New Mage Spell - Rigged Faire Game
Submitted 4 years, 1 month ago by
Arthas
A new Epic Mage Spell, Rigged Faire Game, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Madness at the Darkmoon Faire
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A new Epic Mage Spell, Rigged Faire Game, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Madness at the Darkmoon Faire
Head on over to our dedicated guide for Madness at the Darkmoon Faire!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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well secrets that draw cards have potential to be strong, just need to be careful with handsize...
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
I'm not impressed by this. Taking damage on your opponent's turn is something you have very little control over, even if you're playing freeze mage. It will be hard to control when this triggers, making it potentially dangerous with hand size.
Now, this could be strong in Wild on turn 1 with Kabal Lackey.
"Be excellent to each other." -Bill and Ted
Wild secret mage will be annoying...
Can see a lot of play in standar too, Mage have tons of freeze effects to get the draw.
By The Holy Light!
Strong card - you just have to be careful when to play it because of handsize but i guess it is managable :)
Challenge me ... when you're ready to duel a god!
It's a weird one, but I think that this is acceptable for secret mage. I can't see slower decks using it, just because this is really poor against aggro.
I expect this to see play.
This post is discussing the wild format.
Oh man, oh man, oh man... This is something amazing for Standard and Wild. I can see using this in Secret Mage, Mech Mage, even in Highlander and Spell Damage Mage. I honestly feel that this is one of the best secrets to come out since Explosive Runes
I don't think this will be main decked, but it might be nice to generate off of something like Ring Toss. There are simply too many decks that will be able to damage Mage, especially considering their lack of taunt.
seems like mage's theme this expansion is "fair games"
Why does rigging the game draws you 3 cards if you weren't hit? my guess is cause they didn't even try it's rigged so the one running the game "wins" and draws 3 cards?
Again the 2 mage cards revealed this expansion so far (this and Ring Toss) have weird flavor why do they exactly do what they do when they have that name + art? team 5 normally makes sense for characters or spells doing what they do for a reason.. maybe it would make sense in an adventure setting, this card would make much more sense if you drew 3 cards if you were hit last turn.. cause then you scammed your opponent with your unfair game.
Anyway this card: it's not good by itself it offers you +1 draw over arcane intellect but it's not only delayed but also not guranteed to happen I think this card is very bad cause of that fact.. also vs aggro you will have hard time triggering this, while vs control you might not what the draw as much unless you are a combo deck and then it's only a card you want vs control/slow midrange decks.
1 star.
Interesting effect, this is probably what Hidden Wisdom was supposed to be. Also mage loves draw, and the effect isn't THAT hard to pull off. Opponents generally check for Counterspell first, and only after that they check FACE for Ice Barrier and stuff. So if you play Rigged Faire Game when your opponent has nothing on board, they will spend a bunch of mana to check for Counterspell first. Also mage really likes draw, so i don't see why mage wouldn't run this.
In WILD It's even BETTER than standard. This fits well in secret mage, because it can be hard to trigger. And secret mage loves that, because it makes Cloud Prince easier to activate. I'm already afraid of turn 1 Kabal Lackey into Rigged Faire Game. Secret mage is about to get a lot more draw... (And they usually run Aluneth because of the lack of draw.) Also playing Rigged Faire Game makes it harder for your opponent to know if you played Ice Block already, so they might use their secret removal early (Or Zephrys the Great), and waste their secret removal, allowing you to play Ice Block more safely.
Decks i think it will fit in well:
Standard: Highlander mage might like it, maybe a secret mage deck will show up in standard because it's getting a lot of support right now. Not sure how good standard secret mage will be without something like Explosive Runes though. Also this fits very well in Spell mage. Spell mage needed more draw, and now they get it.
Wild: AS mentioned already, Secret mage will love Rigged Faire Game. Mech mage probably likes it, but that's more of a meme deck, last time i checked.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
But this gets covered by the other Secrets: So you play around this, by trying to damage the Mage? Too bad, the secret was not [Hearthstone Card (Rigged Fair Game) Not Found] but Counterspell or Flame Ward and now your board is gone.
