Totally intended to go with the competition's title. The token is just simply one example of what you can do.
Well, there are a "few" issues:
there is a gazillion of combinations (possile basic hero powers, upgraded hero powers, hero card hero powers, quest hero powers) - roughly 2000 possible combinations, so creating an art for each is nonsense, you need to find a good are for all of them
Some combinations do not make sense (mage + priest)
Do same hero powers double? (for example 2x upgraded hunter deals 6 damage to enemy hero)
How would for example 2x Frost Lich Jaina hero powers work? Deal 2 damage, summon 2 elementals?
What about passive hero powers combined with active one? (Amazing Reno hero power)
etc. etc.
Ooh, and I forgot - read the rules - The Hero Power your card gives you cannot be an existing one
Each combination would just use the same art (the one currently used for Dualcast), just to make it really easy. Same Hero Powers do double. Passive HPs combined with triggered ones I know what what would happen: You could use normal version for the normal amount of mana, but the passive one would always be active.
The Hero Power is also not an existing one, so I fail to see the need for you to write what you did in bold italics.
Alright, I've got a free moment so let's give out some FEEDBACK!
As always, this will most likely be pretty shit, but if it helps you, that's all I care about.
Show Spoiler
Demonxz95 - I really like this, but it's obviously a little shaky. Some combos are useless/detrimental and some are ludicrously strong. Also, why not make this Legendary? You'd never run more than one of this in a deck anyway, right?
Linkblade91 - My favourite is probably To The Arena. The effect is really cool, especially because it mirrors to your opponent. Blackhand is perhaps a little bit strong and the Hunter one just doesn't excite me at all, sorry.
Inconspicuosaurus - It's pretty good on paper, but how much does the HP cost? Cause 2 might be a little too cheap, I think making it 3 would be optimal.
MenacingBagel - It's so overpowered and stupid. I secretly love it. But yeah, maybe come up with something a little more… low-key. (Any Hero Power that costs 8 freaking mana might be a tad too much).
Dermostatic - I actually like it tbh. It's pretty simple but works well for Treant Druid which is still in a rough place.
KANSAS - As an aura, it's quite well balanced! It's kinda like a 3-mana War Axe that counts as a minion but has the potential to be much more deadly than that.
Tox - I see no problem with the wording of this. As for the balance… maybe make it cost a little more and tweak the stats accordingly. I think 3-mana is a little too low to come up with that sort of swing in later turns.
Pokeniner - Pre AOO, I would've called this way too strong. But now that Metamorphasis exists, I'd say it's fine. Maybe knock it down to 2 uses if you feel the need, but I think 3 would be OK.
Shaveyou - I love this card! No complaints here!
Meisterz39 - I reckon you should change the Windfury to 'this turn only'. Cause yeah, this could be really swingy otherwise. Also Whirlwind Tempest says hi!
MurlocAggroB - This is just a very solid card. Nothing incredible, but nothing terrible. It's fairly solid.
DescentOfDragonsOP - I like the idea of Overload on a Hero Power, giving more support to a somewhat useless archetype. But 4 damage is too much. I think 3 is much better.
TheHoax91 - Prophet Zul is really damn cool. I don't think you can circumvent the wordiness, but the effect is so damn cool. A'dal is pretty good, though it has huge swing potential. Rune of Destruction is way too gimmicky to ever be useable.
Overall, very well done so far! This one is shaping out to be very, very interesting…
The effect actually does stack if you play more than 1 (you'd combine your already combined Hero Power with your opponent's Hero Power, adding its effect), so there is purpose to playing a second one.
Totally intended to go with the competition's title. The token is just simply one example of what you can do.
Just one question - what would happen with HPs that cancel each other out, like Mage and Priest. Do you choose two different targets, or does the target suffer both effects
If both Hero Powers target, then they both use the same target. Hearthstone doesn't have a double-targeting system (at least not yet).
So, you probably shouldn't combine Mage and Priest's Hero Power together because they would work against each other.
Does Doublecast Ogre combine combined hero powers if/when you play a second copy (or if/when your opponent plays one)?
By the way, all Hero Powers have "Hero Power" at the top in bold, so remember to put that in before you submit.
Can you explain to me why this matters? Because, respectfully, from my point of view this seems pedantic at best, and entirely incorrect at worst. Here's an example from Hearthstone's website right now:
I wasn't able to click into the hero power as a standalone card, but when you hover over it as a "Related Card" there's no such text. Perhaps this was commonplace earlier in Hearthstone history (like when the Death Knights were released), but it seems that they've moved beyond it because people understand the formatting of a hero power and don't need the text to help clarify things.
It's not a huge thing per se, just a small detail that I think people don't really think about that will make your presentation that much more professional, like watermarks.
And by the way, the Hero Power in your image does in fact have "Hero Power" in bold at the top, and it's still done to this very day.
Totally intended to go with the competition's title. The token is just simply one example of what you can do.
Just one question - what would happen with HPs that cancel each other out, like Mage and Priest. Do you choose two different targets, or does the target suffer both effects
If both Hero Powers target, then they both use the same target. Hearthstone doesn't have a double-targeting system (at least not yet).
So, you probably shouldn't combine Mage and Priest's Hero Power together because they would work against each other.
To be honest it does sound kind of unfair to other competitors if the theme creator; not only had more time do design his card, But also had no card design restrictions. I’m a stranger to this debate but if what you said is true then maybe the previous week winners should not be allowed to participate in following week’s competition.
That's not really a good way to go about it imo.
