A neat idea, although it may be worth it to limit the copies if the card is too powerful.
Hordaki
It doesn't feel too DH-y to me, but other than that, it seems fine.
DavnanKillder
Nice usage of the Bazaar of Baghdad artwork. I would say that it's perhaps not very intuitive what options do what without seeing the Choice cards, but I suppose that's just par for Hearthstone. I like the card.
Pokeniner
Simple, but a neat no-minion Druid card. I like it.
DestroyerR
Definitely like the second version a lot better. Regarding the Hero Power, the "Passive Hero Power" text should be on its own line. You can swap the places of the Spell Damage and Windfury to fit into 3 lines of text. Getting it at the start of the game for 1 mana also seems SUPER strong.
Anchorm4n
I'd say the third version of summoning two Boom Bots is better to call back to the original Dr. Boom.
FieselFitz
The wording is fine. If tribal decks are in the meta though, this might be too polarizing because it basically removes 90% of the minions that started in their deck. That said, it's also an 8 mana removal spell which is pretty weak and slow by itself.
A problem I sense with this comp is that it'll be hard to make cards with a large enough payment to justify running no minions in your deck. One thing I also recommend is using a custom watermark for set context purposes. Otherwise, the card may just end up being added to a set without any other support for this hypothetical no minion archetype for the class you're trying to push. With a custom watermark, it can be assumed that this would be an archetype pushed with multiple cards even if we don't known what those cards are.
Feedback
DavnanKillder
Lithomancy's Forge is a neat card. Reminiscent of Deadly Arsenal, but actually seems semi-playable unlike its Witchwood counterpart. The only problem I see is that Warrior tends to be one of the more minion-oriented classes in the game, so running a deck without minions seems harder for them.
Nature's Channeling also looks good. While I know your intention, the wording almost seems to write as if the 5/5 would just gain both Rush and Taunt if you satisfy the condition. Admittedly, I don't know how you could word it better. The second version seems to fix that problem, although I don't like the stats as much.
Wailor
Already gave feedback (lmao). I feel the same way as I did then.
Linkblade91
Given that there are a lot of ways to summon Silver Hand Recruits with abilities from cards that aren't minions (as well as simply the Hero Power), I think you have a good concept here.
Anchorm4n
Light the Fuses! is a really neat and flavorful card and the effect seems strong enough to justify running no minions in your Warrior deck, which I do also agree is probably one of the harder classes to make this work. Thumbs up from me on this one.
Staff of Souls I don't like as much since the card has no function if you don't meet the requirement. Cards like To My Side! and Apexis Blast always do something even if you don't meet the condition, and I feel this should as well.
Clawz161
As Shadows pointed out, your card at the moment has the problem of turning itself off when the game starts as it is a minion itself. Even if it was changed to no "other" minions, there are still a fair few problems with the card. One being that it's just a 0/4 minion with no effect other than being a Mech, whereas 0-Attack minions should typically have some type of function to prevent them from just being bricks on the battlefield. The Hero Power also needs "Hero Power" in bold at the top and shouldn't be Paladin. Hero Powers are actually always "Neutral" in HearthCards, although this is an easy mistake to make so I can forgive you for this. You've mis-syntaxed Start of Game ("game" needs to be capitalized), and you also shouldn't use the Classic watermark since Start of Game effects did not exist yet. The name of the Hero Power should not be bolded on the card. Hero Powers on cards usually write the effect of the Hero Power and not the name of it, although I can understand why you didn't considering lack of space.
FenrirWulf
I like No Man's Land as Druid is an interesting class to design for this comp.
Harvest the Weak is a flavorful card, although Warlock seems hard to make a no-minion deck work since they tend to use a lot of minion combat.
Last Stand is a cool, flavorful TGT Epic for Warrior. I'd much rather they got this than either Magnataur Alpha or Sea Reaver. The only issue with it being TGT though is that no-minion support did not exist yet, so it seems to stick out as far as set context goes. Not only that, but if you consider the context of TGT, making a no-minion deck back then seems to be almost impossible to do.
Meditation is a nice card. I like the simplicity of it. It does however run into the same problem that Last Stand does by being Classic when no-minion support did not exist. Otherwise though, I think you did a good job.
BloodMefist
I'm surprised no one else tried to with Priest for no-minions, although a problem with that is that it kinda turns off the Hero Power. Both cards seem pretty good to me though.
Ozymandias
That's a name I haven't seen in a long time. Welcome back. The card is alright, but it should have a function even if you don't meet the condition.
