BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
5 star card, sees play in ANY pirate warrior deck. Pirate warrior really needs this after Ancharrr rotated, and it fits well with the questline. Amazing card. And remember: Novice Engineer was a 2 mana 1/1 that drawed a card and saw a lot of play. Harbor Scamp is a 2 mana 2/2 that tutors a card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Aboslutely insane. Perfect removal for any warlock deck. Its often a cheaper Flamestrike that can dodge Counterspell and Oh My Yogg!. Also its no demon so it doesn't even mess up ress pools. Absolutely insane control card, although i dont fully understand the flavor about the card.
Standard: Controllock and Handlock will use it.
Wild: Cubelock, Renolock, EVENlock, Handlock, just name any control warlock deck and it will fit in it.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
INFINITE DREADSTEED?!? Finally they are giving us pre-nerf dreadsteed. (If i remember correctly they nerfed dreadsteed because they realised it would be broken alongside Defile.)
However i feel like this is just.. not good enough these days. Even in wild it just seems bad. Sure it makes defile go "infinite", but the thing about that is that i beleave there is like a 15x cap on it, so Defile triggers like 15 times on the Dreadsteed? (If i understand it correctly) Sure its a board clear, but it ruins ress pools because Dreadsteeds are demons, and it just removes board slots.
The best use i can think of is that Dreaded Mount gives a perfect target for zoo decks to cast things like Ritual of Doom on, just like how they normally use egg cards. But even then 1/7 minions you can have is a 1/1, and 2/7 minions if you cast Dreaded Mount twice.
Sure Dreaded Mount might have been amazing a couple years ago, but these days it just seems bad.
Edit: Apparantly it's just Dreadsteed. Not even pre-nerf or anything, just Dreadsteed on a spell. Wow this card is probably the worst card in the entire set.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Absolutely insane card. In standard will 100% fit into questline warlock, and in wild it probably fits well into Darkglare warlock, which is debatably the strongest deck in hearthstone. The stats on Bloodbound Imp are super solid and it's a free 1 mana if it survives the turn and you play Darkglare. Honestly i'm not surprised if Bloodbound Imp helps some kind of Darkglarelock appear in standard. (Probably with the questline.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Good card. Mind i remind everyone that Investment Opportunity is a better Finders Keepers. Now that i look at Finders Keepers again, wow that was a bad card. But back to Investment Opportunity, it's a great card for questline decks, because it actually fetches a card you want, instead of discovering a random one that would be bad 99% of the time.
However it does have 1 big downside: Not a nature spell. Which means it wont see play alongside Primal Dungeoneer, which means it probably will never see play. Wow that was a fast way from "hype" to "doom and gloom".
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Insane card, must include for almost every shaman deck. Amazing stats, lifesteal AND rush. Not only that, but it only overloads for 1 mana AND has elemental synergy. What is there not to like about this card? Really remind me of Walking Fountain, but this comes out a lot earlier, which is really needed these days.
Aggro players are gonna cry about this card being "overpowered" because it provides healing, which is going to probably get the card nerfed. (Just look at priests lifegain after they adressed "card generation".)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Seems really cool for control shaman decks, but outside of that i dont see it realistically in any shaman deck. Personally i'm not a big fan of this card, but i admit that it does have some potential. I think the shaman questline deck is probably more burn focussed, and i dont think Spirit Alpha fits in that deck. But still a 2/5 body can be quite sticky and hard to remove.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Hmm this is just a weird card. As long as you have a battlecry minion in hand with each swing it's "technically" a 0 mana 2/2 weapon. But it still just seems.. bad.
In wild it MIGHT have a use: Discounting Shudderwock or some other battlecry you want to use for a combo or something. Still why not use any other mana cheat card instead, like Emperor Thaurissan.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Okay so i was iffy on this card, but after watching some of the theorycraft stream stuff i think it's a very good card in any shaman deck that runs a bunch of overload cards. The best thing about this card is that you can DISCOVER something. If Charged Call didnt discover something, but rather just summoned a random minion... Well lets just say that it would have been super garbage.
