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Demonxz95

Senior Writer
Joined 03/19/2019 Achieve Points 2255 Posts 2788

Demonxz95's Comments

  • Quote From linkblade91

    Sorry I didn't give out anything yesterday; was busy with other stuff. Went backwards with the feedback, to get everyone's most-current iterations of their cards:

     

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    CursedParrot - I don't believe he should be buffed, no. Despite the uniform effect, it's still better on your end considering you can build around Whirt with lots of draw, in a Secret Mage deck or with Commander Rhyssa. My main complaint is that, at the time of Rise of Shadows, Rogue did not have any Secrets in Standard. I also think some people will see this as a Secret Mage card for Wild and be biased against it.

    KANSAS - I think it's fine. Not much to say, really, 'cause he feels rather vanilla to me. I'm sure he would see play, though, so that's a good thing.

    thenjax - I'm sorry you fell victim to an issue while submitting :( The idea behind your card was rather neat.

    bananenparty - The spell needs to specify where the Secrets are coming from, namely by saying "random Secrets". You don't need to say "class", given that all Secrets are class cards. As for the overall balance, it is super slow: you're sacrificing your turn 6 and your turn 7 for this if played on-curve, and you're rolling the dice with a 5/5 and 5 Secrets of random value. All at once it would have been too good, I agree with you there, but spaced out like this I'm not sure it's a good idea.

    TheHoax91 - I like that you can build around Linzi with Togwaggle's Scheme and the like. Feels like a lot of effort, though, with a little payoff; having to draw into a bunch of 1/1s might be painful. That being said she is my favorite of the three; the other two are hard Nos from me.

    grumpymonk - I like Alda a lot, because it helps cover Hunter's terrible draw, while also being a build-around card. You would purposefully fill your deck with Beasts of different costs, but maybe not too much, which is an interesting decision-making.

    meisterz39 - I actually like Lyris the most: she feels the most "natural" of your cards. That being said, she might be super-busted; at least, she feels like someone will abuse her to the nth degree lol

    MenacingBagel - Dancin' Deryl is amusing, but wouldn't that effect make more sense with the Carousel boss? With that in mind, I think I prefer Icarax.

    Cg8889 - I like Craggtor the most. He has an interesting decision behind him, as-to how you want to combo the Choose One: lesser payoff now, or a greater one assuming you can draw into it?

    Nirast - I would say No, Rikkar is not allowed. Lord Marrowgar is a solid card, though, albeit maybe a little too good. Back then you didn't have nearly as many OP Deathrattles as you do now, so maybe he's fine.

    Hordaki - I like The Slipstream the most. I can imagine the cannonball animation when the effect triggers, and it makes me happy. Lyris is super strong in a Cyclone Mage deck, with all the low-cost spells being flung around, and Ivan would create a lot of confusing moments.

    Shivershine - I like the deck-building restriction to help alleviate the strength of the Battlecry, but there are many Adventure Treasures that are ridiculously OP…and others still that are incredibly niche in their usage (because they were designed with a specific character in mind). Makes the card concerning and a bit messy.

    Wailor - I think stating that "when one dies so does the other" in the Battlecry is fine. I personally would prefer a 2/4 + 4/2 'cause I think vanilla stats is a little too strong.

    Neoguli - I like Glack: I think he's unique and pushes an otherwise-middling archetype of the Rogue. The flavor is there, as well, with the poison causing them to spawn more Scorpids. He should probably have Poisonous himself, though, so you have at least one proc available. Maybe remove the Stealth in exchange?

    anchorm4n - I think making it a 3/4/2 sounds fine. As long as it has 4 Attack, because I like the idea of 4-Attack with the four damage (makes it seems like he's actually attacking with the power).

    bigcums - I like Nici the most, except she should somehow specify that it cannot repeat itself. Other than that she's good to go.

    MrRhapsody - I like The Trapped Room the most, because it does something unique via increasing your Secret limit. Further the power of the Hunter Christmas Tree! lol

    Beatdoof - I love Waxrider Togwaggle. I have nothing else to say; 5 stars.

    DestroyerR - I like Queen Togwaggle the most, although I would hate playing against her because you'd just fill my hand with annoying Coins >_>

    BasilAnguis - I think Seriona is solid as-is: yeah the Mind Control effect is powerful, but it's temporary and you need to be holding a Dragon on top of that. Should be good to go.

