Literally the only reason I gave him a Burgle Rogue effect (and put him in Rogue) is because of his original card having a Burgle Rogue effect.
The only problem with this card I see is Archmage Antonidas. If you managed to get him and cast one spell, then you've won the game because you have infinite 0-Cost Fireballs.
Didn't they say you can no longer transform minions into dormant minions? Or is my memory failing me.
Minions can no longer transform into Dormant minions that are dependent on a Battlecry effect to awaken (The Darkness or Magtheridon), but they can still transform into Dormant minions that wake up naturally with no player input needed (all the "imprisoned" minions).
A vampire's bite is very strong. Bloodrose will bite a minion in your deck and turn it into a vampire, but her bite doesn't make them just slaves. They make her copies of herself. - Bloodrose herself is a 6/6 for 6 with Lifesteal which is good, but you give one to your opponent, who can then give one to you, and then you give one to your opponent, and it's a curse that spreads.
I like Wildfire, but it might be in poor taste to make with what's happened in Australia with the deadly fires that have been happening there. Not sure. I'm thinking it could also be 3 mana.
This might end up being the first competition I don't submit in if I can't get anything. I'm obviously not going to submit my current card due to feedback.
Speaking of feedback though, here's some feedback:
Conduit
Benedictus, Corrupted seems a bit uncreative, and it doesn't really make sense for two Benedictus cards to be in the same set. Infiltration is better, although I'm not sure what you'd use it for.
Linkblade91
Burning Chainwhip is good, although it looks like you forgot to give it a class. Toxic Longtongue is alright, but 3/1 is a really weird statline for a Poisonous minion. Switch Teams just feels like "ghetto Duel" to me. Not really feeling this one.
Shaveyou
Incitus is good. I like it, although 8/4 is a weird statline. Besides what I already said about Uncontrolled Flame not needing "draw a card" on it since it will already draw a card naturally, Roaring Inferno seems okay. Discarding your opponent's stuff is dangerous territory to go to, but there isn't really a lot of options in the competition.
Wailor
"I told ya" is a really funny name for the token by Doomsaya Din'ju, although it doesn't really fit that well. How would Donathan order cards of the same mana cost? Would it just be random or use alphabetical order for the cards? If it's the latter, then it would have a different result depending on the language of your game. WoW-nerds would also tell you that that's Nieles Aran in that artwork. All-Seing Raven is cool. That anti-synergy with Ossirian Tear though. Despair is neat. Normally, the Hero Power has anti-synergy with Secrets, but this one actually encourages you to use it. That said, Recruits are basically the only great target for it.
Xarkkal
I'm just going to ignore Watcher's Gaze because of what Hordaki's card ended up being. Xavius is pretty neat. I like the disruption without actually getting rid of their cards. Disruption is a bit dangerous to go with as an idea, although the options here are limited, so I understand.
Thepowrofcheese
What Link already said is basically what I'd say as well.
Hordaki
Interesting idea, although because it's impossible to see your opponent's deck order, it's never possible to tell if the effect is actually hurting or helping them.
Pokeniner
I think the idea is fine, but it shuffling into your opponent's deck and then you getting it instead is too weird. It could just shuffle into your own deck instead and it would be the same card in a vast majority of game states. The part about you getting the card after your opponent draws it kinda feels tacked on for the sake of being eligible in the competition.
DestroyerR
Goth'alwould probably need to be 4 instead of 5 since 4 is the maximum number of cards that can currently be displayed on the Discover interface at one time. Nice card otherwise though Anaxxis is kinda cool. Not gonna lie. Siqara is pretty neat, although I'm not sure there's enough support for it.
Grumpymonk
I remember Shatterstar and I making this effect for a card at one point. With that said, you have my support for the idea.
Anchorm4n
Yerek is cute, but I'm not sure if submitting a card that didn't make it is necessarily the best idea. The effect is also a little bit wack (I don't mean that in a bad way though). Alandien doesn't count for the competition though. It doesn't actually interact with their deck. Impatient Pit Lord is the same deal.