Or you can't deal even damage to the Mage because Ice Barrier gets triggered, but you have less than 8 damage (not sure if it works this way though).
The other card was unflavoured, but that is ok.
Mage rigged the Game and you cannot hit her, so she get your coins.
By The Holy Light!
I felt like I didn't like the card that much but didn't really know why. This seems like a reasonable argument
So, mages run all of the faire games?
Seems pretty good. The backfire potential with this card is going to be hilarious with steal rogue and priest plus Yogg mage summoning this into play at the worst time possible. A lot of players are going to be milling cards or drawing extra fatigue. This looks like a small nerf to all Yogg type cards. Really well designed card.
With Occult Conjurer released not progging this secret got a lot more dangerous.
I'm skeptical of this card's power level. We've seen this same trigger before with Sanctuary, a card that hasn't seen meaningful play, which could come into play a turn earlier making it more likely to trigger. Granted, Rigged Faire Game has a few things going for it as your opponent doesn't 100% know the secret trigger unlike Sanctuary. Also, Mage has freeze effects that help make the secret more likely to trigger. However, half of the classes have hero powers that can prevent the secret from triggering, and I think Mage already has consistent draw with Arcane Intellect and Cram Session that they aren't as interested in inconsistent draw that may never occur.
For glory, honor, and gold!
When compared to Arcane Intellect, this gives you one extra card at the cost of being rather difficult to activate. Paladins have Sanctuary, which they never play. Granted, mages have more ways of protecting themselves with freeze effects and more board clears than paladin, but I still think in general this will be too inconsistent to be used.
Carrion, my wayward grub.
Then why doesn't it gives you coins then?
The game is rigged then it should trigger as you are trying to hit a target and find out it's rigged looking at the new card revealed after this makes me think you don't want the secret to trigger.. For that and for cloud prince..
This is a very weird Secret. Once you do figure out that it's Rigged Faire Game, some classes will be able to nullify this every turn with a Hero Power.
Until then though, this will probably be a good Secret for tripping up your opponent for at least a few turns. It not triggering can ironically be a good thing for cards like Cloud Prince or Occult Conjurer. I don't see this doing too much in terms of actually being in the deck, but it'll probably be pretty good when you get it through card generation.
Honestly, if the opponent spends a bunch of mana on Hero Powers just to prevent this from triggering, that means they'll be down on tempo. Unless they're DH, of course. In that case, the tempo loss is so minimal and they can synergise with the punch they did with their cards so well this card becomes very inconsequential.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Imagine one of those toy catch games, game owner rigs it and "win" your money for not hitting the toy, and it's some target game like that on the art (maybe he messes with your bow or something). Plus they wanted to stay in line with a Paladin secret that summons 3/6.
Have to agree that in general cards seem to be lacking in flavor this expansion. It feels like a rushed job imo, I regularly see more creative designs in OOC competitions.
I'll go ahead and say it -- Darkmoon Faire is kind of a dumb idea for an expansion theme. That's why we're getting so many cards that seem a bit ... forced.
But flavor aside, I like this Secret a lot in a vacuum, but less in a very aggressive meta. Too bad it doesn't look like they're doing anything to rein in the DH shirt-show.
This card was intentionally designed to be hard to trigger, so it creates an interesting mind game: do I let my opponent draw 3 or run the risk of facing two 4/4s or a Cloud Prince next turn. Of course, both scenarios are pretty bad, but depending on the circumstances, at least you can kind of play around it.
If secret mage does in fact finally take off in Standard, then this will probably be a one-of in the deck. It will not see play in wild because Ice Block already exists and so does Aluneth.
This ain't no place for a hero
This will be enabler of Occult Conjurer most of the time. They are taking a different secret interactions. It's very interesting to me
Its just too good not to see play. Essentially solving aggro mage's problems in one card, and pull up mind games at the same time. Its only weakness is that its unreliable when you're losing, but mage has cards that can stall, so that's not really too big a problem unless you're facing down either mage or hunter, who can deny your draw using their hero power.
