Demonxz95
LV.17Senior Writer
Comments
2,448 totalIt's difficult for it to be amazing since it's a low-statted Deathrattle minion for 7 mana without Taunt.
So... maybe? Prototypical "has potential but don't want to call it trash" comment.
This is extremely good. It's the cheapest form of Spell Damage you can get and it's repeatable meaning that it's not just for combo-burning, but it can also be used as just a survival tool.
And because it's a …
This is pretty good.
It's super sticky and it can absorb some pretty big chunks of damage. It just sadly can't be used with [card]Endgame[/card] that well since your opponent will probably kill at least one of the 4/4s …
It seems like a fine card and it can possibly do a lot of damage if left unchecked, but they could've done something much more creative with the Shrine than just a hero attack boost.
Not so great in Standard right now because we don't have that many great and cheap Pirates, but if the next set's theme is anything to go off of, we're probably getting Pirates.
Then this basically becomes an [card]Arms …
Game: "Hunter's weakness is board clearing and comeback mechanics."
Team 5 not even one month later: *gives them a better Vanish with a 6/6 body on it.*
It's not for every type of Hunter deck since it costs …
Hopefully this turns out better than [card]Swampqueen Hagatha[/card] did.
I can't imagine it wouldn't since this card is quicker to use and gives you more value over time. I definitely want to see this get played.
It might be a bit clumsy to use if you can't get a Divine Shield on board, but in a properly built deck, finding a good target for it shouldn't be a problem.
Great card for Handbuff DK.
Handbuff DK has some good tools in this set, but I'm unsure if it will actually be viable.
Can't really say anything else that everyone hasn't already said.
Great flavor, but it's incredibly slow. As far as I'm aware, there's nothing that can tutor it either.
There's an assload of combo potential here.
[card]Uther of the Ebon Blade[/card] in particular? Using this with [card]Garrison Commander[/card] can summon all four Horsemen in one turn.
It's not the worst card in the world, but it's not [card]Altruis the Outcast[/card].
I'm also a bit confused as to why this is a Neutral card when playing the outermost cards in your hand is a very specifically …
A really funny callback, but the fact that you have to spend 3 mana to Discover the minion is quite steep regardless of how many bonus stats you give the minion.
I really like the way "Corrupt" interacts with Miniaturize, but their refusal to reuse these keywords is really weird. At least give them the proper keywords once they rotate to Wild.
The base version is not that strong which …
It's delayed compared to [card]Arcane Intellect[/card], but drawing specifically Battlecries can be absurdly powerful with the right setup. Good for Battlecry decks and there's probably some combo deck that can use this too.
In Pirate Rogue, this looks to be really good.
Although it's quite limiting since basically all of your minions have to be Pirates to make this really consistent and even in Pirate Rogue, you're probably running at least one …
I can already see this becoming really annoying to play against, meaning that it's probably going to be really great.
Definite inclusion in Dragon Priest and maybe just other Priest decks in general.
It's hard for location synergy to be really good since there's just simply not very many of them yet. In a world where each class has more locations, then this is probably decent, but I don't see it yet.
It's a pretty solid Taunt minion for the price.
It also wins the award for cutest card of the set.
This is pretty good, especially the Mini since the Mini actually gives you a net-profit in Mana, works with Sonya and [card]The Crystal Cove[/card] and is a great Combo enabler. The base version is basically a 4/3 for 2 as …