Second try here, tried to use the "endlessly corruption" thing, I am afriad that this design is too complex. I will modifi my first design and give out some feedback later tomorrow.
The Corrupted version breaks an unwritten rule of Hearthstone that cards cannot have 5 lines of text.
Despite the fact that Killmox, the Banished One was added in this patch, the card also has extremely bad wording (as most of the Duels gamemode does) and could easily be shortened, as well as the fact that cards not available for Constructed are sometimes weird with wording, and thus shouldn't always be taken as a viable precedent. It is also a rule that many people will stick to anyway, so for the sake of your own score, it should be avoided at all times.
MenacingBagel - The card itself is okay (minus the grammatical error of "murloc" instead of Murloc), although it isn't eligible for the comp as Murlocs are a tribe associated with Shaman.
Wailor - Seems pretty solid overall.
DavnanaKillder - Murloc Gardener would be my favorite of the three cards (I quite like it), although I'd pick a different word other than "Murloc".
Linkblade91 - Seems fine to me. 9 mana Corrupt cards are an interesting field to experiment with, especially in Druid.
TheHoax91 - I already mentioned that the card isn't eligible before. I do agree that this theme is a bit limiting, but you know what they say, limitations breed creativity.
FungusABao - I don't think "instead" is necessary since I think I would rather have the 7 damage since that at least might do something before getting hit with Shadow Word: Death.
BloodMefist - I think I'd prefer the second option, if only because despite existing precedence, discarding from your opponent's hand without counterplay may get some negative votes.
Arkasaur - Oh hey, it's you! The card seems pretty well made, although it also seems a bit too derivative of Dunk Tank which is in the same exact set.
Neoguli - I love how creatively you used the Corrupt mechanic, although it seems nearly impossible to activate in a regular game since it wants you to basically never play any cards. You'd need to lose so much tempo for this effect to become good, and a 4/4 with Rush won't be enough to get you back in the game. It also doesn't really suit Mage who likes to sling spells.
KANSAS - Love the flavor of Zookeeper, and the effect is a creative use of the Corrupt mechanic, although the high-RNG nature of the effect might not be favorable to some voters. Even though it isn't eligible because it's Neutral, I do quite enjoy Small Frog for being simple but neat, and I quite like the art as well.
Honestly, one thing I really don't like about the achievements is how I have to go to the achievement menu (which itself is a mess) and claim the achievement every time I want to earn points from it.
It doesn't even take that long to do, but it's stupid that I have to do it in the first place. Why can't the game just give me the achievement points as soon as I earn the achievement like every other gaming service that has achievements in it? Imagine if every time you earned a PSN Trophy, Xbox achievement, Steam achievement, etc., you had to go to the achievements menu every time to claim the achievement. That'd be stupid and unnecessary, which is precisely why they don't do that. Just give me the achievement points right then and there, and let me move on.
The Old Gods have each come back and are at the Darkmoon Faire, perhaps indulging in their own psychotic fun toying with people at the fair? There's fun, and there's madness... at the Darkmoon Faire! Play some carnival games, watch the performers, engage in weird culty action. Take a trip down the menagerie perhaps? This set includes some support for Menagerie decks, and some cards designed with next year preparations in mind.
Full Madness at the Darkmoon Faire set
Tokens
Minigame Master explanation
When you play Minigame Master, he will randomly select one of three minigames for you to play. If you successfully beat one, you'll get to choose a prize (a set of 4 tokens).
Spot The Real Card - You will see three versions of the same card. Two of them are fake (be it different stats, wrong grammar, or wrong class, subtle changes like that). One of them is the real card. Click/tap the real card and you win the minigame.
Cup Shuffle - Exactly as it sounds. One cup out of three has a prize. The cups will shuffle for a few seconds. Pick the correct one to win the minigame.