Against control, its just a cheap 3 mana draw 3. What made team5 thought this card to be remotely fair is beyond me. But then that's part of the flavor of this card, isn't it?
Arcane Intellect draws you 2 cards, always, that turn, no condition, this draws you 3 cards maybe, next turn, not while losing, while losing tempo, This compares badly with a basic card because the draw is delayed and unreliable.
Aggro mage wants to be on board and gain tempo.
It's not broken I see this secret as one you play to trigger the "if you control a secret condition" then it's decent because you normally get some chip dmg
Cloud Prince and the 4 mana 8/8 minion seem decent with it cause again if you are gonna play a secret on turn 3, you lost tempo.
Yeah it can be good as aggro mage vs control I guess that's fair enough.
I don't think the whole faire is badly designed most cards make sense it's the mage ones so far that make 0 sense.
I'm not sure how I feel about the secret, but for most classes it might be easy to play around. I loved the little comic, that was funny.
If you play this along with Kirin Tor Mage on 3 then you lose nothing, not even hand size, since this effectively refills your hand. Not to also mention that since its a secret, the opponent needs to guess exactly what this is, so more often than not if there's no board they will just draw 3 cards for 3.
While I don't really think its really the most unfair card Ive seen (dhunters will claim that throne easily), its undoubted one of the strongest cards revealed so far.
Is this foreshadowing new secrets for mage ?
With Occult Conjurer also being added, one may think so ..
Struggle with Heroic Galakrond's Awakening? I got your back :
Oh boy, goodbye Arcane Intellect, see you again when Year of the Phoenix rotates out of standard
TREMBLE before.... the most legendary dragon that ever existed!
but it wont be used in wild, secret mage isa very tight list and has just better things also it has aluneth and would run AI or luna over this for draw so guranteed get to aluneth adn burn faster
Except 1thing it wont be annoying in wild cause it wont see play in secret mag
Standard only card, not wil
really good secret
TOTAL CORRUPTION
TOTAL POWAAAAAAA
Works with iceblock or taunts could also be held to use your guys that require you to have one like that etheral guy
Self proclaimed good at battlegrounds
Great potential, insta add to Highlander Mage
I love Secrets, so any more added to the pool is a great addition to the game for me. I'm not convinced this is actually that good a card, but it being a Secret will at least force your opponent into awkward situations as they try to play around whatever other Secrets it could be too, which makes it a far, far better card than Sanctuary was.
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it seems that secret mage in going to have almost an excess of card draw, with this and Sage. I think that allows it to have a very low curve, which could be cool. Idk just a realization I had while thinking about this card. Good card will be run in secret mage and maybe highlander if aggro is a bit less relevant.
"Some inspirational quote from some famous person" - Some famous person
Card draw is always going to be good, but this might just be a bit too slow.
1 more card than AI and with a secret that will mostly not trigger is not really good. 2/5
Good card but it might be countered by some classes like mage and such
All hail the banshee queen.
Doesn't make the cut in regular secret mage, but is getting me hyped to try out highlander secret mage.
I can't rate this card properly, because I can't stop laughing over that guy's face. 4/5 for the U Mad? factor.
Hey, you heard about that Mario guy?
Not sure how much better this is than Arcane Intellect, but forcing your opponent to keep up a steady stream of damage or watch you draw three is a great way to win a Control matchup. It probably works best if you can keep up pressure on your opponent and their minions, so that damaging you or addressing your minions is actually a choice and not just something they can do at their leisure.
I don't want to cure cancer; I want to turn people into dinosaurs.
So many secrets, it's hard to keep track and play around them. Do you want to hit face to check for Ice Block, or not to do so because of this? Very confusing!
This might be awkward to play. On one hand it will probably be a long lasting secret that will allow you to more easily process the 'control a secret' requirements. On the other hand, it will be hard to count on when you are getting that draw.
Unfortunately, common sense isn't as common as it should be.