MenacingBagel
Decent connection with the effect and the condition since in a deck with no minions, you're obviously running a lot of spells. I'm not sure it really fits in DoD though. It isn't really supported in that set. I would suggest using a custom watermark instead. There should also be a comma after "minions", and the Overload should be written with the number inside brackets.
Not bad, but not mind-blowing either. Also, I'm not sure if it'd help Windshear Stormcaller all that much, considering that card is a minion xD
True, but I know that some Spell Hunters ran Barnes + Y'Shaarj despite the fact that that would turn off To My Side! Perhaps you just run Stormcaller is the only minion in your deck and draw it before you play this?
Your card is kinda funky since it relies on controlling minions while your deck has no minions. That said, Shaman might have enough ways to summon minions through other cards to make it viable.
Wailor - I guess sometimes joke cards just happen to work. As far as both versions of Ghost of Winterveil Past, I prefer the second one only because it's easier to balance.
DavnanKillder - I see you've already submitted. I would've preferred Nixue even it's a bit "dangerous" looking, but you might do well with your card for it being mechanically cool.
Hordaki - If this was a Mage card, then people might have a problem with it as a third and fourth Frost Nova. However, because this is a Shaman card and the freezing effect is fairly situation, I think it works quite nicely here. I like it.
KANSAS - Fair point. I like your card.
Anchorm4n - I prefer the first version, although I feel like the second version will probably get a better score since it doesn't break the Hunter AoE weakness as obviously.
BloodMefist - I thought the original card was fine. It's kinda hard to use in Rogue since they don't have that many buffs.
MenacingBagel - Flavorful, although not that original and might be weak. I don't know how much the pack costs.
BloodMefist - I know you've already submitted, but I love Doctor Magnetron, so I can picture you'll do pretty well.
DavnanKillder - Sand Shark was definitely the way to go. Hope you do well.
Hordaki - I'm going to give the unpopular opinion and say that I actually prefer Kobold Schemer only because it seems more practical and easier to use.
ChickyChick - I quite like this, so I think you're good to go.
KANSAS - I think the idea here is decent enough, but there are some problems that some of the other people pointed out.
Wailor - I definitely think this iteration is better than the previous one. The 3/2 statline might be one statpoint too many, but I understand wanting to keep it for flavor purposes, so I can't put it past you to keep it.
FieselFitz - I think a 1-mana Echo card is kinda dangerous, especially like this. Unstable Evolution is only fine because it doesn't have Aggro potential.
FieselFitz: There's a comma missing after "Secret" and I think your card is one of those cases where too much is going on at once. I'm sorry, but I don't like it very much.
linkblade: Nice card, I like your idea! I would argue to give the Ice Pillar at least one Attack though, since there are some classes that would really struggle to get rid of this otherwise. Or make it "thaw" and lose 1 Health at the end of each turn.
Ah i missed the comma , sry about that!
What i don't get is my card that hits 3 prompts is labeld with going on too much but another card with all 3 prompts is fine? or is some sort of Balance that the card is missing?
Still im gonna change/improve it - at least i'll try to do that :)
Here is the first new version:
and here is another idea :
Let me know what you guys think about those two!
I think it's because Link's card feels less "forced" as far as applying all 3 prompts (although that said, it does still feel forced).
This version of the card is definitely a lot better. The first version is probably easier to balance (as it's comparable to Occult Conjurer). The second version could be too messy with Frost Nova and it should say "enemy" instead of "opponent".
Linkblade91 - I see you've already submitted, but I do believe this card falls victim of trying too hard to follow all 3 prompts. The Secret requirement doesn't seem to do anything with the card flavorwise. I am glad that you changed Ice Pillar to "another" minion though.
Wailor - Not the most original idea in the world, but it's one that I like regardless.
BloodMefist - I think this card is fairly decently balanced. It's not really usably in Mage since they have to rely on Neutral cards to buff it. It's better in Hunter and Paladin which have access to handbuff cards. Cards which require buffing to be good are usually hit or miss as far as their viability, so I feel like this most likely wouldn't be overpowered. Nice flavor though.
FenrirWulf - I do agree with the choice of making it a Shaman card. The first version is more flavorful, although it also seems less playable and mechanically interesting than the second version. Second version is pretty good though.
