If the picture does not show: Legendary neutral minion (Dragon), 4 mana cost, 3/4 stats, "Battlecry: Each player draws all Legendary cards from his deck."
The Black Prince is also known as Wrathion and is a major character in the World of Warcraft lore.
Short version: He grants legendary items which can be upgraded per WoW expansion. Long version: You can find more informations about him here
Welcome aboard.
A few things I'd like to mention is that Golden cards are not allowed during competitions. It can be used as an unfair, unnecessary grab for views, and it also sometimes makes it hard to tell what card a class is from. I thought it was a Priest card until I read that it's Neutral.
In addition to that, the effect should specify "their" deck and not "his" deck as you can play as female heroes (and being Neutral, you don't even have to use a workaround to do this), or in various modes like Tavern Brawl or sometimes PvE, something with no discernible gender. The card also shouldn't be tagged as a Dragon, as dragons in their human forms, i.e (ironically) Wrathion are not tagged as Dragons in the game.
As for the effect, it seems too powerful to tutor all your Legendaries instantly (which in and of itself, is disadvantageous to F2P or low budget players), and the text is in really weird spots. There shouldn't be a line break after Battlecry. The name also does not suggest it to be a minion. It sounds more like a spell, yet it appears to have been made as a minion in mind. The card also has no watermark either.
The idea behind this would be to support a Menagerie deck. It is balanced by the fact that you need to have a lot of Beasts, Dragons, and Murlocs for Party Time! to be better than your normal Hero Power, so a deck running just dragons or just beasts would not run Reno the Partier. You also have to spend Mana on the first few turns buffing your minions, which makes this strategy slower than a normal zoo deck. I made Party Time! also buff a random Beast, Dragon, and Murloc in your deck because I felt it was a little too weak if it just handbuffed.
To add onto what Link said about dragon in their human form not being tagged as Dragons...
Reno was not yet established as a dragon in One Night in Karazhan.
KANSAS - Yeah, I prefer Trick Gift, although the art seems more Christmas (or Winter Veil, if you will) themed rather than birthday themed. Your second version also breaks an unspoken rule of Hearthstone by having 5 lines of text.
I didn't even notice! Do you think this wording is better? Or do you know of a better way to word it?
About your cards, I like Explosive Pinata. It makes for some interesting deck-building, and is also pretty powerful with the right synergies.
MenacingBagel - Firework Fanatic seems decent, although "firework" should start with a capital F as its referring to a card name, and the token should have the watermark on it. Reno does look better after the change, that said, "Golden" should start with a capital G, and "legendaries" should be "Legendary minions".
Linkblade91 - I love the silliness of the card, so you get points from me for that. I love the idea of the effect, although it has some downsides.
KANSAS - Yeah, I prefer Trick Gift, although the art seems more Christmas (or Winter Veil, if you will) themed rather than birthday themed. Your second version also breaks an unspoken rule of Hearthstone by having 5 lines of text.
Alfi - I love the silliness of the card, but it's definitely too weak. Giving your opponent two strong board clears is not something you want to do.
Anchorm4n - I love it. It's flavorful as hell.
Wailor - Happy Hour seems too weak, and Surprise Party doesn't seem functional. Ergo, Wedding Officer is my favorite of the three.
Dermostatic - I absolutely love it, but it seems to have too many stats as a 3/6 Divine Shield for 4. I'd love probably take one stat off, and it's strong but not too OP.
MrRhapsody - Wine and Cork Shot is pretty nice, and I'm also quite fond of Shaked Soda (although this is a spelling mistake in that card). Arena Cheerleader isn't bad, but it's somewhat… morbid I guess (an enemy died, let's celebrate!). You also forgot to put a rarity on Wine and Cork Shot.
The Spell was in a custom expansion i made with Mage focusing on Elemental synergy. The Astrologist focus on exploring bigger and bigger planets, with bigger and bigger minions. Then Nether-terrestrial is a minion you can combo into exploring the Twisting Nether (I got the inspiration from card last competition). Thoughts?
Right off the bat, Extraterrestrial Arcane should not be an MSoG card as Elementals were not made a tribal tag yet, so there couldn't be any support for them.
These are my first ideas for now. Love black holes so i made 2 cards about them.
Gravity well is an elegant removal spell that is best compared to Deadly Shot. The random element is instead replaced by a unique condition that can be manipulated by both players to some extent. Thematically, the more weight something has, the stronger the gravity force will pull it down.
