Demonxz95
LV.17Senior Writer
Comments
2,474 total[card]Spiteful Summoner[/card] that always chooses your high-Cost spells, allowing you to run low-Cost ones without diluting the pool. And it also draws the spell.
In other words, it's better than [card]Spiteful Summoner[/card]. At this point, we just have to …
The flavor is absolutely on point with this one!
But the card doesn't seem great. It'll be a decent pull from random generation once in a while, but it seems too situational and inconsequential to actually use a deckslot …
[card]Crystal Stag[/card] called.
You won't always have a weapon but the card seems... alright for the most part.
This card looks pretty good at first glance, but then I remembered that [card]Tol'vir Warden[/card] existed and wasn't good. Granted this does draw an extra card, and those cards will likely be better for your current situation and can allow …
This is a pretty neat mechanic for Demon Hunter, which I do like since they were starting to feel like a one-trick pony. The damage is quite strong, although I feel like its downfall will be that it's quite bad …
This is a really funky way to do tech, although weird since it doesn't actually get rid of the Secrets.
Maximum hilarity: Play this, then play [card]Eater of Secrets[/card]. Now YOU have the Christmas tree.
Pretty solid in Murloc Shaman, although I don't anticipate this being a Standard deck (at least not now with the cards we know at the moment). In Wild though, where I imagine Murloc Shaman is more likely to exist, it …
A pretty strong Taunt + healer. 6/6 Taunt that just heals you for 8 is good, and it also heals your other minions.
Decent Rank Up spell that is quite flexible. I guess you can technically say that about all Rank Up spells though. There's just not that much to say about it other than it seems pretty alright.
This artwork belongs on a freaking Warrior card, not a Mage.
This card will be dependent on what future Hero Power support cards we get, but the reward is pretty strong. This card makes Jan'alai look really bad, lol.
It's a 4 mana 3/5 with an [card]Arcane Explosion[/card]. That's pretty good. And then it also has Hero Power synergy on top of that!
It's literally Quick-Time!
This card seems like it'll probably be pretty good. It's decent for bouncing, and a 4/4 for 4 that deals 2 damage is by itself pretty serviceable.
Oh hey, another Priest board clear. How many of these do we have now?
But this one seems good.
Seems beautiful. This condition on effects usually end up being playable.
And [card set="core 2021"]Nerubian Egg[/card] is being added to Core, which is an amazing target.
Eh, probably not. Board clear is something that only Midrange or Control decks would want, and the downside of destroying cards in your deck seems more like it would be on an Aggro card. It results in this card going …
This does somewhat depend on what spells are Shadow spells, although these types of effects usually end up being playable so I reckon this probably will too.
I've seen this effect so many times on fan-made cards, so I really like that it's finally in the game.
It has pretty decent potential, although you'd probably want a board before playing this. Fortunately, you are playing Paladin …
It's a 4 mana 4/3 with Rush and Divine Shield. That alone is already really good.
Historically, I tend to not really think of Hunter as a class that deals with lots of spell slinging other than of course, Spell Hunter (which being a minion, does kinda turn this off). With [card set="core 2021"]Lock and Load[/card] …
New round of feedback.
[spoiler text="Grumpymonk"]
I thought the previous version of Abundance was fine, but this version is also fine. I don't necessarily have a preference as both versions are pretty good.
Hamuul Runetotem seems pretty …