Anchorm4n - I really like this card and I would personally give it a pretty good rating. That said, you might be weary of some people who will penalize it for being a Hunter AoE card. Unfortunately, some people will penalize any card that bends a class's weaknesses regardless of its actual strength or how often Blizzard does it themselves. Perhaps that would make for an interesting comp?
DestroyerR - Really flavorful, but there are some weird interactions to consider. Are all card given back regardless of where they are? (hand, deck, battlefield, etc.) What about dead minions? Do they go back as well?
DavnanKillder - Disguised Saboteur should have the passive effect first, then the Battlecry. I like the idea of the card, but it's unfortunately very weak. Your opponent can easily play around it by not playing many minions and even if they do play one or two, it's probably not going to be the end of the world for them. And you're also giving them a 2/5 minion. 4 mana to do all that for your opponent and nothing for you is not too great. Nixue, the Awake Winter is a little better although I agree with KANSAS in that you should change the name and the wording. What KANSAS wrote actually works really well there.
KANSAS - I do think it should probably have Stealth from the start. Too weak otherwise. I do like the idea though. Recurring Stealth as long as you play more Secrets. I will say though that the artwork doesn't really fit the Christmas-y theme of the comp.
FieselFitz - I think this is another card that falls victim of trying to do every prompt at once and the card suffering for it. I think it just has too much things going on that could be reworked or cut entirely. You need to have a comma after Secret, and the art isn't too Christmas-y either.
More feedback
A problem I sense with this comp is that it'll be hard to make cards with a large enough payment to justify running no minions in your deck. One thing I also recommend is using a custom watermark for set context purposes. Otherwise, the card may just end up being added to a set without any other support for this hypothetical no minion archetype for the class you're trying to push. With a custom watermark, it can be assumed that this would be an archetype pushed with multiple cards even if we don't known what those cards are.
Feedback
Lithomancy's Forge is a neat card. Reminiscent of Deadly Arsenal, but actually seems semi-playable unlike its Witchwood counterpart. The only problem I see is that Warrior tends to be one of the more minion-oriented classes in the game, so running a deck without minions seems harder for them.
Nature's Channeling also looks good. While I know your intention, the wording almost seems to write as if the 5/5 would just gain both Rush and Taunt if you satisfy the condition. Admittedly, I don't know how you could word it better. The second version seems to fix that problem, although I don't like the stats as much.
Light the Fuses! is a really neat and flavorful card and the effect seems strong enough to justify running no minions in your Warrior deck, which I do also agree is probably one of the harder classes to make this work. Thumbs up from me on this one.
Staff of Souls I don't like as much since the card has no function if you don't meet the requirement. Cards like To My Side! and Apexis Blast always do something even if you don't meet the condition, and I feel this should as well.
I like No Man's Land as Druid is an interesting class to design for this comp.
Harvest the Weak is a flavorful card, although Warlock seems hard to make a no-minion deck work since they tend to use a lot of minion combat.
Last Stand is a cool, flavorful TGT Epic for Warrior. I'd much rather they got this than either Magnataur Alpha or Sea Reaver. The only issue with it being TGT though is that no-minion support did not exist yet, so it seems to stick out as far as set context goes. Not only that, but if you consider the context of TGT, making a no-minion deck back then seems to be almost impossible to do.
Meditation is a nice card. I like the simplicity of it. It does however run into the same problem that Last Stand does by being Classic when no-minion support did not exist. Otherwise though, I think you did a good job.
True, but I know that some Spell Hunters ran Barnes + Y'Shaarj despite the fact that that would turn off To My Side! Perhaps you just run Stormcaller is the only minion in your deck and draw it before you play this?
Your card is kinda funky since it relies on controlling minions while your deck has no minions. That said, Shaman might have enough ways to summon minions through other cards to make it viable.
Holiday cupcake!
You've got all spells, but you can still summon Totems with your Hero Power. Totem support may be useful there, so have all the Totems you want.
It might even make Windshear Stormcaller viable. XD
Would you please...
Stop throwing...
Snowballs!
Think of a place that involves making your own cards.
7 mana 4/4 with different rarity than all of those guys.
Lord Godfrey
When you publish the card, it will show up fine.
I see your Skybarge, and I raise you the classic 4 mana 7/7.
Flamewreathed Faceless
Merry Christmas everyone.
In spite of how rough 2020 was for us personally, it was a fantastic year for Out of Cards, and I know 2021 will be an even better one.
Just go to the page of where you believe the answer might be and you'll automatically get it.
If you go to the shop, you can see the exact amount you have.
Unless it's some sort of sand monster.