Luckely Charged Call seems solid thanks to the discover option, and will be a staple in Questline Shaman and any overload heavy shaman deck. Charged Call is something shaman needed: A card that benefits from overloading.
In wild i'm not sure if it sees play. Most shaman decks in wild are either Shudderwock decks, or ODD/EVEN decks. And the occasional Elemental Shaman. I dont think it sees play in any of those decks, but who knows. If the questline is good enough to make it viable in wild, then i think Charged Call MIGHT make it into that deck..
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Insanely powerfull card. Mana cheat is nothing to scoff at and it has insane synergy. Maybe this will make elemental shaman in wild a lot better as well!
Honestly im baffled that you get such a strong effect, on a rare card THAT HAS YETI STATS. Just WOW this is so insanely good.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Hmm interesting card. Spymaster Scabbs seems like a solid Value bomb, just like [Hearthstone Card (Ysera the Dreemer) Not Found] and you can bounce it with something like Shadowstep. SI:7 Rogue seems like some kind of midrange deck, which also seems very fun to play. Also if ANY card with SI:7 works with quest, than maybe SI:7 Agent sees play again. SI:7 Infiltrator probably still wont see any play though. lol
Also contrary to some quests like Making Mummies, Find the Imposter actually can get more support in future sets, which is overall quite good. Even if the quest wont be that good now, but maybe some more SI:7 cards get printed in the mini set and upcoming sets. SI:7 has always been quite an unexplored thing for rogues, and im happy that SI:7 finally gets used. About time lol.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
MY DREAM CARD. Now i can finally enact my dream of playing burgle rogue AND starting out as a different class! If i dont get Maestra of the Masquerade out of packs, i might just craft it and insta-include it in any rogue deck. Even if it lowers winrate. I have been waiting such a long time for a card with this effect! :D
Maestra of the Masquerade can really mess with your opponents mulligan, especially if you hardly play anything in the first few turns. (Just look as Regis "HE'S A ROGUE!?!" in his Sword of a Thousand Truths hunter theorycraft video.) Not only does it mess with mulligans, BUT you can also use the other hero power! (Again in regis video the rogue actually got 2 armor from the Warrior hero power) If you roll DH you can get some early damage in, and act like your actually a DH. Sometimes a perfect disquise can REALLY catch your opponent off-guard. I really like this card, reminds me off al the time i played Spy in TF2. never got that good at spy, but it was a ton of fun during the rare trickstabs.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
better Vilespine Slayer after playing a bunch of SI:7 cards, i LOVE IT.
Of course as long as SI:7 cards arent that good in wild it wont ever be better than Vilespine Slayer. HOWEVER as long as we get ANY SI:7 card in the future it can really challenge Vilespine Slayer.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Backstab that can kill a lot of minions, and against something like spell mage or when there are no minions on board you can tradeable it away and draw a better card. I love this card, its soo nice.
Actually not that i think about it, does trading away an SI:7 Extortion count as "play an SI:7 card"? If so than WOW this card just got a million times better. If not than sure it's still amazing. HOLD ON, it can target any CHARACTER so it can go FACE if the FACE has full health. so uh thats also good for enabling combos.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Good in questline rogue, but im not that excited about it. Also does it count itself in the battlecry if its the first SI:7 card played? If so than a 4 mana 4/4 is decent i guess? Still it lacks immidiate impact, something like rush or something. Still after 2-3 SI:7 cards you already have a 4 mana 7/7 which is.. honestly outside of memery too slow these days. At least that what i think.
