Demonxz95
LV.17Senior Writer
Comments
2,474 totalI thought it was pretty strong when it was a 2/2. Being a 3/3 just makes it even better.
The wording is a little bit weird. It appears to read as if it deals 1 damage to all minions except the two resurrected Frenzy minions, although I'm 99% sure it doesn't do that. We haven't seen very many Frenzy …
It seems to be a relatively decent card and a pretty creative support card at that, but I fear that it probably won't see much play with SSS still around. I suppose it might see play alongside SSS though.
Quote From DestroyerR Quote From Demonxz95 Quote From DestroyerR @Demonxz95 I thought people didn’t mind anachronism if made with a custom watermark? It doesn’t purport to belong to any specific expansion after all, so …
The original picture for the card had 2/2 stats.
Damn you Blizzard!
I'm sorry, but what the actual fuck is that name?
Rotate out all the AoE Freeze, just to give us this and Flurry. What the heck is that all about?
But regardless, this seems to be a decently strong card and is one of my favorite custom card designs …
This + [card]Toxfin[/card] is an extremely cheap two-card combo that destroys all enemy minions except for ones with Divine Shield.
This + [card]Underbelly Angler[/card] could also be really funny.
The Frenzy effect is not really that strong, but 1 mana 1/3s are almost always playable (with very few exceptions). It's at least always better than [card]Warbot[/card], which is ironically one of the few 1 mana 1/3s which hasn't seen …
It's probably a filler card at best.
Not to mention a really weird one too.
This mechanic is a super neat idea, but I feel like it probably won't work that well in practice. At least not yet.
There's absolutely some way to break this. I'm just not sure what that way is, and if there isn't one yet, then there WILL be later.
Rogue weapons mostly go face at the moment anyway, although this could potentially allow them to trade with it which could be pretty nice. Rogue likes any abilities it has to "gain" life, so this could very well be a …
[card]Greybough[/card] is a REALLY good target with this. Although that's in all reality one of the only truly fantastic targets with it. Being able to potentially resurrect a large Taunt minion is really appealing, but it might be too easy …
Nature Druid spellslinging! That actually sounds kinda fun. I anticipate that most Druid spells with be Nature spells anyway, so this card will likely have a lot of targets.
Playing this and a 2 mana (now 0 mana) Taunt will be VERY strong. Just play this and [card]Bonechewer Brawler[/card] on turn 2 and you're pretty much set. That could even allow you to curve into a turn 3 [card]Greybough[/card].
I honestly don't anticipate this card being too good. When you want to Silence something, you usually want to do it right away. If you only need to Silence one thing, then just use [card]Consume Magic[/card] instead. If you need …
This can be really good with any of the AoO Guardians, [card]Cruel Taskmaster[/card], or [card]Inner Rage[/card]. Other than that though, it seems a bit awkward to activate but the combo potential alone might make it playable.
This is absolutely …
As much as I adore the idea of this Watch Post archetype, this card doesn't seem very good. The bonus is reliant on your controlling other minions while your opponent chooses to go spell-slinging.
Pay attention to the wording here.
"attacks and survives" - Doesn't need to take damage. This means that even if you attack the enemy hero, that minion will still get the buff. Seems like it could be pretty useful.