You can pretty much compare Park Panther to Stormstrike: sure, Druid and Shaman have very different playstyles, but both cards represent damage split in two parts, one of which can go face if needed.
Not only it fills the 8-Cost slot nicely, but in case you're behind on your Questline completion (for example still on stage 2 - Discover the Void Shard) Varian could easily tutor stuff like Taelan Fordring (5-Cost card, either Taunt or Divine Shield) Lightshower Elemental (6-Cost card, Taunt) and Blademaster Samuro (4-Cost card, Rush)/Claw Machine (6-Cost card, Rush).
I can see this paired up with Instructor Fireheart as a "cleaning" button, but people theorycrafting OTKs around Overdraft are probably overreacting (pun intended).
Call of the Grave is definitely meant to be Shadow Priest support. While I get why the card doesn't say "Discover a Priest Deathrattle minion" (Priest only has 3: Reliquary of Souls, Shadowed Spirit and Lightshower Elemental - definitely too consistent and too powerful of a pool), I think it is pretty underwhelming.
Since it's not a Resizing Pouch-kind of effect, you'll receive a lot of the Deathrattle junk that got printed over the time in the form of Neutral cards - the risk is not being able to get the full effect out of Call of the Grave most of the times, since you could end up with three expensive and therefore unplayable options.
Another use I could see for Call of the Grave is to use it to have a change to get some specific Deathrattles in order to complete Seek Guidance, but it is too early for this statement to be taken seriously.
I definitely need more time (and cards) to evaluate Call of the Grave.
Kind of a strange card: as a Hunter, 6 mana is a lot, and you spend it by basically doing nothing but filling your board with a worse Swarm of Locusts. Having 1 mana 5/5s in hand is relevant till a certain point, since Tundra Rhino is not Standard anymore, but there's to say that if Team 5 decided to print this *surprising* spell for Hunter there must be a reason we cannot see yet.
The Rat King is the first step in this direction, but I am eager to see what the devs have in mind for Hunter to become something else than pure Face.
When I first saw Demonic Assault I was pretty skeptical: it appeared to me as an overcosted spell.
Then someone in the comments brought up the comparison with Flanking Strike, and now I see a world where this card could see play.
Pretty curious to see what Warlock deck will run this: Control to get a weaker but cheaper Spreading Plague? Zoo to get some form of reach after Soulfire rotated as well as board presence?
On a side note, the Fel school is there in order to prevent Tamsin Roame shenanigans, and you cannot convince me otherwise. Fel synergy incoming for Warlock? I would be down for it, since it's the most neglected School until this point.
One thing is reducing card generation, another thing is completely gutting it to the ground and start playing again with vanilla units like Chillwind Yeti.
Current Priest would never want to play this spell, so we're good.
Specific in the way that you cannot play an 5-Cost card during "stage 1" and get away with it - you actually need to sequence them, even though the mana at your disposal soft-forces you to do so.
Yes, Primordial Protector exists, but you'll have to invest literally 40 mana (+10 for Purified Shard) before being able to win the game. And you'll have to do it in a specific order.
My early two cents about this Questline: in the last few weeks (or even months) people complained about Priest's card generation - Priest generating too much stuff, games being too long and boring, opponents feeling miserable to the point of conceding on turn 1.
Now Priest has a (slow and clunky, but still) win condition: Xyrella, the Sanctified gives Anduin a "I win card" that forces the class to move away from the value plan and go towards a proactive game style.
Seek Guidance doesn't just ask you to vomit your entire hand, but rather to plan a bit: while cards like Palm Reading can help you, they can also screw you over pretty badly. Moreover, the fact that the cards you have to play are divided into different steps is pretty relevant: "I want to play this card now, but then I won't have a 6-Cost card for the Questline - what should I do?"
The nerf to Renew has now even more reasons behind it: not only Priest was problematic in the current meta - Team 5 also wants Priest players to move away from card generation and adopt a game style with a win condition (Shadow Priest and Questline Priest).
Not saying someone's a better player than someone else, but rather that sometimes the right passives/matchups have a lot to do with how the run will go.
In my opinion, Blademaster Samuro is not the problem in this case, since the card sees play in other decks (Rush Warrior, Clown Druid, some forms of Libram Paladin) and no one really complains about it. However, the problem comes where its AoE damage effect comes with a Reno Jackson on top of it.
Not saying Samuro won't be touched in the future, but rather that he's not the main offender when it comes to Apotheosis shenanigans.
Party Up! cries in a corner.
It would have become Darius Crowley on steroids.
You can pretty much compare Park Panther to Stormstrike: sure, Druid and Shaman have very different playstyles, but both cards represent damage split in two parts, one of which can go face if needed.
Beast Druid has another solid piece now.
Aggressive? It's an 8-Cost card!
Worth noting is that Varian, King of Stormwind will be an autoinclude in Seek Guidance Questline Priest.