In wild i dont think any of the SI:7 cards and questline are that good, too slow.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Usefull alongside Sketchy Information, but outside of that it's hard to judge. Maybe it fits in some kind of mill rogue? Just seems kinda meh to me. Giving your opponent a coin can be extremely bad depending on the matchup, even if you get 2 coins on the deathrattle. Just imagine giving a coin to a druid, and basicly giving them a coin so they can get Overgrowth out on turn 3*. (*Implying they didnt ramp to like 5 mana on turn 3.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
SI:7 Operative doesnt have the best stats, but i feel like it stills pretty good. It has immediate impact, and works well in stealth rogue because of stealth. Also it says it gets SLEALTH not "stealth for 1 turn" so permanent stealth after it attacks a minion. Not only that, but you can trigger its effect over and over untill its dead. Kill a 1/1 minion, get stealth. Next turn trade into another small minion and get stealth again. It also still gets stealth if it attacks a 0 attack minion, because it gets stealth "after attacking". I really like this card actually.
Obviously it will see play in questline rogue, but outside of that i think it might also see play in stealth rogue.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
INSANE card. Dont need it? Tradeable it away. Need it, well here is your 1 mana Mass Dispel! Honestly it seems very funny to me that card draw in priest apparantly was worth 2-3 mana lol. Also it will be generated especially by Wandmaker a LOT.
So many people will be salty about Shard of the Naaru lol. Also it will 100% see play because deathrattle DH is probably still good after the expansion launches, we got handbuff/divine shield Paladin & Etc. Shard of the Naaru just seems very good in the upcoming meta.
In wild i think Raza priest might use it because its a cheap card that can be shuffled back into the deck, so they can draw raza/anduin hopefully or something they actually need instead. Big priest might also use it... maybe? Thats the one deck that im not that sure of.
5 star card, sees play in ANY pirate warrior deck. Pirate warrior really needs this after Ancharrr rotated, and it fits well with the questline. Amazing card. And remember: Novice Engineer was a 2 mana 1/1 that drawed a card and saw a lot of play. Harbor Scamp is a 2 mana 2/2 that tutors a card.
Aboslutely insane. Perfect removal for any warlock deck. Its often a cheaper Flamestrike that can dodge Counterspell and Oh My Yogg!. Also its no demon so it doesn't even mess up ress pools. Absolutely insane control card, although i dont fully understand the flavor about the card.
Standard: Controllock and Handlock will use it.
Wild: Cubelock, Renolock, EVENlock, Handlock, just name any control warlock deck and it will fit in it.
R.I.P. Keli'dan the Breaker, now he's 100% fully replaced.
INFINITE DREADSTEED?!? Finally they are giving us pre-nerf dreadsteed. (If i remember correctly they nerfed dreadsteed because they realised it would be broken alongside Defile.)
However i feel like this is just.. not good enough these days. Even in wild it just seems bad. Sure it makes defile go "infinite", but the thing about that is that i beleave there is like a 15x cap on it, so Defile triggers like 15 times on the Dreadsteed? (If i understand it correctly) Sure its a board clear, but it ruins ress pools because Dreadsteeds are demons, and it just removes board slots.
The best use i can think of is that Dreaded Mount gives a perfect target for zoo decks to cast things like Ritual of Doom on, just like how they normally use egg cards. But even then 1/7 minions you can have is a 1/1, and 2/7 minions if you cast Dreaded Mount twice.
Sure Dreaded Mount might have been amazing a couple years ago, but these days it just seems bad.
Edit: Apparantly it's just Dreadsteed. Not even pre-nerf or anything, just Dreadsteed on a spell. Wow this card is probably the worst card in the entire set.
Absolutely insane card. In standard will 100% fit into questline warlock, and in wild it probably fits well into Darkglare warlock, which is debatably the strongest deck in hearthstone. The stats on Bloodbound Imp are super solid and it's a free 1 mana if it survives the turn and you play Darkglare. Honestly i'm not surprised if Bloodbound Imp helps some kind of Darkglarelock appear in standard. (Probably with the questline.)
Good card. Mind i remind everyone that Investment Opportunity is a better Finders Keepers. Now that i look at Finders Keepers again, wow that was a bad card. But back to Investment Opportunity, it's a great card for questline decks, because it actually fetches a card you want, instead of discovering a random one that would be bad 99% of the time.
