Demonxz95's Avatar

Demonxz95

Senior Writer
Joined 03/19/2019 Achieve Points 2245 Posts 2636

Demonxz95's Comments

  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 9 months, 3 weeks ago

    Oh yeah, absolutely. This is something that I've actually been talking about with a group of colleagues. Treant Druid goes in two diametrically opposite directions of cards that specifically want them to be Treants, and cards that transform them into Ancients. The groups just don't go together at all. Plot of Sin is even still in Standard and only works with Cultivation if you play it while Uninfused.

    Which route do you want Treants to take? Wanting them to be Treants for payoff cards, or transforming the Treants into other things? I don't care which one, but they shouldn't attempt to do both. I don't mind trying to branch an established archetype in a different direction, but this doesn't feel like the right way to do it. What you're left with with these two different directions of Treant support cards are two disjointed archetypes that are trying to fit square pegs into round holes.

  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 10 months ago

    From the way it's worded, it seems that you would get the pack immediately.

    Although even if you did have to wait, that wouldn't make any difference since the packs wouldn't be able to be opened until August 1st anyway.

  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 10 months, 3 weeks ago

    Not exactly since it doesn't introduce any weird gimmicks into gameplay. Just changes the cards that are available compared to Standard and Wild.

  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 11 months ago

    Playing Forza Motorsport 8 on one of those Porsche Xboxs sounds like a way to feel like a badass.

    I'm just really hoping that Forza Motorsport 8 turns out to be good.

  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 11 months ago

    I would kill a giant with my bare hands to get one of those Porsche Xbox Series X's.

  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 11 months, 1 week ago
    Quote From dapperdog

    On top of that, its really unintuitive to be honest. How'd anyone know how that works without having experienced it themselves?

    In other card games, it's actually not uncommon for 'payment of life' to be different (and not count as) 'taking damage'. But I do agree that to players who don't have experience with other card games, it would be a bit confusing at first.

    In reply to Blood Treant bug?
  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 11 months, 1 week ago

    You would still be able to play the Treant, but the Immune wouldn't stop you from losing the Health you pay by playing it.

  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 11 months, 1 week ago

    It doesn't cost any mana, which means that it's basically a Wisp with +1/+1 in exchange for 5 Health. Since it costs nothing, this means that it in theory could be a stepping stone to building a bigger board, especially early on, which both classes love to do.

    This isn't necessarily to say that the card is good, but I understand what they were trying to do when they printed it.

  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 11 months, 1 week ago

    Ah, thank you.

    The guys over at Dexerto really couldn't be bothered to show us the tokens.

  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 11 months, 1 week ago
    Quote From Pezman

    Please tell me that spelling error isn't how the card will actually be printed! P-L-A-G-I-A-R-I-Z-E not P-L-A-I-G-A-R-I-Z-E. Please read my comment carefully before replying, I'm NOT talking about the "ZARRR" part, that's awesome.

    -Your friendly neighborhood English teacher and pirate fan

    Fixed it.

    Blizzard's gallery isn't updating with all the cards as they're revealed, so I have to make my own mock-up copies of the cards through HearthCards to get them onto our database, and sometimes mistakes will be made. I would've never seen it if you hadn't pointed it out.

  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 11 months, 2 weeks ago

    You have just under 24 hours to submit.

  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 11 months, 2 weeks ago

    And it also reads "it explodes", implying that once its used up, it's gone.

    The "each turn" is just there so that the damage continues to stack up until it explodes.

  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 11 months, 2 weeks ago

    It appears to be a one time effect. Judging by the way the Molten Pick is written, as soon as a player ends their turn with mana remaining, it disappears from their hand and they take the damage.

  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 11 months, 2 weeks ago

    For context, the damage is applied via an uncastable card in hand.

    Molten Pick of ROCK Card Image

  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 11 months, 2 weeks ago

    And on that note, could they really have not just made it a Fire spell and literally just call it "Through Fire and Flames" to tie it better with the song the card is referencing? Like, come on Team 5.

  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 11 months, 2 weeks ago

    Wait until you read the flavor text, haha.

  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 11 months, 2 weeks ago
    Quote From Cheese

    I don’t get the theme. Would OG Reno Jackson count for example?

