Demonxz95
LV.19Senior Writer
Comments
2,558 total10/10 pun, and very solid card all around.
Remember when [card]Simulacrum[/card] was played in Quest Mage? Exactly.
Strong for draw when you're low on cards and disrupting your opponent's hand.
Although it does have some timing because maybe you actually don't want your opponent to draw the cards.
Remember [card]Windshear Stormcaller[/card]? It's still going to be garbage because it would be a lot simpler to just play Al'Akir in your deck instead, but it's still funny to think about.
I think it's mostly too slow with the …
Pretty creative use of Spellburst and a cool way to show off the new weapon frames. That said, it's pretty slow. You don't want to play this on turn 3 and then wait and not do anything to get a …
Now this is a card that everyone has made on HearthCards at least one time. I know I have.
And now that it's finally in the game, and I want it to work at least a little bit. The …
Seriously, you couldn't have called it Ace Hunter Green since both card border colors are green?
The effect is cool, although it is a bit winmore-ish. If you already have a board, then it's strong, but otherwise not so …
Remember the Cabal? Here they are again.
I'd like to say that it seems better than [card]Cabal Shadow Priest[/card], although the randomness and spell requirement leaves me unsure. And CSP stopped seeing play a while ago.
Getting a partial discount is easy, but it will take quite a bit of time (and Health in the case of Warlock) to get this thing really cheap. It could definitely be good, but I'm not so sure.
Cool effect AND has a lot of potential. The stats are great, and the effect can be extremely good.
Egg Priest? Sounds weird af, but it might happen.
The ability is pretty nice. Clear the board, and fill your board at the same time. The cost of the card and timing may be slightly awkward, but it's really good if it goes off. It triggers off of your …
Creative ability. It's not too great if you have to play it, and then pop it, but it at least it's always an option you can use. Discarding it though is obviously quite nice.
And we cross off a …
For both classes, the requirement can easily be fulfilled with your Hero Power.
Strong removal option for both classes. This will be good, no doubt about it.
It only looks weak because it looks boring for a Legendary, which I fully admit it is.
If I look at it as a 4 mana 4/2 Stealth with "Deathrattle: Deal 4 damage to a random enemy", it doesn't …
I really admire the creativity of this card, and I haven't quite seen an effect like this anywhere before.
The effect is pretty neat, and has pretty cool utility for both classes. Perhaps both classes might get decent weapon …
Under the right board states, this card can do quite a lot for 3 mana. That said, you won't typically get into state in every game. It's not a GREAT card, but in the right places, it's quite effective.
Now this looks like a pretty cool card. Pair it with some AoE and you can swing the board quite a bit.
I was disappointed when I thought Amazing LP wasn't getting a card reveal.
And then this happens. Simply... legendary.
Mage/Shaman is absolutely getting some type of Elemental. It just seems way too perfect for them not to do that.
Well, the set is very explicitly school themed, so I can't really help you with that.
The reason [card]Transfer Student[/card] counts is because it is a reference to a real-life school trope. In the real world, a transfer student …
People are saying that Warrior/Rogue might get a weapon, although personally, I think Paladin/Warrior is more likely and makes more sense.
The flavor design of Rogue and Warrior weapons are simply not compatible. Rogue tends to use daggers or …