    Pokeniner - I personally would say No, Harth does not count for the prompt. He's not really what we're looking for when we ask for "Solo Content"; the spirit of this competition was meant to be Adventure bosses.

    Xarkkal - I prefer Ranger Ar'ha, in-part because I think Secret Mage is strong enough without additional help. Not every Beast has an interesting Battlecry, so there's some build-around aspect to the card to maximize its effectiveness.

    shaveyou - I'm not a fan of Applebough because I don't think the two options are equivalent in power/effectiveness. Vitus is interesting, though, because he's an expensive card that wants you to go wide. Would definitely require proper deck-building to pull that off.

    Demonxz95 - As I said before, I like Frostfur…but I believe you submitted Xatma already :P

     

     

    Yeah, that's just kinda the one that most people here seemed to prefer.

    Such is the crisis when you have more than 1 card idea. You basically have to pick which group to please, and tend to just go with whatever one seems bigger.

  • I can't access the doc. It appears that you forgot to make it viewable to anyone who has the link.

  • Quote From KANSAS
    Quote From TheHoax91

     

    KANSAS - How exactly is 3/3/4 more AESTHETICALLY pleasing than 3/3/3? I'm curious. Besides that the card is just too strong in its current form. 

     

     

     

    I think 3/4 looks really good because it is prime stats for 3 mana. You know it will be able to fight against almost any other 3-drop and survive. Also, I think this may just be me, but 3 mana cards feel smooth to play, if you know what I mean. I don't know why, but 3 mana 3/4 is my favourite stat-line, it just feels good to play on curve, and it can trade very efficiently in the early game.

    Really though I have no good reason for not making this a 3/3. I shouldn't be picky about things like that, I will update the card tomorrow with reduced stats.

    I feel like it's because 3 mana 3/4 is a very easy statline to work with, while also feeling right on the cusp of balance. Basically, what I mean is that it's already a serviceable statline by itself, but it allows you to make minions with premium stats and beneficial abilities, resulting in cards that seem decently strong but not overtuned without that much difficulty.

  • Quote From Ballsdeeper

    Ca has a .04% deathrate for covid. Seams like overkill, but whatever as long as they still have the expansion announcements that is  the main reason blizzcon is exciting.

    Just because something is unlikely to fatal doesn't mean that it's sensible to just stop all safety precautions to avoid getting it. Even if people end up surviving Covid, they will still have gotten sick from it in the first place and possibly spread it around.

  • I'm excited to finally see something here.

    I wanted to create my own custom LoR expansion, but the LoR Card Maker is very "meh" on what you can do with it (although it's still better than the other web alternatives).

  • Because of being gone in bed, here's a load of feedback.

    Linkblade91

    Lol, Freeze Shaman! Shamans don't really have the Freeze cards to make this work, although you can say this about absolutely every Freeze Shaman card.

    Out of your other 2 cards, I prefer your Nefarian although I think I tend to gravitate towards realistic cards and less so towards flashy ones.

    KANSAS
    I'd say High Justice Grimstone is my favorite from a realism perspective. Of course, that doesn't necessarily translate to scoring performance, so I'm not sure if this is too helpful or not.

    Anchorm4n
    I'm afraid I'm not really sure what the effect means. Illhoof is a lot better.

    Wailor

    Flavorfully, Julianna and Romulo are a perfect 10/10. It has great starting potential, although if you kill one before you can attack, it's as if you played a vanilla 3 mana 3/4 or 4/3 (depending on what's killed).

    The Mute is pretty nice. Xol the Unscathed has a cool ability, although it seems probably too weak.

    TheHoax91
    I prefer Thaddock out of all these 3 personally.

    Shaveyou
    Applebough has a cool effect. I'd probably say give it the RoS watermark to fit the set its fight was put in. Vitus, the Exiled is really nice as well.

    MenacingBagel

    I actually thought of making the 4 Plague Lords as cards too, hence why I have Xatma. I should note however that Priest's Plague is Death, and Rogue's Plague is Madness, therefore it would be more appropriate for their classes if Xatma was Priest and K'zrath was Rogue.

