Why is the class has 3 dual class cards? The mini expansion so far only bring back dual class combination within the year.
I deeply dislike Minigame Master since it is either create for you 3 cards or 0 cards. I think the "games" need to be more consistent in exchange for lower power level on the tokens.
The mini-set only has two dual-class cards. One for the two dual-class combinations within the year.
And I think you misunderstood Minigame Master. You don't play all 3 games. You play one of them at random.
Ah. I thought the border is for Shaman lol. Oops.
And even if Minigame Master works like you said, the 66% chance of not creating a card is already too much for him to ever see play. You might get away with that on a smaller cost (like Curious Glimmerroot or Guess the Weight) but I don't think you can do that on 5 mana.
Dont think you are correct here, two of the three minigams are based on your game knowledge, you can almost guarantee to get a reward, if you know your Hearthstone cards. The only truly random one is the second one, which i agree will kinda suck if you get it and guess wrong, but i suppose it is there to "balance the scales"? So you dont "always" get a reward, and keep the gambling spirit of the card.
The second one isn't even "fully" random. It's literally just one of those ball-cup shuffle games where you follow which cup has the ball.
Hi Griffior. Love your work, so I was excited to see how this would look and I'm excited to see how it would look later.
My list of feedback is probably going to be long, so bear with me.
Show Spoiler
And long list it is.
Your Hero Power lacks "Hero Power" in bold at the top that all Hero Powers have although this is a very minor thing to point out.
I don't like the fact that you can't use your Hero Power if you already control a Ghoul. While I know this exists for balance reasons, it does go against a principal of basic Hero Powers which is to be mostly freely usable and to never feel situational. With Totemic Call, you can't use your Hero Power if you control all 4 basic Totems, but you need to control all 4 of those Totems first.
As for the 3 mana Hero Power, balancing a proper 3 mana Hero Power will be difficult when we lack an existing precedent, but I think it probably can be done. Unlike Demon Hunter with 1-mana Hero Power though, one problem with a 3 mana Hero Power is that it does hurt the fact that Hero Powers are meant to be relatively easy to fit into almost any turn, and having a 3 mana Hero Power makes it more difficult to do this.
Rune Charges are a fine idea, although it's not entirely intuitive what they do from the description. They do also limit some weapon design space as you'd need to make the upgrade for each weapon you make immediately intuitive. I feel like it'll also take away from the keyword if you end up making a lot of weapons that don't work with Rune Charges.
I'm not sure what the "Core" set is supposed to be. If it's supposed to be the Classic set, then it should have the Classic watermark. If it's supposed to be the Basic set, then the cards aren't supposed to have rarities and Rune Charge isn't allowed to appear in your Basic set since it's a class keyword.
Mind Freeze is pretty weak. I feel like it could be 3 mana or maybe even 2.
Forsaken Scholar is also weak. You could give it more stats, or give it Taunt.
I don't mind the fact that Howling Hatchet is identical to Death's Bite, but if this is supposed to be the Basic set, then Deathrattle I believe doesn't appear in Basic.
Failed Adventurer is also weak. I'd say it would be better as a 4/6, but even making it a 5/6 isn't outrageous anymore with Circus Amalgam in the game.
Anti-Magic Zone is very weak. Compare it to Spellward Jeweler, which has a 3/4 body as well as this effect for the same cost, and doesn't see any play.
Leeching Daggermight be able to have 2 Attack unless your class is full or hero/weapon Attack buffs, which the ability implies that it does.
Frozen Footman should use the same wording found on Water Elemental. It's also weak, and I think it could be a 1/3.
Frostbeard has an orphan in its textbox which doesn't look good, although this is a very minor thing to point out. It's also a bit weird to see a Pirate Legendary in what's supposed to be the core of the class since DK doesn't strike me as a Pirate class.
Frozen Giant has 5 lines of text, which will always be unacceptable in the eyes of any professional until the end of time (or at least until Hearthstone has cards with 5 lines of text in the actual game). Can't attack shouldn't be bolded, but it honestly doesn't need it in my opinion.
Heartwarming seems VERY slow, so I'm not sure how to evaluate it, although it takes forever to get good value of it.
Bloodied Blade is a cool card, although it seems too similar to Howling Hatchet in your Core set.
Vampiric Brood is… weird. Assuming I understand how passive Health buffs work, this basically makes you Immune for one Attack which seems weak for 3 mana considering Blur exists. Passive Health buffs in general are often avoided by most people due to the fact that they're very wonky to work with. Team 5 themselves has pretty much acknowledged this as they've stopped using them since way back in GvG.
Howling Blast can probably be 3 mana.
Frostwake seems weak now that Glacier Racer has released in the days since you made this.
On a Pale Horse is probably weak, although it's a pretty dangerous effect, so maybe it's worth it? Kayn Sunfury makes this seem weak though.