    Yep. Highlander cards count

  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 11 months, 2 weeks ago

    Linkblade91
    I think the Hero Power version is much easier to balance. My main concern with the spell version is Persuade the Locals and the potential it has.

    Wailor

    Battlefield Teleporter is a good card that will stand out among the sea of Legendaries that the competition will have. I do question if the draw being restricted to minions is truthfully necessary since Mage has a total of 7 cards in the game that are neither spells nor minions and 5 of them are exclusive to Wild, so I guess you might as well allow those to be drawn as well.

    High Priestess Ishanah is a good card, although as pointed out, it does come down quite early, although the stat-cost ratio is fine so you can just up all of those by a bit. What's really hilarious is that if your opponent plays an Alexandros Mograine, the two effects basically cancel each other out.

    Anchorm4n
    I do agree that the art feels more spell-like than minion-like (I guess that could also just be the zoom in which the picture is taken), but the card is otherwise quite solid.

    AeroJulwin
    I do think Arcane Researcher J. Cristoph is the better designed of the two cards, but I think you should cut down on the name a bit. My main problem with Avalan is that the Crystallization tokens dilute your draws for an effect that's not particularly strong.

    Crusader2010

    I think the card design as a whole is a bit questionable.

    The card requires you to run a lot of Legendaries for it to work, which is something that I don't think Team 5 would ever encourage because it's a big slap in the face for F2P or low-budget players (in before one of the mini-set Legendaries requires you to run a lot of Legendaries). Triggering the effect also seems very cumbersome, since you're only going to have a maximum of 18 cards in your deck by the time you play this, which is assuming that you went first and didn't play any card draw, and you wouldn't want all the cards to be Legendaries either. It also assumes that you're always able to play it on turn 10, which you won't always be able to do.

    And then you have to wait for your hero to die as Warrior, which goes against the fact that you're probably playing a control deck to use this, and therefore have lots of means of gaining Armor. And that has to weapon while you still have at least 5 Legendary cards in your deck. It feels like too many things that you don't have control over has to align properly for it to work.

    And I read your comment about Death Knight, but the truth is that the fact that Death Knight exists in the game now is something that can't be overlooked. People will draw the connection and they won't care that you're going "classic style" since that's just not how people in this hobby operate.

  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 11 months, 2 weeks ago

    To leave you all on a less sorrowful note, here is my card that I'm bringing to the table, Val Bladefang.

    Now that it's no longer possible to generate Triple-Rune cards, Val comes to the aid with that. It is a Legendary and it requires you to go all-in on the Runes to be able to generate one Triple-Rune card at complete random, so it should be absolutely fine. Go Triple of any particular Rune, and you'll be rewarded with some bonus tools, but it also means that there's no rune-mixing allowed. It's triple or nothing for Val.

    One cool tidbit to note is I envision this would even work with multi-Rune cards, so if you play this in either Triple-Blood or Triple-Frost, either of those can generate Frost Queen Sindragosa as the 2-Rune card. Although in my mind, it still wouldn't be able to generate Climactic Necrotic Explosion, since that was specifically made to not be generatable before the Triple-Rune rule came to effect and I would honor that. This is more of a future-proofing note than anything else, but I think it would be a cool thing for the card to do.

  • Demonxz95's Avatar
    Senior Writer 2245 2636 Posts Joined 03/19/2019
    Posted 11 months, 2 weeks ago

    I have quite a few things I'd like to say. The first thing of those... welcome to the finale of season 6!!! It's been 20 competitive weeks, but here we are at the end. Let's make it a good one.

    Next, I'd like to do is congratulate Wailor for winning the first place prize of the season. No matter what happens in this competition, it will not be possible to overtake or tie him on victories in this season that count towards the prize. Congratulations Wailor! You've put up a hell of a fight.

    And finally, I need to grief at how tragic of a failure this season has been. We tried so many things to increase the amount of participation these comps get from not just the prize at the end, but also putting more effort into advertising them. We put more reminders that these were happening on the front page, and I even tried letting people in other Hearthstone communities I'm a part of know that this was happening, and still nothing worked. Even at that, participation was still just an all-time low and it's apparent that so many people just actually pay no mind to this despite our best efforts and it just makes me sad that there's nothing that could be done to fix this.

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