Feed the Void is a more simple removal, everyone knows you can't come back from a black hole so no deathrattles, and priest has the whole void stuff going on.
Finally, Comet comes repeats itself. My attempt at mimicking real comets that come back every few years or so.
It's 1 AM for me so i will give feedback when i wake up ^^;
The wording of Comet could possibly make it repeat itself over and over. Might need to add an addendum that it only works once. Feed the Void is pretty cool. I'd say those are probably my two favorites of your three.
I don't have much of an opinion of "Celestial Crafter" - seems fine. Regarding "Starace, Solar Entity," I have two comments:
I immediately thought it should be pronounced Starace, so if you intend an "iss" type ending, I'd rename it to "Stariss." While there are some words that pronounce "ace" as "iss" (e.g. solace), the fact that "race" sounds like "ace" is unavoidable here.
It seems complicated in a way that would make it too hard to fit into a deck. Presumably the intention is that Starace is a way to consistently activate "played elemental last turn" effects, but +3 spell damage isn't worth 3 mana on its own (and if you bounce him, that's what you're getting - just +3 spell damage, no body), and he's a very expensive way to keep your elementals online (3 mana plus a spell just to have him available next time you need to play an elemental). I would think a better effect might be "After you cast a spell, add a 1/1 Star Elemental to your hand" or something to that effect - still gives you plenty of elemental activators, but they're just token units.
Wanna know something funny? The original Starace I made wasn't even an Elemental, so consistently activating your Elementals wasn't even the card's intention. It just happened to work really well with the bouncing effect.
In terms of balance, I made the Coin token into Delicious Meal:
This version is a little more balanced at 2 Mana and also giving a slight heal, which helps keep Tahm Kench alive longer to trigger his support effect more. I could also remove the Toss, but I wanted it to help Maokai decks.
I feel like you shouldn' use art already used on Hearthstone cards unless the set is specifically built around this idea.
I remember joining this site back when it was still known as HearthStation, and one of the first posts (or perhaps even the first) I made was a suggestion to increase emphasis on the fan community. It was interesting to see how the site would grow, and when the site came back online and it was announced that HearthPwn was closing down, I immediately knew where I was going. Here.
When the site was accepting applications for people to write articles, I knew I had to give it a shot. With what I suggested to give the fan-made card community more exposure was now a mission that I would take on myself. I wanted to make something to give all the expansions and sets people made more exposure, and this evolved into Fan Community Spotlight.
I've loved writing all the content I make for the site, and being part of the team that makes this site what it is. They're all truly wonderful people to work with, and we all create an ensemble team that makes every piece of the site.
Here's to another year of Out of Cards, and many more to come.
For some reason it won't let me upload more images, but "Coin" would be a token spell that is 1 Mana Burst Speed with the text "Toss 1 to draw 1." I chose Greed as the Sin for the Shadow Isles because SI already has a theme of destroying their own units for power, which seems similar to Greed.
Do you want to know something really funny?
The first custom LoR card I ever made had the effect of Chainer of Souls (except slightly different as it also worked on strikes), and the artwork of War Baron.
Sorry I didn't give out anything yesterday; was busy with other stuff. Went backwards with the feedback, to get everyone's most-current iterations of their cards:
Show Spoiler
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CursedParrot - I don't believe he should be buffed, no. Despite the uniform effect, it's still better on your end considering you can build around Whirt with lots of draw, in a Secret Mage deck or with Commander Rhyssa. My main complaint is that, at the time of Rise of Shadows, Rogue did not have any Secrets in Standard. I also think some people will see this as a Secret Mage card for Wild and be biased against it.
KANSAS - I think it's fine. Not much to say, really, 'cause he feels rather vanilla to me. I'm sure he would see play, though, so that's a good thing.
thenjax - I'm sorry you fell victim to an issue while submitting :( The idea behind your card was rather neat.
bananenparty - The spell needs to specify where the Secrets are coming from, namely by saying "random Secrets". You don't need to say "class", given that all Secrets are class cards. As for the overall balance, it is super slow: you're sacrificing your turn 6 and your turn 7 for this if played on-curve, and you're rolling the dice with a 5/5 and 5 Secrets of random value. All at once it would have been too good, I agree with you there, but spaced out like this I'm not sure it's a good idea.