Freezing Elemental can be 4 mana.
Sterner Stuff is another card with 5 lines of text.
Chilled Challenger has Battlecry misspelled.
Deathloc is cool, but it might be weak when compared to Shooting Star or Felscream Blast. If your class has minion buffs though, then I suppose this can counteract against this.
More profile statistics like this would be really cool to see.
One thing I hope that they don't add to this is a total game record telling me the total number of losses I have. I absolutely hate it when games actively tell me how many losses I have because it horribly discourages me from actually playing the game as I don't want to add losses to my record.
Why is the class has 3 dual class cards? The mini expansion so far only bring back dual class combination within the year.
I deeply dislike Minigame Master since it is either create for you 3 cards or 0 cards. I think the "games" need to be more consistent in exchange for lower power level on the tokens.
The mini-set only has two dual-class cards. One for the two dual-class combinations within the year.
And I think you misunderstood Minigame Master. You don't play all 3 games. You play one of them at random.
Would you like to see the Darkmoon Faire mini-set with Time Traveler? I certainly would.
Over at the Darkmoon Faire, the magician's group has been using their supply of crystals to create mirrors and illusions. One particular mage has apparently infused herself with the crystals to create copies of herself. We suspect that Sayge has been using them for his fortune telling. Time Traveler in this set gets a few cards that go along with their dual-class themes from Scholomance Academy, with copying cards with Priest, and drawing cards with Warlock.
The card art only looks that way because it's using HearthCards mockups instead of the actual card files. Once the cards are actually out, it should update them all to use the actual card files which will look cleaner.
I can't directly change the article myself, but I did change the review a bit and asked one of the higher-ups to replace the review here with the new one.
So, uh mistake. As several people pointed out, I did in fact make a mistake with Murgurgle Prime.
I thought it summoned Murlocs that died this game, which would make it bad since you'd have no Murlocs in the deck. But seeing that Murgurgle summons them at random, this actually makes Rustwix better than I thought it was and I already thought it had decent potential.
The problem with that idea is that all the cards were designed around different parameters and restrictions that comparing them to each other is very strange.
Does this seem better balanced or is it too strong with the cost reduction
Also I can try and edit the art a bit more if anything seems off about it
Some feedback:
Nirast
Show Spoiler
I really like the bladegorger, super flavourful and seems like it still is useful in matches against non-weapon classes
DavnanKillder
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Other than the funny formatting I think both look great, I think I prefer the rare version
Wailor
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I would go with felfire juggler instead of grim fortune. One way I can think of to make the felfire juggler less wordy is "After you play the left or right-most card in your hand, replace it with an Outcast card from your hand"
I'm going to say maybe make it 4 mana and it might be fine, although that still seems very strong to me.
Holy shit, this thread is so god damn slow. And so is the competition for that matter.
I guess second round of feedback
Wailor
Felfire Juggler is a neat Outcast fixer. Although most Outcast cards are cheap, it can end up screwing up Altruis the Outcast, although that just means that you probably don't run those two cards in the same deck.
This version of Grim Fortune is looking good.
DavnanKillder
I don't think being able to "steal" minions with Puppeteer is necessarily a problem. Priest can already do this with Shadow Madness, Potion of Madness, or Cabal Acolyte, and just conventional mind control effects in general.
This version of Opening Act is definitely better.
Anchorm4n
I highly doubt that most people will get the mime reference without being told. That said, I make jokes all the time to amuse myself more so than I do for other people, so this is probably fine.
I am slightly worried about its ability to create huge damage out of giant boards though.
AnAngryBadger
I appreciate the idea of Sideshow Shuffler, but I feel like its effect would probably be more frustrating than it is useful because it relies on a lot of randomness, and you can't take advantage of a good order of cards you have until it dies because playing a card will just shuffle the hand again.
Strongman's Hammer is extremely flavorful, but it's also very OP to me. Being able to get three 4/4 Taunt minions and a 3/3 weapon seems way strong for 4 mana.
The first time I ever got into designing my own cards was for Yu-Gi-Oh, which I believe was in-between 5D's and Zexal. I used to be super into Yu-Gi-Oh when I was a kid (clamoring to have my older brother's copy of Theinen the Great Sphinx because it looked like the coolest thing ever), and I grew up with my brother watching the original anime as well as GX. I stopped playing the game around the time 5D's came along, and haven't really played since although I still sometimes watch videos related to the game on YouTube and the game is so much crazier than before. I am also very fond of the GBA games which were basically the first digital card games I ever played, and they're honestly still quite fun. Simpler times, simpler times.
I'm not super active in creating cards for MTG or LoR, but I sometimes try to dabble in it when I can.