    Out of all your cards, I'd say Xatma is probably my favorite. Vesh has strange wording, K'zrath doesn't really make sense for the set it's in, and Icarax seems way too overpowered.

    Not really a big fan of your other cards (sorry).

    Xarrkal
    I like Whirt's effect, although I think "from the past" is a bit of an overused mechanic in custom cards. Ranger Ah'ra I think manages to "strike" everything to me and it doesn't feel too broken despite its strong, permanent effect.

    Pokeniner
    As far as I'm aware, you don't directly fight Harth Stonebrew, so I'd say no, it doesn't count (although I'm an FC mod *sad face*). The effect is flavorful, although I don't think the card should lose stats for it. Like Prince Malchezaar, the effect is actually often a drawback since it will put bad cards into your deck that you don't want to draw and makes it less likely for you to draw your good cards that you put into your deck on purpose. Start of Game also did not exist as a mechanic in Classic.

    Grumpymonk
    Illidara for me personally. Simple, yet creative and elegant. Alda has some really cool deckbuilding potential, and Hesutu has a cool effect that utilizes Windfury in an interesting way, but it might be a bit too… weird for me.

    Beatdoof
    Well one of your cards does have a token, so you can still screw it up if you decide to go with Waxrider Toggwaggle, which I say that you should since I think its effect is cooler. Magistrix is alright, but it doesn't need to specify "Mage Secret" since it's already a Mage card itself. I think it's fine if you let other Secret classes who get a hand of it Discover their own Secrets.

    Basil Anguis
    Oooooh boy, this effect is a bit polarizing. Neat, but polarizing. Might be safer to do something else.

    DestroyerR
    What does the Master Chest from Vustrasz do? Is it exactly like the Dungeon Run? Might be a good idea to specify. I think Queen Wogtaggle is just plain bad, but Rasil is AWESOME! I love Rasil (no homo).

    Nirast
    The wording of Saurfang is a bit weird, but I see what you're doing. I fear however that a vast majority of matchups, it will just be a 4 mana 4/2 that saved you a little bit of Health from 1 swing. Warriors also have Armor, so the Immune effect isn't necessarily needed for the class.
    You also forgot to put a rarity on Lord Marrowgar, but otherwise, the effect is pretty good.

    Bigcums
    I was initially concerned by Seriona's effect, but then I look at Mass Dispel and realize that it's probably okay. I do also prefer it to your other 3 cards.

    MrRhapsody
    Kizi's effect is a really cool way to represent her flavor. I can't really say how good the effect is, but it seems stronger than Lillian Voss anyway. When I look at Ethereal Peddler, I'm almost willing to say it could have one extra stat, although Kizi doesn't require the cards to be burgled first.

    The Trapped Room has a cool effect, although it doesn't make sense flavorwise for it to be a minion. Not really that keen on the other 3.
    I got a decent chuckle out of Infinite Toki.

    Shivershine
    Toomba is really cool. I feel that the effect may be too obvious or too variable though.

  • Damn, you've done a lot of work to this. I love it.

    In reply to Dragoon Custom Class
  • Quote From linkblade91
    Quote From Demonxz95

    I didn't have the "cannot be Frozen" part, but I was designing basically the same thing when I saw your card. I must conclude then that I like it, and...back to the drawing board.

    Admittedly, it's really just a flavor thing rather than anything else as the ability itself is worth almost nothing

  • Got two up right here.

  • Quote From KANSAS

    Really cool theme! I made a couple of cards, let me know what you think!

    Right now, I am not too concerned on the exact balance of each card, I mainly want to know which idea you think is best.

    The Mute might need to specify other because it would Silence itself, and thus, negate the Mindbreaker ability.

  • For some reason, a huge number of my submissions tend to have significantly more 1-star and 5-star votes than most of the other cards around it.

    I think this is maybe the sixth or seventh time this has happened.