Lowest to Highest - Three random cards in the game, all of different mana costs, will be displayed to you. However their stats, cost, and effects are blank. You are to click/tap on the cards in the correct order from lowest mana Cost to highest mana Cost. If you're right, you win the minigame.
It's worded perfectly fine. It uses the same transforming mechanic, but it doesn't actually change the result based on Cost. The Evolve effect strictly relies to transforming minions into ones of different costs.
First Outcast weapon. That's kinda cool, but the problem with Outcast on a weapon is that weapons are typically cards that you play on the first chance you get, and they aren't cards that you want to hold in your hand for several turns (with exceptions for weapons that aren't actually weapons), and it's hard to use the Outcast and 3 damage effectively. It's certainly not a bad card, but I think most people will find that they'd rather just use Aldrachi Warblades instead.
Of note here is the fact that the Outcast effect doesn't need to trigger for the +1/+1 buff to happen. Just that the card is played. Maybe that and Line Hopper will encourage players to play Outcast cards when their Outcasts aren't active? Most likely not though since most Outcast cards are stronger than this when in Outcast. Probably not that good.
Rule number #23 of Hearthstone: Never underestimate the power of something that can potentially cost 0. Casting a lot of spells is already something Druid likes to do, and this gives you a 0 mana 4/4 with Rush.
Pretty good for Elemental Mage, although I don't really envision that taking off on this expansion. Maybe the next expansion will give us Elementals? They wouldn't print these Elementals and then not support them later, would they? It's not too easy to Corrupt, but it's honestly not bad in base form.
Not necessarily because minion tutors could also tutor C'Thun or Yogg-Saron themselves.
Just a few days, there was a deck in one of the news article that ran Witchwood Piper specifically for drawing C'Thun once he was assembled.
Grumpymonk, you won at your own competition. XD
The Corrupted version breaks an unwritten rule of Hearthstone that cards cannot have 5 lines of text.
Despite the fact that Killmox, the Banished One was added in this patch, the card also has extremely bad wording (as most of the Duels gamemode does) and could easily be shortened, as well as the fact that cards not available for Constructed are sometimes weird with wording, and thus shouldn't always be taken as a viable precedent. It is also a rule that many people will stick to anyway, so for the sake of your own score, it should be avoided at all times.
Not necessarily since Mind Control isn't random.
Feedback:
MenacingBagel - The card itself is okay (minus the grammatical error of "murloc" instead of Murloc), although it isn't eligible for the comp as Murlocs are a tribe associated with Shaman.
Wailor - Seems pretty solid overall.
DavnanaKillder - Murloc Gardener would be my favorite of the three cards (I quite like it), although I'd pick a different word other than "Murloc".
Linkblade91 - Seems fine to me. 9 mana Corrupt cards are an interesting field to experiment with, especially in Druid.
TheHoax91 - I already mentioned that the card isn't eligible before. I do agree that this theme is a bit limiting, but you know what they say, limitations breed creativity.
FungusABao - I don't think "instead" is necessary since I think I would rather have the 7 damage since that at least might do something before getting hit with Shadow Word: Death.
BloodMefist - I think I'd prefer the second option, if only because despite existing precedence, discarding from your opponent's hand without counterplay may get some negative votes.
Arkasaur - Oh hey, it's you! The card seems pretty well made, although it also seems a bit too derivative of Dunk Tank which is in the same exact set.
Neoguli - I love how creatively you used the Corrupt mechanic, although it seems nearly impossible to activate in a regular game since it wants you to basically never play any cards. You'd need to lose so much tempo for this effect to become good, and a 4/4 with Rush won't be enough to get you back in the game. It also doesn't really suit Mage who likes to sling spells.
KANSAS - Love the flavor of Zookeeper, and the effect is a creative use of the Corrupt mechanic, although the high-RNG nature of the effect might not be favorable to some voters. Even though it isn't eligible because it's Neutral, I do quite enjoy Small Frog for being simple but neat, and I quite like the art as well.
