Demonxz95
LV.17Senior Writer
Comments
2,448 totalPretty solid in Murloc Shaman, although I don't anticipate this being a Standard deck (at least not now with the cards we know at the moment). In Wild though, where I imagine Murloc Shaman is more likely to exist, it …
A pretty strong Taunt + healer. 6/6 Taunt that just heals you for 8 is good, and it also heals your other minions.
Decent Rank Up spell that is quite flexible. I guess you can technically say that about all Rank Up spells though. There's just not that much to say about it other than it seems pretty alright.
This artwork belongs on a freaking Warrior card, not a Mage.
This card will be dependent on what future Hero Power support cards we get, but the reward is pretty strong. This card makes Jan'alai look really bad, lol.
It's a 4 mana 3/5 with an [card]Arcane Explosion[/card]. That's pretty good. And then it also has Hero Power synergy on top of that!
It's literally Quick-Time!
This card seems like it'll probably be pretty good. It's decent for bouncing, and a 4/4 for 4 that deals 2 damage is by itself pretty serviceable.
Oh hey, another Priest board clear. How many of these do we have now?
But this one seems good.
Seems beautiful. This condition on effects usually end up being playable.
And [card set="core 2021"]Nerubian Egg[/card] is being added to Core, which is an amazing target.
Eh, probably not. Board clear is something that only Midrange or Control decks would want, and the downside of destroying cards in your deck seems more like it would be on an Aggro card. It results in this card going …
This does somewhat depend on what spells are Shadow spells, although these types of effects usually end up being playable so I reckon this probably will too.
I've seen this effect so many times on fan-made cards, so I really like that it's finally in the game.
It has pretty decent potential, although you'd probably want a board before playing this. Fortunately, you are playing Paladin …
It's a 4 mana 4/3 with Rush and Divine Shield. That alone is already really good.
Historically, I tend to not really think of Hunter as a class that deals with lots of spell slinging other than of course, Spell Hunter (which being a minion, does kinda turn this off). With [card set="core 2021"]Lock and Load[/card] …
New round of feedback.
[spoiler text="Grumpymonk"]
I thought the previous version of Abundance was fine, but this version is also fine. I don't necessarily have a preference as both versions are pretty good.
Hamuul Runetotem seems pretty …
[cardimg]Oil Rig Ambusher[/cardimg]
More Quick-Time!
It sounds like a slightly remixed version of the regular Stardust Speedway Bad Future theme from Sonic CD (Japanese version).
Nah. I think it's just worded this way so the textbox looks cleaner. It may also be a modernization of the wording where all cards that Discover Hero Powers will only discover basic ones unless it implicitly states otherwise.
No.
Removing cards from your deck is never being "discarded". Every instance of removing cards in the deck says "remove" (ala [card]Fel Reaver[/card]) or "destroy" (ala [card]Azari, the Devourer[/card]).
[card]Tracking[/card] has the word discard on the card (and …
Off of feedback, I did decide to make an alternate version of Dryad of Duskwood. I personally prefer the first version, but this alternate version was worth it to make.

And for some additional feedback
[spoiler text="KANSAS"]The …
I'm not necessarily saying that Blizzard did it for this reason, but nowadays I feel like most people who call their games a "beta" just call it that to deflect criticism.