  • Quote From Swizard

    Show Spoiler

    Thanks so much for the feedback!  Here is the new version, I think the art was definitely an issue.  After further thinking about balance, I think reducing the number will make it too easy to have a one card win condition vs slow decks as you don't have to devote your whole deck to it unlike Mechathun which requires a combo.  With having to only have few cards that are not Essence of Doom the turns before you win, you have to balance when you are ready to add Essences of Doom to your hand and maybe even slow decks can win before then.  On the other hand, this makes it easier for fast decks to win as you have less hand slots for cards but you can run them out of value with control tools and set up a taunt wall before going for the win condition.  I think this will be more fair and interesting than Mechathun as Mechathun goes off before turn 10 consistently in warlock.  You usually try to draw through your deck as soon as possible and then just win.  With this, the fact that it clogs up your hand and spends mana makes it so that it is not always the best choice to play every turn.

    edit: I tried to add a watermark but it does not get added, I am using hearthcards.net

    To add a watermark onto a card without a rarity, click the "Custom" watermark option, and then there will be a box that says "Force Apply Emblem (for Basic Cards)". Tick that box, and your most recently applied watermark will be applied to the card.

  • Quote From Swizard

    Show Spoiler

    Any thoughts on how to improve this?  The effect is very powerful but it takes a minimum of 10 turns to achieve and it can be tough to manage your hand without burning cards at the end as you need to fill your hand with Essences of Doom.  Maybe it is actually too weak?

     

    A few things to note:

    • Legendary minions all have proper names, so you should have one on this card too.
    • It's a little too obvious in my opinion that Essence of Doom uses the same art as the base card, so you might want to change it. It's also missing the watermark.
    • Call Doom uses the art for Mirror of Doom, so you should find new art. It also needs "Hero Power" in bold at the top.

    The effect is interesting to say the least. Effects that destroy the enemy hero are impossible to judge since they're usually either way OP or unplayably difficult. I'm tempted to say that yours falls closer to the latter simply due to the number of turns you need and you effectively lose your Hero Power in the process.

  • The only real feasible place to do this would be a Tavern Brawl, and also limiting what sets of cards you can use. Or Arena, like they did for the Halloween event.

    Otherwise, you gain access to a whole bunch of absolutely crazy card combos. During the Halloween Arena event, Bloodbloom + Ultimate Infestation was a popular, devastating 2 mana combo.

  • Quote From Beatdoof

    Alright, third try for this since Fireblast Rank 2 is uh, forboden. I end up just statting her up more and making the Hero Power do more, or at least one number it up. Is this still good/elegant enough?

    Yeah, this looks good. That said, I feel like Insight is just much stronger than the others. I feel like it instead could be something like "Draw a card. It costs 2 less"

  • We have a Custom Runeterra section if you wish to share some fan-made cards.

    In reply to card ideas
  • Quote From MrRhapsody

    Lol, this theme was the one i was thinking to suggest in case i won a compettition, but now that it is here i'm a lot less inspired than i thought i would be.

     

     

    PUNS!

  • Quote From anchorm4n

    Am I the only one who's irritated by the widespread use of double quotation marks ("Hero Power") instead of single ones ('Hero Power')? Even some of the veterans do this. Are there old cards where doubles were used so it's okay to do so? 

    (Also: as far as I know, if your card ends with the quote of your new Hero Power, the period should be inside the quotation marks.)

    Demon, that's usually your kind of business. Can you confirm or correct this? 

    All the previous cards that change the Hero Power this way (Shadowform, Dinomancy, Vilefin Inquisitor, and Charged Hammer) do in fact use single quotations around the Hero Power effect.

    However, the newest card to use it, Metamorphosis, does use double quotations. That may be the new norm going forward, or it may be just be Team 5 being inconsistent again. You never really know.

  • Quote From Beatdoof

    Nice comp topic! Got 2 cards that probably need some word fixin'

    My Mage card, Kirin Tor Arcanist. Is this clear enough when I say this is like just a Hero Power that you can use once and then it swaps back to your normal hero power?

    Then my Warlock card, Imp Summoner. I'm sure this is cool and simple enough :3

    Just be sure to change the watermark for Kirin Tor Arcanist. *wink, wink*

    (This ain't the r/customhearthstone Discord where people will jump on you for making that criticism. Here, it's pretty accepted)

  • I'm probably going to avoid going with Doublecaster Ogre. Despite its positive reception, the amount of questions it raises in terms of specific interactions will most likely be a detriment to my score.

    Thus, idea 2:

    Draw it and get a passive that upgrades your spells. Play it at any time if you want to swap back.