@Demonxz95 I thought people didn’t mind anachronism if made with a custom watermark? It doesn’t purport to belong to any specific expansion after all, so it should be above time-flux issues
If it doesn't belong to a specific expansion, then it shouldn't use a keyword that's exclusive to one expansion because then that is a time-flux issue.
That's the way I look at it at least. I realize that I care more about this than anyone else, but it takes way from the card for me.
So you’re saying that this should’ve been a Scholomance/Barrens watermark? Or are you saying that these types of effects shouldn’t be made?
Scholomance or Barrens watermarks would've still caused the same issues. Print it in Scholomance and it doesn't make sense since spell schools didn't exist yet. Print it in Barrens and it doesn't make sense because Spellburst is not supposed to be used here.
These types of effects are allowed to be made, but shouldn't be presented in an environment that is intended to be used for realistic cards (such as these competitions), nor should it be implied that the card itself is intended to be realistic.
Note however that "unrealistic" does not necessarily mean "unprofessional". If you wanted to include your card in a set that is entirely themed around bringing old set-exclusive keywords back into one environment, then you could put that card there. Alternatively, such cards are still good as a means of a thought-provoking exercise. They however shouldn't be made or posted with the thought that they could be cards that actually have a chance of appearing in the game though. Your card is well designed, but it has several continuity-related issues if you want to look at it like a realistic card.
The Frenzy effect is not really that strong, but 1 mana 1/3s are almost always playable (with very few exceptions). It's at least always better than Warbot, which is ironically one of the few 1 mana 1/3s which hasn't seen play. Warrior doesn't seem to have that many 1-drops after rotation, so they might use this.
For what it's worth, do also note that it counts both heroes too. They will contribute Attack to this.
Rogue weapons mostly go face at the moment anyway, although this could potentially allow them to trade with it which could be pretty nice. Rogue likes any abilities it has to "gain" life, so this could very well be a good card for them. It can also be generated by Wandmaker too.
Greybough is a REALLY good target with this. Although that's in all reality one of the only truly fantastic targets with it. Being able to potentially resurrect a large Taunt minion is really appealing, but it might be too easy to deal with this first in the late game. But there's still quite a bit that can be done.
Nature Druid spellslinging! That actually sounds kinda fun. I anticipate that most Druid spells with be Nature spells anyway, so this card will likely have a lot of targets.
Playing this and a 2 mana (now 0 mana) Taunt will be VERY strong. Just play this and Bonechewer Brawler on turn 2 and you're pretty much set. That could even allow you to curve into a turn 3 Greybough.
I honestly don't anticipate this card being too good. When you want to Silence something, you usually want to do it right away. If you only need to Silence one thing, then just use Consume Magic instead. If you need to go through a wall of Taunts, then just use Kayn Sunfury instead.
This can be really good with any of the AoO Guardians, Cruel Taskmaster, or Inner Rage. Other than that though, it seems a bit awkward to activate but the combo potential alone might make it playable.
As much as I adore the idea of this Watch Post archetype, this card doesn't seem very good. The bonus is reliant on your controlling other minions while your opponent chooses to go spell-slinging.
"attacks and survives" - Doesn't need to take damage. This means that even if you attack the enemy hero, that minion will still get the buff. Seems like it could be pretty useful.
This actually might be decent. Restricting your opponent of playing minions can sometimes be strong and the bonus you get is decent. Even though it can't attack, they will have to kill it if the ability is problematic for them.
Summoning 5/5 minions is not entirely reliable, but it has proven to be viable in the past. [Hearthstone Card (Dragoncaller Allana) Not Found] saw play, so this could as well.
I think Watch Posts seem like a legitimately interesting archetype, although chances are we will need more if the deck can be viable.
Is it just me or have there been a lot of AoE cards in this expansion so far?
Anyway, this seems like it'll likely be pretty good since it's pretty easy to get some good healing and even better damage! Worse case scenario, you use your Hero Power and play this for a 6 mana 4/4 with Consecration which is honestly still fairly decent.
Scholomance or Barrens watermarks would've still caused the same issues. Print it in Scholomance and it doesn't make sense since spell schools didn't exist yet. Print it in Barrens and it doesn't make sense because Spellburst is not supposed to be used here.