What I've always wanted to do though, and have the largest aspiration in my life to do now than I ever have, is to create my own card game. I have made my own small card games as a fun project for friends, but this is the first time in my life that I really want to go serious about it.
The second one isn't even "fully" random. It's literally just one of those ball-cup shuffle games where you follow which cup has the ball.
You do realize that Flux is making fun of toxic players and not Wild players in general, right?
Now I don't work in game design, so maybe this is easier to do than I think it is, but...
How the hell do you accidentally change a card's art?
It's even funnier since it still has the same voice lines.
Makes it seem like a regular guy is just screaming a bunch of bargled nonsense.
Hi Griffior. Love your work, so I was excited to see how this would look and I'm excited to see how it would look later.
My list of feedback is probably going to be long, so bear with me.
And long list it is.
Sorry for the really long list.
I'm quite excited to see where this class goes.
More profile statistics like this would be really cool to see.
One thing I hope that they don't add to this is a total game record telling me the total number of losses I have. I absolutely hate it when games actively tell me how many losses I have because it horribly discourages me from actually playing the game as I don't want to add losses to my record.
Season 2 was a really fun season.
Here's to season 3 being even better!
The mini-set only has two dual-class cards. One for the two dual-class combinations within the year.
And I think you misunderstood Minigame Master. You don't play all 3 games. You play one of them at random.
Would you like to see the Darkmoon Faire mini-set with Time Traveler? I certainly would.
Over at the Darkmoon Faire, the magician's group has been using their supply of crystals to create mirrors and illusions. One particular mage has apparently infused herself with the crystals to create copies of herself. We suspect that Sayge has been using them for his fortune telling. Time Traveler in this set gets a few cards that go along with their dual-class themes from Scholomance Academy, with copying cards with Priest, and drawing cards with Warlock.
The card art only looks that way because it's using HearthCards mockups instead of the actual card files. Once the cards are actually out, it should update them all to use the actual card files which will look cleaner.
Blizzard, please.
Nitroboost Poison?
More like NEED FO' SPEED!!!
I can't directly change the article myself, but I did change the review a bit and asked one of the higher-ups to replace the review here with the new one.
And I appreciate your feedback.
So, uh mistake. As several people pointed out, I did in fact make a mistake with Murgurgle Prime.
I thought it summoned Murlocs that died this game, which would make it bad since you'd have no Murlocs in the deck. But seeing that Murgurgle summons them at random, this actually makes Rustwix better than I thought it was and I already thought it had decent potential.
Maybe people can now stop pointing it out. XD
The problem with that idea is that all the cards were designed around different parameters and restrictions that comparing them to each other is very strange.
They've got to start revealing cards soon then, right?
I'm going to say maybe make it 4 mana and it might be fine, although that still seems very strong to me.
Holy shit, this thread is so god damn slow. And so is the competition for that matter.
I guess second round of feedback
Felfire Juggler is a neat Outcast fixer. Although most Outcast cards are cheap, it can end up screwing up Altruis the Outcast, although that just means that you probably don't run those two cards in the same deck.
This version of Grim Fortune is looking good.
I don't think being able to "steal" minions with Puppeteer is necessarily a problem. Priest can already do this with Shadow Madness, Potion of Madness, or Cabal Acolyte, and just conventional mind control effects in general.
This version of Opening Act is definitely better.
I highly doubt that most people will get the mime reference without being told. That said, I make jokes all the time to amuse myself more so than I do for other people, so this is probably fine.
I am slightly worried about its ability to create huge damage out of giant boards though.
I appreciate the idea of Sideshow Shuffler, but I feel like its effect would probably be more frustrating than it is useful because it relies on a lot of randomness, and you can't take advantage of a good order of cards you have until it dies because playing a card will just shuffle the hand again.
Strongman's Hammer is extremely flavorful, but it's also very OP to me. Being able to get three 4/4 Taunt minions and a 3/3 weapon seems way strong for 4 mana.
Reverse psychology.
The first time I ever got into designing my own cards was for Yu-Gi-Oh, which I believe was in-between 5D's and Zexal. I used to be super into Yu-Gi-Oh when I was a kid (clamoring to have my older brother's copy of Theinen the Great Sphinx because it looked like the coolest thing ever), and I grew up with my brother watching the original anime as well as GX. I stopped playing the game around the time 5D's came along, and haven't really played since although I still sometimes watch videos related to the game on YouTube and the game is so much crazier than before. I am also very fond of the GBA games which were basically the first digital card games I ever played, and they're honestly still quite fun. Simpler times, simpler times.
I'm not super active in creating cards for MTG or LoR, but I sometimes try to dabble in it when I can.
What I've always wanted to do though, and have the largest aspiration in my life to do now than I ever have, is to create my own card game. I have made my own small card games as a fun project for friends, but this is the first time in my life that I really want to go serious about it.