl. That is personally really weird to me, but okay I guess.
My apologies for the false alarm/giving out false hope everyone!
Yeah I played another brawl game and checked - when you drop a discounted minion it shows "on the board" with its real cost, not the discounted cost. So Lord Godfrey definitely had a face cost of 7 on the board when I hit it with the lackey and got a 3 cost minion instead.
I don't have any friends online right now to test in a normal game, so hopefully someone can test (or we'll just find out tomorrow I suppose).
I mean it's the fix that people have been suggesting for months, I just near fell out of my chair when it happened since I was NOT expecting that without any sort of announcement. It would be weird for it to only effect the current brawl though? I get Hearthstone is Consistently Inconsistent, but this seem too on-the-nose to be random.
Was just playing the brawl and used Witchy Lackey on a Lord Godfrey that was played at 2 mana since it came out of the holiday chest. The Evolve mechanic turned it into a Dragonslayer - 1 mana more than the PLAYED COST, not the real cost.
Woot! Okay my first attempt:
Don’t be blue
If you can’t read between the lines
To see why the weak should die
Along with thieves who cheat at riddles
So Hogger, Doom of Elwynn specifically re: the blood summoning soldiers
Hogger
Joke in WoW
First boss of the tutorial
Hogger, Doom of Elwynn
still a joke?
AHG you beat me to it by a minute! Nicely done.
AHA!
Tracking
I'm a father of three - look at 3 cards
But I love only one - Can only choose 1
Looking for answers? Call on me - use this to fish for answers
Or for the final push to hunt them down - or lethal
Good lord...trial and error I suppose:
To My Side! or Animal Companion. To My Side fits more the "call" clue (since the punctuation can be read as Rexxar catually "calling" them to his side) but Animal Companion would fit more the "love only one" since there's only one beast summoned/in the art so both seem to work (unless it's neither of these as well?). Although Rexxar also says "to my side" when playing Animal Companion, so that would be the more likely of the two now that I think about it.
This happens to me repeatedly - all I have to do is go into the store and it shows correct amount; have never actually lost any gold.
Deathstalker Rexxar then?
Call of the Wild
I'm a father of three - 3 beasts
But I love only one - Huffer or bust
Looking for answers? Call on me - "Call"
Or for the final push to hunt them down - "hunt them/you down" being Rexxar's line
I'm currently on "hours played" 631 for Civilization 5, so...
But oh boy I am hyped for Knights of Honor 2 next year I can see that taking a lot of my time - I still play the original from time to time. I hope they will keep the absolute broken-ness of the game because it was always fun to try and start in way out east/south and still get Longbowmen as fast as possible so you could be an unstoppable killing machine. Less fun to savescum constantly in case you were cursed with a princess birth rather a prince.
I guess people can disagree on what's "viable", but just this morning I beat 2 separate Face Hunters (NATURALLY we were in Casual since where else would those useless degenerates have to play that Tier 1 deck?) with my mid-range Dragon Hunter deck. I also got completely beat out by Paladin playing Nozdormu the Timeless Big Dragon deck. And I've seen quite a few Dragon (mostly Highlander but a few non) Mages in the last week.
Just because they aren't the most popular or maybe even strongest decks in the meta doesn't mean they're not "viable" in a lot of contexts.
This seems like the best option to try and "force" Silence. Alternatively I do recall if you play him with no mana avaiable it will offer options based on the mana you will have next turn as well, so play him at 0 mana on turn 3 and he might offer that Hex for your 4-mana next turn?
I was trying to find the article but failed - I recall one of the devs answered this before that Zephrys recognizes Deathrattles but does not understand the effects of Deathrattles, so when offering removal options for Deathrattle minions he will prioritize 1) mana available 2) removal 3) that won't activate the Deathrattles.
So if you only have 2 mana to spend then he'll just give you basic removal since cost comes first, then removal. Only if you had 4 mana available would he have offered Hex.
This is correct that was exactly my point: this is a card game - it is virtually impossible to correctly measure the strength of the cards in a vacuum of stats (which you aren't even doing in its entirety if you're ignoring things like Tribe - there's more to the "vacuum face value" of a card than cost/attack/hp).
Even your example with Saronite vs Pack isn't entirely apt because powercreep/"inflation" is a real, if not entirely measurable, force. How many jokes are there each expansion about "X card [from 5 expansions ago] cries in a corner"? AT THE TIME Sarnoite was printed it may well have been "EV"-good; it's only in a relative comparison to a new card that it looks "worse."
So in typing that last paragraph it occurred to me that maybe that might the thing you could do with this idea - try to compare old vs new cards to see if you can "measure" powercreep? Otherwise you will be chasing your tail forever given how many of the "strongest" cards aren't that way because of their face stats, but how they interact with other conditions/cards (hello there, Mogu Fleshshaper!)
I'm not sure you can do this kind of "analytics" with the methodology you briefly describe. Mainly because cards aren't created in a vacuum and the stronger cards tend to be highly synergistic with strong decks and/or in relations to standing/future "counter-cards", regardless of their overall "face strength".
To use your example:
Dragon's Pack is a spell, so can be stopped entirely by Counterspell. Scion of Ruin has no such "total" counter.
Additionally, Scion being a dragon means you have an innate tribal synergy (think of all the "if you're holding a dragon" cards or War Master Voone for examples) that you don't account for in your "EV." Also, Dragon Pack synergizes with the Evoke mechanic ONLY, whereas Scion can also synergize with the playing of Galakrond itself - i.e. be drawn/given +4/+4 so then you get three 7/6s with rush for 3 mana.
So to say that the Pack is "1.5 EV stronger" is based on an incomplete methodology.
So based on others' comments and the announced nerfs, it does appear that this interaction is just a one-off rule for this specific brawl. That is personally really weird to me, but okay I guess.
My apologies for the false alarm/giving out false hope everyone!
Yeah I played another brawl game and checked - when you drop a discounted minion it shows "on the board" with its real cost, not the discounted cost. So Lord Godfrey definitely had a face cost of 7 on the board when I hit it with the lackey and got a 3 cost minion instead.
I don't have any friends online right now to test in a normal game, so hopefully someone can test (or we'll just find out tomorrow I suppose).
I mean it's the fix that people have been suggesting for months, I just near fell out of my chair when it happened since I was NOT expecting that without any sort of announcement. It would be weird for it to only effect the current brawl though? I get Hearthstone is Consistently Inconsistent, but this seem too on-the-nose to be random.
Prayers have been answered!!!
Was just playing the brawl and used Witchy Lackey on a Lord Godfrey that was played at 2 mana since it came out of the holiday chest. The Evolve mechanic turned it into a Dragonslayer - 1 mana more than the PLAYED COST, not the real cost.
Has anyone else experienced this?!
Care to share that decklist? That sounds so ridiculously meme-y I've got to try it out haha.