Demonxz95
LV.17Senior Writer
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2,448 totalFeedback time. One recurring problem I see with this comp is not knowing what all the spells with spell types are and which ones they'll be.
[spoiler text="Fedrion"]I think just about any Frost spell that targets minions already Freezes …
You might've misunderstood Future Sight. You don't draw a card or anything. You just look at the top 4 cards of your deck and then put them back on top in whatever order you want, but you don't draw afterwards.
Alright, season 3. Here we go!

In that picture, if Nitroboost Poison was above [card]Corsair Cache[/card], that would be a reason to believe it to be a typo.
However, since it's in-between [card]Corsair Cache[/card] and [card]Ringmaster's Baton[/card], alphabetically sandwiched with two other 2-Cost card, this …
Now Aggro is surely having a field day here. Even as someone who never played while it was still in its original form, I can tell that [card]Undertaker[/card] will be an extremely interesting nerf.
[card]Toxic Reinforcements[/card] is also going …
I feel like that's just trying too hard to intentionally misinterpret something that is pretty obvious, for no reason other than to just do it.
I never realized that Vereesa's eyes were pink until now.
I feel like the Stealth buff is likely intended to be until the end of the turn while the +1 Attack buff is intended to be permanent. That would make the most sense, but I can't say for sure.
Nah. The day that it was announced, you could hear everyone in the audience audibly disappointed.
Ironically, the game will probably be played a lot more now that it's free.
It's not as strong as [card]Coilfang Warlord[/card], although saying that a card isn't as strong as DH card isn't saying much. XD
It's also in a class that usually makes better usage of big cards. It does basically deal …
This card immediately tells me that there will be some hand-buffing in the set. Handbuffing rarely works out well, but it were to, then I would definitely expect this card to show up there. Some classes can buff his attack …
Definitely better than Imp Swarm.
At basically any stage of the game, this is a decent removal card. As a Nature spell, it can also be really useful with [card]Bru'kan[/card] for removing large threats, and I reckon there will …
As a card by itself, it's bad. You'd have to be desperate to run it for that purpose. Nobody is going to run it for its intended purpose.
But as a 0-mana spell, it's obviously useful for Priest combo …
RIP [card]Pit Fighter[/card]. Neutral 5 mana 5/6 with upside (although the upside may not always be preferable to activate).
It doesn't seem like it does too much, but it could possibly be used to get some extra face damage …
Most cards with these "shuffle X into" effects tend to be at least somewhat playable, so my immediate assumption is to assume this will be too simply by association. Although I will admit that the reward is a bit lousy …
The growing potential of the card is neat, although it seems pretty easy to stop. Play it on turn 1, and unless you're lucky enough to draw the buffed Raptor on turn 2, it'll probably only be buffed once throughout …
Well that's quite a boring card name.
[card]Wandmaker[/card] seems to be quite a bit better for now, although [card]Wandmaker[/card] will rotate out first, so maybe this will replace it when it does? Kinda doesn't seem so though.
The Imp Swarm line feels a bit underwhelming to me. The effect seems to be best used for Zoo, although trying to slot it into Zoo is a bit awkward. Obviously summoning three 3/2 Imps for 2 mana is very …
I enjoy the versatility of the card. Use it on an opponent's big minion and (hope to) pull out a smaller one, or use it on one of your small minions to pull out a big one.
We're already …