Honestly, one thing I really don't like about the achievements is how I have to go to the achievement menu (which itself is a mess) and claim the achievement every time I want to earn points from it.
It doesn't even take that long to do, but it's stupid that I have to do it in the first place. Why can't the game just give me the achievement points as soon as I earn the achievement like every other gaming service that has achievements in it? Imagine if every time you earned a PSN Trophy, Xbox achievement, Steam achievement, etc., you had to go to the achievements menu every time to claim the achievement. That'd be stupid and unnecessary, which is precisely why they don't do that. Just give me the achievement points right then and there, and let me move on.
Someone's been playing too much RollerCoaster Tycoon.
This should've been the actual flavor text for Derailed Coaster.
Fixed it. :)
The spam filter is a little bit wack sometimes.
Sounds cool and all, but your card must use the Corrupt mechanic
Really hard prompt.
"Everything is Chrome in the future."
Honestly I didn't even realize Ticket Master's effect was a Deathrattle until you pointed out.
Understandable mistake to make considering Fal'dorei Strider.
Madness at the Darkmoon Faire set out.
Madness at the Darkmoon Faire
The Old Gods have each come back and are at the Darkmoon Faire, perhaps indulging in their own psychotic fun toying with people at the fair? There's fun, and there's madness... at the Darkmoon Faire! Play some carnival games, watch the performers, engage in weird culty action. Take a trip down the menagerie perhaps? This set includes some support for Menagerie decks, and some cards designed with next year preparations in mind.
Tokens
When you play Minigame Master, he will randomly select one of three minigames for you to play. If you successfully beat one, you'll get to choose a prize (a set of 4 tokens).
Spot The Real Card - You will see three versions of the same card. Two of them are fake (be it different stats, wrong grammar, or wrong class, subtle changes like that). One of them is the real card. Click/tap the real card and you win the minigame.
Cup Shuffle - Exactly as it sounds. One cup out of three has a prize. The cups will shuffle for a few seconds. Pick the correct one to win the minigame.
Lowest to Highest - Three random cards in the game, all of different mana costs, will be displayed to you. However their stats, cost, and effects are blank. You are to click/tap on the cards in the correct order from lowest mana Cost to highest mana Cost. If you're right, you win the minigame.
Prizes
It's worded perfectly fine. It uses the same transforming mechanic, but it doesn't actually change the result based on Cost. The Evolve effect strictly relies to transforming minions into ones of different costs.
Grand Empress Shek'zara and Felsteel Executioner.
Revolve doesn't actually "evolve" the minions. It just transforms them into ones with the same cost.
Well, Relentless Pursuit kinda screwed me over, so here's attempt number 2.
Gives Rogue some form of AoE without completely nullifying it as a weakness as it is difficult to achieve effectively.
First Outcast weapon. That's kinda cool, but the problem with Outcast on a weapon is that weapons are typically cards that you play on the first chance you get, and they aren't cards that you want to hold in your hand for several turns (with exceptions for weapons that aren't actually weapons), and it's hard to use the Outcast and 3 damage effectively. It's certainly not a bad card, but I think most people will find that they'd rather just use Aldrachi Warblades instead.
Of note here is the fact that the Outcast effect doesn't need to trigger for the +1/+1 buff to happen. Just that the card is played. Maybe that and Line Hopper will encourage players to play Outcast cards when their Outcasts aren't active? Most likely not though since most Outcast cards are stronger than this when in Outcast. Probably not that good.
Rule number #23 of Hearthstone: Never underestimate the power of something that can potentially cost 0. Casting a lot of spells is already something Druid likes to do, and this gives you a 0 mana 4/4 with Rush.
Pretty good for Elemental Mage, although I don't really envision that taking off on this expansion. Maybe the next expansion will give us Elementals? They wouldn't print these Elementals and then not support them later, would they? It's not too easy to Corrupt, but it's honestly not bad in base form.