KANSAS - How exactly is 3/3/4 more AESTHETICALLY pleasing than 3/3/3? I'm curious. Besides that the card is just too strong in its current form.
I think 3/4 looks really good because it is prime stats for 3 mana. You know it will be able to fight against almost any other 3-drop and survive. Also, I think this may just be me, but 3 mana cards feel smooth to play, if you know what I mean. I don't know why, but 3 mana 3/4 is my favourite stat-line, it just feels good to play on curve, and it can trade very efficiently in the early game.
Really though I have no good reason for not making this a 3/3. I shouldn't be picky about things like that, I will update the card tomorrow with reduced stats.
I feel like it's because 3 mana 3/4 is a very easy statline to work with, while also feeling right on the cusp of balance. Basically, what I mean is that it's already a serviceable statline by itself, but it allows you to make minions with premium stats and beneficial abilities, resulting in cards that seem decently strong but not overtuned without that much difficulty.
Ca has a .04% deathrate for covid. Seams like overkill, but whatever as long as they still have the expansion announcements that is the main reason blizzcon is exciting.
Just because something is unlikely to fatal doesn't mean that it's sensible to just stop all safety precautions to avoid getting it. Even if people end up surviving Covid, they will still have gotten sick from it in the first place and possibly spread it around.
I wanted to create my own custom LoR expansion, but the LoR Card Maker is very "meh" on what you can do with it (although it's still better than the other web alternatives).
Because of being gone in bed, here's a load of feedback.
Linkblade91
Lol, Freeze Shaman! Shamans don't really have the Freeze cards to make this work, although you can say this about absolutely every Freeze Shaman card.
Out of your other 2 cards, I prefer your Nefarian although I think I tend to gravitate towards realistic cards and less so towards flashy ones.
KANSAS
I'd say High Justice Grimstone is my favorite from a realism perspective. Of course, that doesn't necessarily translate to scoring performance, so I'm not sure if this is too helpful or not.
Anchorm4n
I'm afraid I'm not really sure what the effect means. Illhoof is a lot better.
Wailor
Flavorfully, Julianna and Romulo are a perfect 10/10. It has great starting potential, although if you kill one before you can attack, it's as if you played a vanilla 3 mana 3/4 or 4/3 (depending on what's killed).
The Mute is pretty nice. Xol the Unscathed has a cool ability, although it seems probably too weak.
TheHoax91
I prefer Thaddock out of all these 3 personally.
Shaveyou
Applebough has a cool effect. I'd probably say give it the RoS watermark to fit the set its fight was put in. Vitus, the Exiled is really nice as well.
MenacingBagel
I actually thought of making the 4 Plague Lords as cards too, hence why I have Xatma. I should note however that Priest's Plague is Death, and Rogue's Plague is Madness, therefore it would be more appropriate for their classes if Xatma was Priest and K'zrath was Rogue.
Out of all your cards, I'd say Xatma is probably my favorite. Vesh has strange wording, K'zrath doesn't really make sense for the set it's in, and Icarax seems way too overpowered.
Not really a big fan of your other cards (sorry).
Xarrkal
I like Whirt's effect, although I think "from the past" is a bit of an overused mechanic in custom cards. Ranger Ah'ra I think manages to "strike" everything to me and it doesn't feel too broken despite its strong, permanent effect.
Pokeniner
As far as I'm aware, you don't directly fight Harth Stonebrew, so I'd say no, it doesn't count (although I'm an FC mod *sad face*). The effect is flavorful, although I don't think the card should lose stats for it. Like Prince Malchezaar, the effect is actually often a drawback since it will put bad cards into your deck that you don't want to draw and makes it less likely for you to draw your good cards that you put into your deck on purpose. Start of Game also did not exist as a mechanic in Classic.
Grumpymonk
Illidara for me personally. Simple, yet creative and elegant. Alda has some really cool deckbuilding potential, and Hesutu has a cool effect that utilizes Windfury in an interesting way, but it might be a bit too… weird for me.
Beatdoof
Well one of your cards does have a token, so you can still screw it up if you decide to go with Waxrider Toggwaggle, which I say that you should since I think its effect is cooler. Magistrix is alright, but it doesn't need to specify "Mage Secret" since it's already a Mage card itself. I think it's fine if you let other Secret classes who get a hand of it Discover their own Secrets.
Basil Anguis
Oooooh boy, this effect is a bit polarizing. Neat, but polarizing. Might be safer to do something else.
DestroyerR
What does the Master Chest from Vustrasz do? Is it exactly like the Dungeon Run? Might be a good idea to specify. I think Queen Wogtaggle is just plain bad, but Rasil is AWESOME! I love Rasil (no homo).
Nirast
The wording of Saurfang is a bit weird, but I see what you're doing. I fear however that a vast majority of matchups, it will just be a 4 mana 4/2 that saved you a little bit of Health from 1 swing. Warriors also have Armor, so the Immune effect isn't necessarily needed for the class. You also forgot to put a rarity on Lord Marrowgar, but otherwise, the effect is pretty good.