Neoguli
A cool idea, but I don't think it's eligible for the competition. It doesn't actually interact with your opponent's deck in some way.
Shivershine
Well, that's one way to disrupt the opponent. I think you went a little bit overboard when it came to that aspect.
TheHoax91
Imagine playing this card in a Pure Paladin mirror match… … … The disruption may be a bit too much against other decks though.
Thez
Looks okay, but it shouldn't use the Classic watermark.
Meisterz39
I don't know if it's legal or not. That said, if it is, then the effect is pretty cool.
Dembro
Horrific Vision is definitely my favorite of the two. Nether Ritualist just seems like a worse Gnomeferatu.
MenacingBagel
Bombs should be capitalized, although everything else about the card is fine. If feedback about my card is anything to go by though, supporting Bomb Warrior may not get you the best votes.
Dermostatic
Impvasion is a really neat Scheme card, although I feel like it's probably safe to put it at 4 if I look at Bad Luck Albatross.
KANSAS
Now THIS is a way to do disruption. I love this card.
Quick clarification - Can the effect be mirrored? Can it affect both decks?
Yes: Void Contract destroys both decks. Also there's Hakkar, the Soulflayer, which was one of Devizz's examples that we didn't use for some reason lol
I... probably should have read it more clearly. Thanks!
Anyway, first couple of ideas:
Incitus can be used to boost a tempo deck, or work as a combo tool, but the mirrored effect means that this is a dangerous card to play against some opponents. Meanwhile, Roaring Inferno acts in a similar vein to Beneath the Grounds, only with the removal of resources rather than tempo gain of adding a 4/4 to your side of the board.
I'm pretty sure Uncontrolled Flame doesn't need "draw a card" since all cards with Casts When Drawn draw a card after they're drawn anyway, except if they're somehow played from the hand
Btw, since I'm still pretty new to this, what happens if I or someone else submitted a card that had the same design? Would they be disqualified? I don't think it's fair for someone to submit a card early and get lower scores because someone else submitted a card later that did the same thing. There's no way of knowing, of course. It could be just a coincidence.
If it can be proven that one card was plagiarism over another, then cards can be disqualified for that reason.
Otherwise though, nothing happens. A few people might penalize one card's score for this, though I'm not sure how many people (if any) do this.
Is shuffle possible in Mean Streets, or should it be later? Is Fume Trap too strong? (And where do you find your awesome art?!)
I would strongly against Getaway Wagon (by the way, you misspelled "wagon"). Secrets for Rogue did not exist yet in MSoG, and neither did the Shadow token. It would be much better reflavored and put into AoO.
Fume Trap is better, although Dormant should be keyworded and I also suggest you use different art for it. 3 turns might also be too much.
Legendary Secret? That's going to get you a lot of flair.
I was actually trying to find reasons to critique the card and then realized that I couldn't really come up with anything, so it seems good. I guess the only downside of the card is that it's fairly easy to play around and requires extremely specific timing, although that's not necessarily new for Secrets.
Really? Thanks!
Just to clarify, “different cards” could either mean they can’t play the cards they played last turn, or it could be that they can’t play ALL the cards they played last turn. Which do you think is the most balanced interpretation?
I think the first one is fine, not being allowed to play any card they played on their first run of that turn
Legendary Secret? That's going to get you a lot of flair.
I was actually trying to find reasons to critique the card and then realized that I couldn't really come up with anything, so it seems good. I guess the only downside of the card is that it's fairly easy to play around and requires extremely specific timing, although that's not necessarily new for Secrets.
Getting our first post. DAMMIT, LINK!!!
Literally the only reason I gave him a Burgle Rogue effect (and put him in Rogue) is because of his original card having a Burgle Rogue effect.
The only problem with this card I see is Archmage Antonidas. If you managed to get him and cast one spell, then you've won the game because you have infinite 0-Cost Fireballs.
Congrats DestroyerR. Your card was my choice for the top.
Spend money to buy more money.
Perfect economy.