TheHoax91 - I like that you can build around Linzi with Togwaggle's Scheme and the like. Feels like a lot of effort, though, with a little payoff; having to draw into a bunch of 1/1s might be painful. That being said she is my favorite of the three; the other two are hard Nos from me.
grumpymonk - I like Alda a lot, because it helps cover Hunter's terrible draw, while also being a build-around card. You would purposefully fill your deck with Beasts of different costs, but maybe not too much, which is an interesting decision-making.
meisterz39 - I actually like Lyris the most: she feels the most "natural" of your cards. That being said, she might be super-busted; at least, she feels like someone will abuse her to the nth degree lol
MenacingBagel - Dancin' Deryl is amusing, but wouldn't that effect make more sense with the Carousel boss? With that in mind, I think I prefer Icarax.
Cg8889 - I like Craggtor the most. He has an interesting decision behind him, as-to how you want to combo the Choose One: lesser payoff now, or a greater one assuming you can draw into it?
Nirast - I would say No, Rikkar is not allowed. Lord Marrowgar is a solid card, though, albeit maybe a little too good. Back then you didn't have nearly as many OP Deathrattles as you do now, so maybe he's fine.
Hordaki - I like The Slipstream the most. I can imagine the cannonball animation when the effect triggers, and it makes me happy. Lyris is super strong in a Cyclone Mage deck, with all the low-cost spells being flung around, and Ivan would create a lot of confusing moments.
Shivershine - I like the deck-building restriction to help alleviate the strength of the Battlecry, but there are many Adventure Treasures that are ridiculously OP…and others still that are incredibly niche in their usage (because they were designed with a specific character in mind). Makes the card concerning and a bit messy.
Wailor - I think stating that "when one dies so does the other" in the Battlecry is fine. I personally would prefer a 2/4 + 4/2 'cause I think vanilla stats is a little too strong.
Neoguli - I like Glack: I think he's unique and pushes an otherwise-middling archetype of the Rogue. The flavor is there, as well, with the poison causing them to spawn more Scorpids. He should probably have Poisonous himself, though, so you have at least one proc available. Maybe remove the Stealth in exchange?
anchorm4n - I think making it a 3/4/2 sounds fine. As long as it has 4 Attack, because I like the idea of 4-Attack with the four damage (makes it seems like he's actually attacking with the power).
bigcums - I like Nici the most, except she should somehow specify that it cannot repeat itself. Other than that she's good to go.
MrRhapsody - I like The Trapped Room the most, because it does something unique via increasing your Secret limit. Further the power of the Hunter Christmas Tree! lol
Beatdoof - I love Waxrider Togwaggle. I have nothing else to say; 5 stars.
DestroyerR - I like Queen Togwaggle the most, although I would hate playing against her because you'd just fill my hand with annoying Coins >_>
BasilAnguis - I think Seriona is solid as-is: yeah the Mind Control effect is powerful, but it's temporary and you need to be holding a Dragon on top of that. Should be good to go.
Pokeniner - I personally would say No, Harth does not count for the prompt. He's not really what we're looking for when we ask for "Solo Content"; the spirit of this competition was meant to be Adventure bosses.
Xarkkal - I prefer Ranger Ar'ha, in-part because I think Secret Mage is strong enough without additional help. Not every Beast has an interesting Battlecry, so there's some build-around aspect to the card to maximize its effectiveness.
shaveyou - I'm not a fan of Applebough because I don't think the two options are equivalent in power/effectiveness. Vitus is interesting, though, because he's an expensive card that wants you to go wide. Would definitely require proper deck-building to pull that off.
Demonxz95 - As I said before, I like Frostfur…but I believe you submitted Xatma already :P
Yeah, that's just kinda the one that most people here seemed to prefer.
Such is the crisis when you have more than 1 card idea. You basically have to pick which group to please, and tend to just go with whatever one seems bigger.
Welcome aboard.
A few things I'd like to mention is that Golden cards are not allowed during competitions. It can be used as an unfair, unnecessary grab for views, and it also sometimes makes it hard to tell what card a class is from. I thought it was a Priest card until I read that it's Neutral.
In addition to that, the effect should specify "their" deck and not "his" deck as you can play as female heroes (and being Neutral, you don't even have to use a workaround to do this), or in various modes like Tavern Brawl or sometimes PvE, something with no discernible gender. The card also shouldn't be tagged as a Dragon, as dragons in their human forms, i.e (ironically) Wrathion are not tagged as Dragons in the game.
