For most of us, we have opened our pack and started playing some of the pre-fab decks and experimenting with the new cards. As always, the new mechanics are running rampant and "working" really well and showing some awesome power. As with every expansion, we can anticipate nerfs coming, Ashes of Outland came on a bit quicker than anticipated though.
With that in mind, I can see the potential nerfs because people will be barking about it pretty loud:
4) Soul Fragment - The reason I think people will complain about this is that it is an automatic "cast" that gives the Warlock and Demon Hunter health and another card. For Suicide Warlock, this is allowing them to actually use some bigger minions like Pit Lord that normally wouldn't see play and gives Demon Hunter some health back after attacking everything under the sun. I would predict that there will be a nerf to either the number of Soul Fragments that get added per card, or it will change to a (1) mana cost card. Either way it would really hinder the mechanic of the cards.
3) Glide - Manipulating the cards in your hand to take advantage of Outcast is something that Demon Hunter can do pretty well. The fact that this card ALSO manipulates your opponent's hand will have people barking about how unfair it is that you build a control deck only to have an aggro deck run this card to refill their hand and mess with yours. My prediction would be that they either remove the Outcast aspect or increase the mana to (5)
2) Lightning Bloom - The fact that you can bust this out and potentially get Kael'thas Sunstrider out WAY faster and start going off is going to have people up in arms. Even though that would require the "God hand", it was the same situation with Aviana druid decks. It requires a lot of set up, but once you had it, you went off. I'm thinking that they will nerf this to cost (1).
1) Secret Passage - Now for the crown jewel of the new Rogue arsenal... This card is so impressively abusive in both Standard and Wild formats. I have seen players drop this on turn 3, fire off 4 of the cards they drew, eliminate my side of the board beef up their newly drawn weapon, and come back with their original hand... and then do it again a couple of turns later. Honestly, it is such a great card and super fun to use, how could it NOT get targeted by nerfs. I imagine that they will need to balance out this card, since it can be activated with The Coin and you get 2 cards played which will help trigger any combo cards as well, to update it's mana cost to (2). Doing this will make it less likely to abuse the crap out of it right out the gate, but still show a lot of value.
What are everyone else's thoughts on these as well as other cards you can see people being irritated about enough to have Blizzard kill the cards?


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