Not only it fills the 8-Cost slot nicely, but in case you're behind on your Questline completion (for example still on stage 2 - Discover the Void Shard) Varian could easily tutor stuff like Taelan Fordring (5-Cost card, either Taunt or Divine Shield) Lightshower Elemental (6-Cost card, Taunt) and Blademaster Samuro (4-Cost card, Rush)/Claw Machine (6-Cost card, Rush).
More like Countess Ashmore but playable.
Man, I am so sad about Ashmore: I was so hyped about her back in the day.
I can see this paired up with Instructor Fireheart as a "cleaning" button, but people theorycrafting OTKs around Overdraft are probably overreacting (pun intended).
Finally some good Overload support.
Corpsetaker and Varian Wrynn combined. Love it.
Call of the Grave is definitely meant to be Shadow Priest support. While I get why the card doesn't say "Discover a Priest Deathrattle minion" (Priest only has 3: Reliquary of Souls, Shadowed Spirit and Lightshower Elemental - definitely too consistent and too powerful of a pool), I think it is pretty underwhelming.
Since it's not a Resizing Pouch-kind of effect, you'll receive a lot of the Deathrattle junk that got printed over the time in the form of Neutral cards - the risk is not being able to get the full effect out of Call of the Grave most of the times, since you could end up with three expensive and therefore unplayable options.
Another use I could see for Call of the Grave is to use it to have a change to get some specific Deathrattles in order to complete Seek Guidance, but it is too early for this statement to be taken seriously.
I definitely need more time (and cards) to evaluate Call of the Grave.
Kind of a strange card: as a Hunter, 6 mana is a lot, and you spend it by basically doing nothing but filling your board with a worse Swarm of Locusts. Having 1 mana 5/5s in hand is relevant till a certain point, since Tundra Rhino is not Standard anymore, but there's to say that if Team 5 decided to print this *surprising* spell for Hunter there must be a reason we cannot see yet.
The Rat King is the first step in this direction, but I am eager to see what the devs have in mind for Hunter to become something else than pure Face.
When I first saw Demonic Assault I was pretty skeptical: it appeared to me as an overcosted spell.
Then someone in the comments brought up the comparison with Flanking Strike, and now I see a world where this card could see play.
Pretty curious to see what Warlock deck will run this: Control to get a weaker but cheaper Spreading Plague? Zoo to get some form of reach after Soulfire rotated as well as board presence?
On a side note, the Fel school is there in order to prevent Tamsin Roame shenanigans, and you cannot convince me otherwise. Fel synergy incoming for Warlock? I would be down for it, since it's the most neglected School until this point.
One thing is reducing card generation, another thing is completely gutting it to the ground and start playing again with vanilla units like Chillwind Yeti.
Current Priest would never want to play this spell, so we're good.
In that scenario, Strongman will be corrupted by Primordial Protector itself.
Specific in the way that you cannot play an 5-Cost card during "stage 1" and get away with it - you actually need to sequence them, even though the mana at your disposal soft-forces you to do so.
I disagree: Rush Warrior is curvestone. Seek Guidance is a better (but still very clunky) Map to the Golden Monkey.
Yes, Primordial Protector exists, but you'll have to invest literally 40 mana (+10 for Purified Shard) before being able to win the game. And you'll have to do it in a specific order.
My early two cents about this Questline: in the last few weeks (or even months) people complained about Priest's card generation - Priest generating too much stuff, games being too long and boring, opponents feeling miserable to the point of conceding on turn 1.
Now Priest has a (slow and clunky, but still) win condition: Xyrella, the Sanctified gives Anduin a "I win card" that forces the class to move away from the value plan and go towards a proactive game style.
Seek Guidance doesn't just ask you to vomit your entire hand, but rather to plan a bit: while cards like Palm Reading can help you, they can also screw you over pretty badly. Moreover, the fact that the cards you have to play are divided into different steps is pretty relevant: "I want to play this card now, but then I won't have a 6-Cost card for the Questline - what should I do?"
The nerf to Renew has now even more reasons behind it: not only Priest was problematic in the current meta - Team 5 also wants Priest players to move away from card generation and adopt a game style with a win condition (Shadow Priest and Questline Priest).
Finally - still worried about Xyrella, the Sanctified? You cannot play an 8-drops and her in the same turn, and Mutanus the Devourer is a card. And so Tickatus is.
No worries! Sometimes bad draw/poor matchups/lucky opponents happen, and there's little to nothing you can do about it.
I tried it once a few hours ago and went 7/3.
Not saying someone's a better player than someone else, but rather that sometimes the right passives/matchups have a lot to do with how the run will go.
In my opinion, Blademaster Samuro is not the problem in this case, since the card sees play in other decks (Rush Warrior, Clown Druid, some forms of Libram Paladin) and no one really complains about it. However, the problem comes where its AoE damage effect comes with a Reno Jackson on top of it.
Not saying Samuro won't be touched in the future, but rather that he's not the main offender when it comes to Apotheosis shenanigans.