Then it would be eating the desert.
Feedback round 2
Wailor - I guess sometimes joke cards just happen to work. As far as both versions of Ghost of Winterveil Past, I prefer the second one only because it's easier to balance.
DavnanKillder - I see you've already submitted. I would've preferred Nixue even it's a bit "dangerous" looking, but you might do well with your card for it being mechanically cool.
Hordaki - If this was a Mage card, then people might have a problem with it as a third and fourth Frost Nova. However, because this is a Shaman card and the freezing effect is fairly situation, I think it works quite nicely here. I like it.
KANSAS - Fair point. I like your card.
Anchorm4n - I prefer the first version, although I feel like the second version will probably get a better score since it doesn't break the Hunter AoE weakness as obviously.
BloodMefist - I thought the original card was fine. It's kinda hard to use in Rogue since they don't have that many buffs.
MenacingBagel - Flavorful, although not that original and might be weak. I don't know how much the pack costs.
Feedback round 2
BloodMefist - I know you've already submitted, but I love Doctor Magnetron, so I can picture you'll do pretty well.
DavnanKillder - Sand Shark was definitely the way to go. Hope you do well.
Hordaki - I'm going to give the unpopular opinion and say that I actually prefer Kobold Schemer only because it seems more practical and easier to use.
ChickyChick - I quite like this, so I think you're good to go.
KANSAS - I think the idea here is decent enough, but there are some problems that some of the other people pointed out.
Wailor - I definitely think this iteration is better than the previous one. The 3/2 statline might be one statpoint too many, but I understand wanting to keep it for flavor purposes, so I can't put it past you to keep it.
FieselFitz - I think a 1-mana Echo card is kinda dangerous, especially like this. Unstable Evolution is only fine because it doesn't have Aggro potential.
Honestly, I don't think the first new version needs to be nerfed.
Making the comparison to Occult Conjurer again, it seems perfectly fine to me where it is.
I think it's because Link's card feels less "forced" as far as applying all 3 prompts (although that said, it does still feel forced).
This version of the card is definitely a lot better. The first version is probably easier to balance (as it's comparable to Occult Conjurer). The second version could be too messy with Frost Nova and it should say "enemy" instead of "opponent".
Feedback
Linkblade91 - I see you've already submitted, but I do believe this card falls victim of trying too hard to follow all 3 prompts. The Secret requirement doesn't seem to do anything with the card flavorwise. I am glad that you changed Ice Pillar to "another" minion though.
Wailor - Not the most original idea in the world, but it's one that I like regardless.
BloodMefist - I think this card is fairly decently balanced. It's not really usably in Mage since they have to rely on Neutral cards to buff it. It's better in Hunter and Paladin which have access to handbuff cards. Cards which require buffing to be good are usually hit or miss as far as their viability, so I feel like this most likely wouldn't be overpowered. Nice flavor though.
FenrirWulf - I do agree with the choice of making it a Shaman card. The first version is more flavorful, although it also seems less playable and mechanically interesting than the second version. Second version is pretty good though.
Anchorm4n - I really like this card and I would personally give it a pretty good rating. That said, you might be weary of some people who will penalize it for being a Hunter AoE card. Unfortunately, some people will penalize any card that bends a class's weaknesses regardless of its actual strength or how often Blizzard does it themselves. Perhaps that would make for an interesting comp?
DestroyerR - Really flavorful, but there are some weird interactions to consider. Are all card given back regardless of where they are? (hand, deck, battlefield, etc.) What about dead minions? Do they go back as well?
DavnanKillder - Disguised Saboteur should have the passive effect first, then the Battlecry. I like the idea of the card, but it's unfortunately very weak. Your opponent can easily play around it by not playing many minions and even if they do play one or two, it's probably not going to be the end of the world for them. And you're also giving them a 2/5 minion. 4 mana to do all that for your opponent and nothing for you is not too great. Nixue, the Awake Winter is a little better although I agree with KANSAS in that you should change the name and the wording. What KANSAS wrote actually works really well there.
KANSAS - I do think it should probably have Stealth from the start. Too weak otherwise. I do like the idea though. Recurring Stealth as long as you play more Secrets. I will say though that the artwork doesn't really fit the Christmas-y theme of the comp.
FieselFitz - I think this is another card that falls victim of trying to do every prompt at once and the card suffering for it. I think it just has too much things going on that could be reworked or cut entirely. You need to have a comma after Secret, and the art isn't too Christmas-y either.