However it does have 1 big downside: Not a nature spell. Which means it wont see play alongside Primal Dungeoneer, which means it probably will never see play. Wow that was a fast way from "hype" to "doom and gloom".
Insane card, must include for almost every shaman deck. Amazing stats, lifesteal AND rush. Not only that, but it only overloads for 1 mana AND has elemental synergy. What is there not to like about this card? Really remind me of Walking Fountain, but this comes out a lot earlier, which is really needed these days.
Aggro players are gonna cry about this card being "overpowered" because it provides healing, which is going to probably get the card nerfed. (Just look at priests lifegain after they adressed "card generation".)
Seems really cool for control shaman decks, but outside of that i dont see it realistically in any shaman deck. Personally i'm not a big fan of this card, but i admit that it does have some potential. I think the shaman questline deck is probably more burn focussed, and i dont think Spirit Alpha fits in that deck. But still a 2/5 body can be quite sticky and hard to remove.
Hmm this is just a weird card. As long as you have a battlecry minion in hand with each swing it's "technically" a 0 mana 2/2 weapon. But it still just seems.. bad.
The only use i can think of really in standard is: turn 2 Auctionhouse Gavel into turn 3 Granite Forgeborn. But even then i think Auctionhouse Gavel is just bad. Most elemental shaman decks prefer running Doomhammer and/or Whack-A-Gnoll Hammer, and running Auctionhouse Gavel just seems bad compared to those 2. Not only that but running Auctionhouse Gavel alongside those 2 might ruin the Cagematch Custodian by drawing Auctionhouse Gavel when you actually wanted one of those 2 other weapons.
In wild it MIGHT have a use: Discounting Shudderwock or some other battlecry you want to use for a combo or something. Still why not use any other mana cheat card instead, like Emperor Thaurissan.
Auctionhouse Gavel just seems bad...
Okay so i was iffy on this card, but after watching some of the theorycraft stream stuff i think it's a very good card in any shaman deck that runs a bunch of overload cards. The best thing about this card is that you can DISCOVER something. If Charged Call didnt discover something, but rather just summoned a random minion... Well lets just say that it would have been super garbage.
Luckely Charged Call seems solid thanks to the discover option, and will be a staple in Questline Shaman and any overload heavy shaman deck. Charged Call is something shaman needed: A card that benefits from overloading.
In wild i'm not sure if it sees play. Most shaman decks in wild are either Shudderwock decks, or ODD/EVEN decks. And the occasional Elemental Shaman. I dont think it sees play in any of those decks, but who knows. If the questline is good enough to make it viable in wild, then i think Charged Call MIGHT make it into that deck..
Insanely powerfull card. Mana cheat is nothing to scoff at and it has insane synergy. Maybe this will make elemental shaman in wild a lot better as well!
Honestly im baffled that you get such a strong effect, on a rare card THAT HAS YETI STATS. Just WOW this is so insanely good.
Hmm interesting card. Spymaster Scabbs seems like a solid Value bomb, just like [Hearthstone Card (Ysera the Dreemer) Not Found] and you can bounce it with something like Shadowstep. SI:7 Rogue seems like some kind of midrange deck, which also seems very fun to play. Also if ANY card with SI:7 works with quest, than maybe SI:7 Agent sees play again. SI:7 Infiltrator probably still wont see any play though. lol
Also contrary to some quests like Making Mummies, Find the Imposter actually can get more support in future sets, which is overall quite good. Even if the quest wont be that good now, but maybe some more SI:7 cards get printed in the mini set and upcoming sets. SI:7 has always been quite an unexplored thing for rogues, and im happy that SI:7 finally gets used. About time lol.
