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CursedParrot

LV.9
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Joined May 2019 720 posts 4,005 XP 640 achievement pts

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698 total
0
Hearthstone needs a Dual-Class Gamemode

On the topic of broken cards, I would argue that many of them are just inherently problematic cards that should be nerfed anyway, for the sake of Wild balance. For the examples brought up, one of them (Bloodbloom) has already …

5 years, 11 months ago
+1
Hearthstone needs a Dual-Class Gamemode

I definitely agree that it should be a Tavern Brawl first before it could become a game mode, but I don't think that it would be an inherently degenerate game mode. Sure, there would be a lot more annoying combos, …

5 years, 11 months ago
0
Fizz being targetted by spells?

From reading Fizz’s text you can see that it triggers whenever you cast a spell and stops spells currently targeting him, and doesn’t grant Fizz spell-protection

5 years, 11 months ago
0
Fizz being targetted by spells?

[runecardimg]Fizz[/runecardimg]

5 years, 11 months ago
+1
Fizz being targetted by spells?

Fizz only counters spells currently targeting him. Every time your opponent tries to remove it, you have to cast another spell, even if you already cast on that turn.

5 years, 11 months ago
0
Hearthstone needs a Dual-Class Gamemode

This would create 36 different two class combinations (or 72 if you count choosing a Hero Power as making it a different combination), which creates a lot more possibilities and allows for cards that would otherwise never see play to …

5 years, 11 months ago
+1
Hearthstone needs a Dual-Class Gamemode

I think that in order for Hearthstone to be more fun and have higher deck diversity, they need to introduce a dual-class mode. A dual-class mode allows for cards that would otherwise see absolutely no play to become a part …

5 years, 11 months ago
0
By Your Powers Combined - Card Design Competition Discussion Thread
Quote From linkblade91
Quote From CursedParrot

I redesigned this so that it was more consistent yet still interactive. Basically, you would play minions with high health (or heal/buff minions) so that on your opponent's turn they …

5 years, 11 months ago
0
By Your Powers Combined - Card Design Competition Discussion Thread

I redesigned this so that it was more consistent yet still interactive. Basically, you would play minions with high health (or heal/buff minions) so that on your opponent's turn they have to kill it or damage it enough so …

5 years, 11 months ago
+2
By Your Powers Combined - Card Design Competition Discussion Thread

A deck using this would be similar to a Lady in White deck, but because the Hero Power effect only happens at the start of your turn, the opponent would be able to react to it by damaging the …

5 years, 11 months ago
0
Odd behavior with "everywhere" buffs?

Im about 90% certain that it still counts as a Spider, given that Purify specifies “Text and Keywords” and does NOT include faction. I’m also pretty sure that if you silence a Spider while Elise on the the board the …

5 years, 11 months ago
+1
Freljord Buff Ideas

Given that Freljord isn't a key part of any meta deck (endure spiders doesn't really count as Frelyord) I thought of some buffs that might the region more playable

[runecard]Catalyst of Aeons[/runecard] becomes 5 Mana "Gain an empty mana …

5 years, 11 months ago
0
Two Quests Are Better Than One - Card Design Competition Discussion Thread

I had another Idea for a Druid card that could help both quests:

For the old quest it would provide two 5 Attack minions, and for the new quest it would provide a lot of value, since it …

5 years, 11 months ago
0
Two Quests Are Better Than One - Card Design Competition Discussion Thread

I agreed with your comment that it doesn't really help Untapped Potential decks, so I made this version that could act as a finisher with cards like Oasis Surger in Untapped Potential Druid, and maybe even motivate them to …

5 years, 11 months ago
0
Two Quests Are Better Than One - Card Design Competition Discussion Thread

Based on your suggestion I made this new version of the card. Now it can be used offensively to let your 5+ Attack minions rush down your opponent's board (but with the downside of potentially letting them hit back …

5 years, 11 months ago
0
The Klepto cards are super frustrating

Maybe pilfered goods should be 4 Mana “draw 2 non-champions from the bottom of the enemy deck. Plunder: They cost 1 less”? That way it’s more like a smaller Progress day that draws worse cards.

Also, I think the …

5 years, 11 months ago
+1
Two Quests Are Better Than One - Card Design Competition Discussion Thread

The idea behind this card is that you could use it in Jungle Giants Druid to draw a lot of Cards (which is especially good when you've completed the quest and your minions cost 0) or you could use …

5 years, 11 months ago
+3
Legends of Runeterra Patches Move Away From Treating Mobile Players Like Second-Class Citizens Unlike its Competitor Hearthstone

Just to respond to your point on Riot’s Wilcard purchasing cap being removed, I’m pretty sure that it’s safe to say that they did not remove the cap in order to make more money. Actually, LoR initially had no way …

5 years, 11 months ago
+1
Consistenly Having Issues vs SI

In terms of playing against Ruination, the best thing to do is to force your opponent to play Ruination by threatening lethal while still keeping some powerful units in hand. Since most SI decks will run a maximum of 1, …

5 years, 11 months ago
+1
Message to Riot Devs about core game balance - The starting Attack token

This would make the game slightly more balanced, but I think it would make a lot of champions too consistent

5 years, 11 months ago