Minions can no longer transform into Dormant minions that are dependent on a Battlecry effect to awaken (The Darkness or Magtheridon), but they can still transform into Dormant minions that wake up naturally with no player input needed (all the "imprisoned" minions).
Blow up your whole deck, then play this.
Profit!
Two new cards.
A vampire's bite is very strong. Bloodrose will bite a minion in your deck and turn it into a vampire, but her bite doesn't make them just slaves. They make her copies of herself. - Bloodrose herself is a 6/6 for 6 with Lifesteal which is good, but you give one to your opponent, who can then give one to you, and then you give one to your opponent, and it's a curse that spreads.
I like Wildfire, but it might be in poor taste to make with what's happened in Australia with the deadly fires that have been happening there. Not sure. I'm thinking it could also be 3 mana.
This might end up being the first competition I don't submit in if I can't get anything. I'm obviously not going to submit my current card due to feedback.
Speaking of feedback though, here's some feedback:
Infiltration is better, although I'm not sure what you'd use it for.
Toxic Longtongue is alright, but 3/1 is a really weird statline for a Poisonous minion.
Switch Teams just feels like "ghetto Duel" to me. Not really feeling this one.
Besides what I already said about Uncontrolled Flame not needing "draw a card" on it since it will already draw a card naturally, Roaring Inferno seems okay. Discarding your opponent's stuff is dangerous territory to go to, but there isn't really a lot of options in the competition.
How would Donathan order cards of the same mana cost? Would it just be random or use alphabetical order for the cards? If it's the latter, then it would have a different result depending on the language of your game. WoW-nerds would also tell you that that's Nieles Aran in that artwork.
All-Seing Raven is cool. That anti-synergy with Ossirian Tear though.
Despair is neat. Normally, the Hero Power has anti-synergy with Secrets, but this one actually encourages you to use it. That said, Recruits are basically the only great target for it.
Xavius is pretty neat. I like the disruption without actually getting rid of their cards. Disruption is a bit dangerous to go with as an idea, although the options here are limited, so I understand.
Anaxxis is kinda cool. Not gonna lie.
Siqara is pretty neat, although I'm not sure there's enough support for it.
Alandien doesn't count for the competition though. It doesn't actually interact with their deck. Impatient Pit Lord is the same deal.
I'm pretty sure Uncontrolled Flame doesn't need "draw a card" since all cards with Casts When Drawn draw a card after they're drawn anyway, except if they're somehow played from the hand
It's all gonna blast!
Blasto here is a demolition expert working with Dr. Boom, and he's going to double the number of Bombs in your opponent's deck.
I will quote you on this, because I'm using the Quote button.
And he is indeed our second two-time winner.
Hey, congrats Linky.
Content squad 1-2.
Those are some spooky eyes.
If it can be proven that one card was plagiarism over another, then cards can be disqualified for that reason.
Otherwise though, nothing happens. A few people might penalize one card's score for this, though I'm not sure how many people (if any) do this.
When you cast a spell, give it Runeterra's Elusive and Hearthstone's Elusive. Perfect.
So there's the tail, the scales, and the claws, but... where's the rest of its body?
Yesterday, I started RCT for the first time on my new computer.
Of course, what better place is there to start than Forest Frontiers, the very first scenario in the game, and one of the most iconic.
This got me thinking, how many people here are huge fans of this game (and the second game)?
I feel like it's way too similar to Evasion both flavor-wise and gameplay-wise.
I would strongly against Getaway Wagon (by the way, you misspelled "wagon"). Secrets for Rogue did not exist yet in MSoG, and neither did the Shadow token. It would be much better reflavored and put into AoO.
Fume Trap is better, although Dormant should be keyworded and I also suggest you use different art for it. 3 turns might also be too much.
I think the first one is fine, not being allowed to play any card they played on their first run of that turn
Legendary Secret? That's going to get you a lot of flair.
I was actually trying to find reasons to critique the card and then realized that I couldn't really come up with anything, so it seems good. I guess the only downside of the card is that it's fairly easy to play around and requires extremely specific timing, although that's not necessarily new for Secrets.