Denying the previous winners from entering the next competition also eliminates interactivity, which is counterproductive in these competitions. From what I can see, the extra time given doesn't really impact much, if at all. Having an extra day or so doesn't change the card you make since you didn't use all that time for your submission anyway. All of the staff know what the prompt is at least a few days in advance (to decide from multiple prompts given), and while Link has made it to the finals quite a few times, none of the rest of us has. It's not an advantage to us as much as it is just helping up run the competitions as they should. The upside people get for winning competitions is so minimal that it basically doesn't exist.
And you don't know how someone gets a prompt. Maybe someone was just making cards one day, and then got their prompt idea from one random card they made. Maybe they've had a prompt idea in mind for several weeks (or even months) and can now plan for it now that it's finally getting its chance.
Not allowing someone to partake in their own prompt also somewhat disincentivizes you from actually trying to win, which is obviously counterproductive.
Only older Burgle support cards do this. As of Rise of Shadows, Burgle cards now add cards from just any random class that isn't what you're currently playing.
Although, as it is a Witchwood card, it does make sense for it to specifically be the opponent's class.
Also, about the whole voting system “strategies”... if I submit this card, wouldn’t it make sense to vote all other cards 1 star? I honestly think the WCDC mods should assess this issue ASAP, since it kind of defeats the point of the rating system
If someone is caught deliberately manipulating the vote in such a way, their entry will be disqualified.
We're more lenient for the finals, since far more people will be voting than just those in the final (even though I think you should still assess each card fairly, rather than trying to game the system), but deliberately rating every other card a 1 in the initial phase will get you a DQ.
Any ratings system will inherently allow people to try and game it in their favour - the best we can do is DQ people who try.
Alright, good. I was just curious since it seems to be “allowed” (so to speak) in the finals, but I’m glad it’s not just a “who rigs the system better” fiesta
In the finals, it is technically allowed to vote your own card 5 stars and everyone else 1 star to advance your own chances of winning. If every finalist did this, they would theoretically cancel the entire thing out, but it's unlikely to have everyone do that.
My suggestion was to simply make it so that finalists wouldn't be allowed to vote in the finals at all.
Each combination would just use the same art (the one currently used for Dualcast), just to make it really easy. Same Hero Powers do double. Passive HPs combined with triggered ones I know what what would happen: You could use normal version for the normal amount of mana, but the passive one would always be active.
The Hero Power is also not an existing one, so I fail to see the need for you to write what you did in bold italics.
The effect actually does stack if you play more than 1 (you'd combine your already combined Hero Power with your opponent's Hero Power, adding its effect), so there is purpose to playing a second one.
@TheHoax91
Aha, I thought ahead!
If your opponent has a Passive Hero Power, you can activate its normal effect and the Passive will still be there.
Mutanus
Yeah, I'd be willing to say so.
It's not a huge thing per se, just a small detail that I think people don't really think about that will make your presentation that much more professional, like watermarks.
And by the way, the Hero Power in your image does in fact have "Hero Power" in bold at the top, and it's still done to this very day.
If both Hero Powers target, then they both use the same target. Hearthstone doesn't have a double-targeting system (at least not yet).
So, you probably shouldn't combine Mage and Priest's Hero Power together because they would work against each other.
By the way, all Hero Powers have "Hero Power" at the top in bold, so remember to put that in before you submit.
Excited to see your theme, Conduit.
Nice job on the win as well.
Totally intended to go with the competition's title. The token is just simply one example of what you can do.
I wonder if I would've done better if I submitted my 1 mana version instead.
I had it in, but it somehow get changed without me noticing. Not sure how that happened.
Fixed it now. Thank you for pointing it out.
Better
Compared to Fjola Lightbane, it might be too weak.
That's not really a good way to go about it imo.
Denying the previous winners from entering the next competition also eliminates interactivity, which is counterproductive in these competitions. From what I can see, the extra time given doesn't really impact much, if at all. Having an extra day or so doesn't change the card you make since you didn't use all that time for your submission anyway. All of the staff know what the prompt is at least a few days in advance (to decide from multiple prompts given), and while Link has made it to the finals quite a few times, none of the rest of us has. It's not an advantage to us as much as it is just helping up run the competitions as they should. The upside people get for winning competitions is so minimal that it basically doesn't exist.
And you don't know how someone gets a prompt. Maybe someone was just making cards one day, and then got their prompt idea from one random card they made. Maybe they've had a prompt idea in mind for several weeks (or even months) and can now plan for it now that it's finally getting its chance.
Not allowing someone to partake in their own prompt also somewhat disincentivizes you from actually trying to win, which is obviously counterproductive.
I like the effect, although I see one problem.
The art is already taken. Cryomancer.
Only older Burgle support cards do this. As of Rise of Shadows, Burgle cards now add cards from just any random class that isn't what you're currently playing.
Although, as it is a Witchwood card, it does make sense for it to specifically be the opponent's class.
Tossing around the idea of making Mummy Sigil cost 2 (instead of 1) off of DestroyerR's feedback.
In the finals, it is technically allowed to vote your own card 5 stars and everyone else 1 star to advance your own chances of winning. If every finalist did this, they would theoretically cancel the entire thing out, but it's unlikely to have everyone do that.
My suggestion was to simply make it so that finalists wouldn't be allowed to vote in the finals at all.
Blessed Templar and Mrglstorm Caller are the best of the two in my opinion.
Druid of Patience doesn't make sense in The Witchwood as the mechanic of not spending Mana did not exist yet.