MY DREAM CARD. Now i can finally enact my dream of playing burgle rogue AND starting out as a different class! If i dont get Maestra of the Masquerade out of packs, i might just craft it and insta-include it in any rogue deck. Even if it lowers winrate. I have been waiting such a long time for a card with this effect! :D
Maestra of the Masquerade can really mess with your opponents mulligan, especially if you hardly play anything in the first few turns. (Just look as Regis "HE'S A ROGUE!?!" in his Sword of a Thousand Truths hunter theorycraft video.) Not only does it mess with mulligans, BUT you can also use the other hero power! (Again in regis video the rogue actually got 2 armor from the Warrior hero power) If you roll DH you can get some early damage in, and act like your actually a DH. Sometimes a perfect disquise can REALLY catch your opponent off-guard. I really like this card, reminds me off al the time i played Spy in TF2. never got that good at spy, but it was a ton of fun during the rare trickstabs.)
better Vilespine Slayer after playing a bunch of SI:7 cards, i LOVE IT.
Of course as long as SI:7 cards arent that good in wild it wont ever be better than Vilespine Slayer. HOWEVER as long as we get ANY SI:7 card in the future it can really challenge Vilespine Slayer.
Backstab that can kill a lot of minions, and against something like spell mage or when there are no minions on board you can tradeable it away and draw a better card. I love this card, its soo nice.
Actually not that i think about it, does trading away an SI:7 Extortion count as "play an SI:7 card"? If so than WOW this card just got a million times better. If not than sure it's still amazing. HOLD ON, it can target any CHARACTER so it can go FACE if the FACE has full health. so uh thats also good for enabling combos.
Good in questline rogue, but im not that excited about it. Also does it count itself in the battlecry if its the first SI:7 card played? If so than a 4 mana 4/4 is decent i guess? Still it lacks immidiate impact, something like rush or something. Still after 2-3 SI:7 cards you already have a 4 mana 7/7 which is.. honestly outside of memery too slow these days. At least that what i think.
In wild i dont think any of the SI:7 cards and questline are that good, too slow.
Usefull alongside Sketchy Information, but outside of that it's hard to judge. Maybe it fits in some kind of mill rogue? Just seems kinda meh to me. Giving your opponent a coin can be extremely bad depending on the matchup, even if you get 2 coins on the deathrattle. Just imagine giving a coin to a druid, and basicly giving them a coin so they can get Overgrowth out on turn 3*. (*Implying they didnt ramp to like 5 mana on turn 3.)
SI:7 Operative doesnt have the best stats, but i feel like it stills pretty good. It has immediate impact, and works well in stealth rogue because of stealth. Also it says it gets SLEALTH not "stealth for 1 turn" so permanent stealth after it attacks a minion. Not only that, but you can trigger its effect over and over untill its dead. Kill a 1/1 minion, get stealth. Next turn trade into another small minion and get stealth again. It also still gets stealth if it attacks a 0 attack minion, because it gets stealth "after attacking". I really like this card actually.
Obviously it will see play in questline rogue, but outside of that i think it might also see play in stealth rogue.
INSANE card. Dont need it? Tradeable it away. Need it, well here is your 1 mana Mass Dispel! Honestly it seems very funny to me that card draw in priest apparantly was worth 2-3 mana lol. Also it will be generated especially by Wandmaker a LOT.
So many people will be salty about Shard of the Naaru lol. Also it will 100% see play because deathrattle DH is probably still good after the expansion launches, we got handbuff/divine shield Paladin & Etc. Shard of the Naaru just seems very good in the upcoming meta.
In wild i think Raza priest might use it because its a cheap card that can be shuffled back into the deck, so they can draw raza/anduin hopefully or something they actually need instead. Big priest might also use it... maybe? Thats the one deck that im not that sure of.
Incredible card. Priest always lacked card draw and now shadow priest has some very good draw. I really like it! Will 100% see play.
Me before i saw that it could go FACE: "meh seems way too expansive, pretty bad."
Me after seeing it can go FACE: "okay it looks a bit more usefull, still a bit expansive but at least priest got some kind of burst damage."
Will see play in shadow priest. And thats it, control priest probably wont play it.