These types of effects are allowed to be made, but shouldn't be presented in an environment that is intended to be used for realistic cards (such as these competitions), nor should it be implied that the card itself is intended to be realistic.
Note however that "unrealistic" does not necessarily mean "unprofessional". If you wanted to include your card in a set that is entirely themed around bringing old set-exclusive keywords back into one environment, then you could put that card there. Alternatively, such cards are still good as a means of a thought-provoking exercise. They however shouldn't be made or posted with the thought that they could be cards that actually have a chance of appearing in the game though. Your card is well designed, but it has several continuity-related issues if you want to look at it like a realistic card.
The original picture for the card had 2/2 stats.
Damn you Blizzard!
I'm sorry, but what the actual fuck is that name?
Rotate out all the AoE Freeze, just to give us this and Flurry. What the heck is that all about?
But regardless, this seems to be a decently strong card and is one of my favorite custom card designs so I like that it's actually in the game now.
This + Toxfin is an extremely cheap two-card combo that destroys all enemy minions except for ones with Divine Shield.
This + Underbelly Angler could also be really funny.
The Frenzy effect is not really that strong, but 1 mana 1/3s are almost always playable (with very few exceptions). It's at least always better than Warbot, which is ironically one of the few 1 mana 1/3s which hasn't seen play. Warrior doesn't seem to have that many 1-drops after rotation, so they might use this.
For what it's worth, do also note that it counts both heroes too. They will contribute Attack to this.
It's probably a filler card at best.
Not to mention a really weird one too.
This mechanic is a super neat idea, but I feel like it probably won't work that well in practice. At least not yet.
There's absolutely some way to break this. I'm just not sure what that way is, and if there isn't one yet, then there WILL be later.
Rogue weapons mostly go face at the moment anyway, although this could potentially allow them to trade with it which could be pretty nice. Rogue likes any abilities it has to "gain" life, so this could very well be a good card for them. It can also be generated by Wandmaker too.
Greybough is a REALLY good target with this. Although that's in all reality one of the only truly fantastic targets with it. Being able to potentially resurrect a large Taunt minion is really appealing, but it might be too easy to deal with this first in the late game. But there's still quite a bit that can be done.
Nature Druid spellslinging! That actually sounds kinda fun. I anticipate that most Druid spells with be Nature spells anyway, so this card will likely have a lot of targets.
Playing this and a 2 mana (now 0 mana) Taunt will be VERY strong. Just play this and Bonechewer Brawler on turn 2 and you're pretty much set. That could even allow you to curve into a turn 3 Greybough.
I honestly don't anticipate this card being too good. When you want to Silence something, you usually want to do it right away. If you only need to Silence one thing, then just use Consume Magic instead. If you need to go through a wall of Taunts, then just use Kayn Sunfury instead.
This can be really good with any of the AoO Guardians, Cruel Taskmaster, or Inner Rage. Other than that though, it seems a bit awkward to activate but the combo potential alone might make it playable.
This is absolutely a Warrior card in disguise.
As much as I adore the idea of this Watch Post archetype, this card doesn't seem very good. The bonus is reliant on your controlling other minions while your opponent chooses to go spell-slinging.
Pay attention to the wording here.
"attacks and survives" - Doesn't need to take damage. This means that even if you attack the enemy hero, that minion will still get the buff. Seems like it could be pretty useful.
This actually might be decent. Restricting your opponent of playing minions can sometimes be strong and the bonus you get is decent. Even though it can't attack, they will have to kill it if the ability is problematic for them.
Summoning 5/5 minions is not entirely reliable, but it has proven to be viable in the past. [Hearthstone Card (Dragoncaller Allana) Not Found] saw play, so this could as well.
I think Watch Posts seem like a legitimately interesting archetype, although chances are we will need more if the deck can be viable.
Is it just me or have there been a lot of AoE cards in this expansion so far?
Anyway, this seems like it'll likely be pretty good since it's pretty easy to get some good healing and even better damage! Worse case scenario, you use your Hero Power and play this for a 6 mana 4/4 with Consecration which is honestly still fairly decent.