Bigcums
I was initially concerned by Seriona's effect, but then I look at Mass Dispel and realize that it's probably okay. I do also prefer it to your other 3 cards.
MrRhapsody
Kizi's effect is a really cool way to represent her flavor. I can't really say how good the effect is, but it seems stronger than Lillian Voss anyway. When I look at Ethereal Peddler, I'm almost willing to say it could have one extra stat, although Kizi doesn't require the cards to be burgled first.
The Trapped Room has a cool effect, although it doesn't make sense flavorwise for it to be a minion. Not really that keen on the other 3. I got a decent chuckle out of Infinite Toki.
Shivershine
Toomba is really cool. I feel that the effect may be too obvious or too variable though.
I didn't have the "cannot be Frozen" part, but I was designing basically the same thing when I saw your card. I must conclude then that I like it, and...back to the drawing board.
Admittedly, it's really just a flavor thing rather than anything else as the ability itself is worth almost nothing
Thanks so much for the feedback! Here is the new version, I think the art was definitely an issue. After further thinking about balance, I think reducing the number will make it too easy to have a one card win condition vs slow decks as you don't have to devote your whole deck to it unlike Mechathun which requires a combo. With having to only have few cards that are not Essence of Doom the turns before you win, you have to balance when you are ready to add Essences of Doom to your hand and maybe even slow decks can win before then. On the other hand, this makes it easier for fast decks to win as you have less hand slots for cards but you can run them out of value with control tools and set up a taunt wall before going for the win condition. I think this will be more fair and interesting than Mechathun as Mechathun goes off before turn 10 consistently in warlock. You usually try to draw through your deck as soon as possible and then just win. With this, the fact that it clogs up your hand and spends mana makes it so that it is not always the best choice to play every turn.
edit: I tried to add a watermark but it does not get added, I am using hearthcards.net
To add a watermark onto a card without a rarity, click the "Custom" watermark option, and then there will be a box that says "Force Apply Emblem (for Basic Cards)". Tick that box, and your most recently applied watermark will be applied to the card.
Any thoughts on how to improve this? The effect is very powerful but it takes a minimum of 10 turns to achieve and it can be tough to manage your hand without burning cards at the end as you need to fill your hand with Essences of Doom. Maybe it is actually too weak?
A few things to note:
Legendary minions all have proper names, so you should have one on this card too.
It's a little too obvious in my opinion that Essence of Doom uses the same art as the base card, so you might want to change it. It's also missing the watermark.
Call Doom uses the art for Mirror of Doom, so you should find new art. It also needs "Hero Power" in bold at the top.
The effect is interesting to say the least. Effects that destroy the enemy hero are impossible to judge since they're usually either way OP or unplayably difficult. I'm tempted to say that yours falls closer to the latter simply due to the number of turns you need and you effectively lose your Hero Power in the process.
The only real feasible place to do this would be a Tavern Brawl, and also limiting what sets of cards you can use. Or Arena, like they did for the Halloween event.
Otherwise, you gain access to a whole bunch of absolutely crazy card combos. During the Halloween Arena event, Bloodbloom + Ultimate Infestation was a popular, devastating 2 mana combo.
Alright, third try for this since Fireblast Rank 2 is uh, forboden. I end up just statting her up more and making the Hero Power do more, or at least one number it up. Is this still good/elegant enough?
Yeah, this looks good. That said, I feel like Insight is just much stronger than the others. I feel like it instead could be something like "Draw a card. It costs 2 less"
Lol, this theme was the one i was thinking to suggest in case i won a compettition, but now that it is here i'm a lot less inspired than i thought i would be.
Am I the only one who's irritated by the widespread use of double quotation marks ("Hero Power") instead of single ones ('Hero Power')? Even some of the veterans do this. Are there old cards where doubles were used so it's okay to do so?
(Also: as far as I know, if your card ends with the quote of your new Hero Power, the period should be inside the quotation marks.)
Demon, that's usually your kind of business. Can you confirm or correct this?
However, the newest card to use it, Metamorphosis, does use double quotations. That may be the new norm going forward, or it may be just be Team 5 being inconsistent again. You never really know.
Nice comp topic! Got 2 cards that probably need some word fixin'
My Mage card, Kirin Tor Arcanist. Is this clear enough when I say this is like just a Hero Power that you can use once and then it swaps back to your normal hero power?
Then my Warlock card, Imp Summoner. I'm sure this is cool and simple enough :3
Just be sure to change the watermark for Kirin Tor Arcanist. *wink, wink*
(This ain't the r/customhearthstone Discord where people will jump on you for making that criticism. Here, it's pretty accepted)
I'm probably going to avoid going with Doublecaster Ogre. Despite its positive reception, the amount of questions it raises in terms of specific interactions will most likely be a detriment to my score.
Thus, idea 2:
Draw it and get a passive that upgrades your spells. Play it at any time if you want to swap back.