As for the effect, it seems too powerful to tutor all your Legendaries instantly (which in and of itself, is disadvantageous to F2P or low budget players), and the text is in really weird spots. There shouldn't be a line break after Battlecry. The name also does not suggest it to be a minion. It sounds more like a spell, yet it appears to have been made as a minion in mind. The card also has no watermark either.
"I love this series"
I love this series too, Shadows. They're always very enjoyable things to read after each competition.
To add onto what Link said about dragon in their human form not being tagged as Dragons...
Reno was not yet established as a dragon in One Night in Karazhan.
Yeah, that's better.
Leaving my cards here.
Feedback
Linkblade91 - I love the silliness of the card, so you get points from me for that. I love the idea of the effect, although it has some downsides.
KANSAS - Yeah, I prefer Trick Gift, although the art seems more Christmas (or Winter Veil, if you will) themed rather than birthday themed. Your second version also breaks an unspoken rule of Hearthstone by having 5 lines of text.
Alfi - I love the silliness of the card, but it's definitely too weak. Giving your opponent two strong board clears is not something you want to do.
Anchorm4n - I love it. It's flavorful as hell.
Wailor - Happy Hour seems too weak, and Surprise Party doesn't seem functional. Ergo, Wedding Officer is my favorite of the three.
Dermostatic - I absolutely love it, but it seems to have too many stats as a 3/6 Divine Shield for 4. I'd love probably take one stat off, and it's strong but not too OP.
MrRhapsody - Wine and Cork Shot is pretty nice, and I'm also quite fond of Shaked Soda (although this is a spelling mistake in that card). Arena Cheerleader isn't bad, but it's somewhat… morbid I guess (an enemy died, let's celebrate!). You also forgot to put a rarity on Wine and Cork Shot.
Spam filter tripped up a bit.
Fixed it.
Right off the bat, Extraterrestrial Arcane should not be an MSoG card as Elementals were not made a tribal tag yet, so there couldn't be any support for them.
I'll post more detailed feedback tomorrow.
One thing I will point out about Reno. Fantastic Treasures did not exist yet in Karazhan
The wording of Comet could possibly make it repeat itself over and over. Might need to add an addendum that it only works once. Feed the Void is pretty cool. I'd say those are probably my two favorites of your three.
Wanna know something funny? The original Starace I made wasn't even an Elemental, so consistently activating your Elementals wasn't even the card's intention. It just happened to work really well with the bouncing effect.
That said, I got 2 cards off of the bat.
And no, I did not name him Starace because of my pfp. It's intended to be pronounced "iss", like "bliss".
I believe there was a soft rule that you should only post a maximum of 3 cards at a time, back on HearthPwn.
Your Noxus images appear to be missing.
You should probably make the SI card images smaller.
I feel like you shouldn' use art already used on Hearthstone cards unless the set is specifically built around this idea.
I remember joining this site back when it was still known as HearthStation, and one of the first posts (or perhaps even the first) I made was a suggestion to increase emphasis on the fan community. It was interesting to see how the site would grow, and when the site came back online and it was announced that HearthPwn was closing down, I immediately knew where I was going. Here.
When the site was accepting applications for people to write articles, I knew I had to give it a shot. With what I suggested to give the fan-made card community more exposure was now a mission that I would take on myself. I wanted to make something to give all the expansions and sets people made more exposure, and this evolved into Fan Community Spotlight.
I've loved writing all the content I make for the site, and being part of the team that makes this site what it is. They're all truly wonderful people to work with, and we all create an ensemble team that makes every piece of the site.
Here's to another year of Out of Cards, and many more to come.
Do you want to know something really funny?
The first custom LoR card I ever made had the effect of Chainer of Souls (except slightly different as it also worked on strikes), and the artwork of War Baron.
Just FYI, I have found a fix that allows you to download the cards from the LoR Card Maker without needing to snip them.
Put your browser into full-screen mode with this button before you download.
I have no idea why this works, but it does.
Yeah, that's just kinda the one that most people here seemed to prefer.
Such is the crisis when you have more than 1 card idea. You basically have to pick which group to please, and tend to just go with whatever one seems bigger.
I can't access the doc. It appears that you forgot to make it viewable to anyone who has the link.