Decided to revise Vesh and use my favorite power. I figured it was more balanced than the other two in the sense that unless your facing aggro decks you'll probably only summon 1 or 2 a turn, although maybe I should increase the price since its a free murloc for the rest of the game.
Few things to mention:
Cards that give you a new Hero Power typically display what the Hero Power does, not what it's called. Since you don't appear to have enough room, I'm not sure what to do about this.
The Hero Power should have "Passive Hero Power" in bold at the top.
Vesh was also not a character that existed in Classic. It would make the most sense for it use the SoU watermark.
I feel like it's because 3 mana 3/4 is a very easy statline to work with, while also feeling right on the cusp of balance. Basically, what I mean is that it's already a serviceable statline by itself, but it allows you to make minions with premium stats and beneficial abilities, resulting in cards that seem decently strong but not overtuned without that much difficulty.
Just because something is unlikely to fatal doesn't mean that it's sensible to just stop all safety precautions to avoid getting it. Even if people end up surviving Covid, they will still have gotten sick from it in the first place and possibly spread it around.
I'm excited to finally see something here.
I wanted to create my own custom LoR expansion, but the LoR Card Maker is very "meh" on what you can do with it (although it's still better than the other web alternatives).
Because of being gone in bed, here's a load of feedback.
Lol, Freeze Shaman! Shamans don't really have the Freeze cards to make this work, although you can say this about absolutely every Freeze Shaman card.
Out of your other 2 cards, I prefer your Nefarian although I think I tend to gravitate towards realistic cards and less so towards flashy ones.
Flavorfully, Julianna and Romulo are a perfect 10/10. It has great starting potential, although if you kill one before you can attack, it's as if you played a vanilla 3 mana 3/4 or 4/3 (depending on what's killed).
The Mute is pretty nice. Xol the Unscathed has a cool ability, although it seems probably too weak.
I actually thought of making the 4 Plague Lords as cards too, hence why I have Xatma. I should note however that Priest's Plague is Death, and Rogue's Plague is Madness, therefore it would be more appropriate for their classes if Xatma was Priest and K'zrath was Rogue.
Out of all your cards, I'd say Xatma is probably my favorite. Vesh has strange wording, K'zrath doesn't really make sense for the set it's in, and Icarax seems way too overpowered.
Not really a big fan of your other cards (sorry).
You also forgot to put a rarity on Lord Marrowgar, but otherwise, the effect is pretty good.
The Trapped Room has a cool effect, although it doesn't make sense flavorwise for it to be a minion. Not really that keen on the other 3.
I got a decent chuckle out of Infinite Toki.
Damn, you've done a lot of work to this. I love it.
Admittedly, it's really just a flavor thing rather than anything else as the ability itself is worth almost nothing
Got two up right here.
The Mute might need to specify other because it would Silence itself, and thus, negate the Mindbreaker ability.
For some reason, a huge number of my submissions tend to have significantly more 1-star and 5-star votes than most of the other cards around it.
I think this is maybe the sixth or seventh time this has happened.
To add a watermark onto a card without a rarity, click the "Custom" watermark option, and then there will be a box that says "Force Apply Emblem (for Basic Cards)". Tick that box, and your most recently applied watermark will be applied to the card.
A few things to note:
The effect is interesting to say the least. Effects that destroy the enemy hero are impossible to judge since they're usually either way OP or unplayably difficult. I'm tempted to say that yours falls closer to the latter simply due to the number of turns you need and you effectively lose your Hero Power in the process.
The only real feasible place to do this would be a Tavern Brawl, and also limiting what sets of cards you can use. Or Arena, like they did for the Halloween event.
Otherwise, you gain access to a whole bunch of absolutely crazy card combos. During the Halloween Arena event, Bloodbloom + Ultimate Infestation was a popular, devastating 2 mana combo.
Yeah, this looks good. That said, I feel like Insight is just much stronger than the others. I feel like it instead could be something like "Draw a card. It costs 2 less"
We have a Custom Runeterra section if you wish to share some fan-made cards.
PUNS!
All the previous cards that change the Hero Power this way (Shadowform, Dinomancy, Vilefin Inquisitor, and Charged Hammer) do in fact use single quotations around the Hero Power effect.
However, the newest card to use it, Metamorphosis, does use double quotations. That may be the new norm going forward, or it may be just be Team 5 being inconsistent again. You never really know.
Just be sure to change the watermark for Kirin Tor Arcanist. *wink, wink*
(This ain't the r/customhearthstone Discord where people will jump on you for making that criticism. Here, it's pretty accepted)
I'm probably going to avoid going with Doublecaster Ogre. Despite its positive reception, the amount of questions it raises in terms of specific interactions will most likely be a detriment to my score.
Thus, idea 2:
Draw it and get a passive that upgrades your spells. Play it at any time if you want to swap back.
Few things to mention:
Oh, well that card was made ages ago.
It's also a little bit different in that it affects only basic Hero Powers, whereas Doublecaster Ogre effects all Hero Powers, except boss ones.