DoubleSummon's Avatar

DoubleSummon

Ancestral Recall
Joined 03/25/2019 Achieve Points 1585 Posts 2271

DoubleSummon's Comments

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    Bye, see you next expansion. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    Wow this sound awful.. Hope it never happens to me. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    Dunno, zoolock can have quite a lot of draw, the card was already good just as a cheap unit.. Sure you can't do those crazy combos but the card should still be good in a zoo deck.. It'd a decent 2 drop the deck doesn't have many anyway I wouldn't underestimate it. 

    I sense Stockholm syndrome.. Just like with deny and will of ionia in LoR the card is kinda busted I don't think it's a remotely fair card.. It's something that used to cost around 5 mana (myra's unstable element) but w/e at least it' s a bit less tilting to play against post nerf. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    is [Hearthstone Card (dark glare) Not Found] really dead? it's still a decent card.. you can chain Flame Imps with him and also he still triggers Flesh Giant

    also he doesn't require coin anymore to play on turn 2.. so that's something and having 2 on board is like nothing happened.. with the nerf to rogue it's probably a little bit better?

    Archwitch Willow at 9 was weird.. really I thought the card was alright but it was indeed quite weak.. at 8 it's much more viable the difference between 8 mana and 9 is HUGE.. it means it comes up much faster.. her stats don't matter much she could've been a 1/1 for what's it's worth..

    Totem Goliath is a cool card but it was really overcosted and as a 4/5 with no immediate threat he was often ignored at 5 attack he is more likely to be targeted for being removed from the board and 1 overload leas is quite huge for a tempo  deck.

    Secret Passage is still busted, even at 3 cards it's still would be meta defining... dunno why they think Rogue needs such a powerful card.

    Cabal Acolyte is a card I underrated, I mean.. probably not on the reveal but I didn't play with him.. mainly cause I am missing cards for priest though :/ even at -2 hp I think it's still worth.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    It's not a celestial card though.. its' A-sol's signature spell and it's main deckable.

    The Skies Descend - you need a board to play this.. with ruination you can fall behind and then play the card.. this is only good if the boards are even.. or as a finisher/win more.

    if you don't know all the cards in th game it's basically your fault.

    In reply to WT Absolute F.
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    dunno, didn't get my disenchanted rares (from nerfs) so that doesn't count. I think.. I just now am missing one rare I didn't ever had in sholomance so I can report next month if this is something you can get.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    Well it's like old hs rank 20, it's the beggining of the ladder many gold players can find themselves in iron if they didn't play..

    I am also in iron cause I never put enough time to go higher than silver.. just didn't feel like it.. so basically I am iron 4 with an almost full collection.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago
    Quote From meisterz39

    Yeah, I've found this to be particularly annoying with Stalking Shadows, where the only visual indicator that one of the two cards is Ephemeral is in the tooltip section on hover. Ideally they'd have some way to add the relevant keyword icon to the card in a way that indicates it's added (e.g. by giving it some kind of "aura" visual effect or something). (Maybe worth noting that this problem isn't unique to Ephemeral - it would also be nice for the same type of visuals for Ki Guardian, which grant Barrier.)

    One of the odd potential challenges here is the interaction of any new visual element for added keywords with Fleeting. This is more a problem with Fleeting than any potential upgrade to added keywords - the visual effect covers the whole card and creates a wobbly distortion that could make any additional visual elements a mess.

    OH yeah ki guardian as well I can't count the times I played a barrier unit not on time cause I forgot I used the card several turns ago..

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    It's now only on ephemeral but they really should add some way to distinguish an ephemeral card in hand.. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    Actually no, I made a diana/nocturne deck right off the bat have been hoarding some shards.. wasn't that active either..

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago
    Quote From Ethardoth
    Quote From DoubleSummon
    Quote From Ethardoth

    You pay 150g for a minimum of 1 pack and fun part of drafting and 3 games completely different from ladder. So you can lose at max 50g, and if you enjoy the mode I wouldn't even call that a loss. You get valuable experience in a potentially profitable mode, you learn Arena meta and can exploit that knowledge in your next runs.

    You get a crazy win rate deck and get what? a pack and the 150 back? yes 7 wins is crazy, when you look at that you got over 80% win rate with a draft deck.. and then you get that random rare as a reward.. the 12 wins reward is what? 3 packs and some gold? and how many decks go there? 1 every 1000?

    Blizzard removing the rotation is a statement the mode is not really doing well also there were no statement about arena is a while...

    @Aifi: the stockholm syndrome is strong with this one, the rewards are only "fair"... this is in response to the rework to the reward system as a whole if they increase the base rewards and not the arena rewards it wouldn't be worth to play the mode anymore. besides you are probably only looking at the numbers and I said some of them are probably too much anyway it's alsways better to ask for more than what you would be good with, maybe it's too much.

     

    I just thought it isn't much of high stakes, as you said above. It's just a daily quest lost at maximum.

    It seems that you have fun just in grinding resources in game, which is fine, and you could definitely reach the level in Arena where you get good profits, along with satisfying feeling of expertise. It's not that rare to hit 7+ when you get the hang of it, and rewards for 12 is not some, but around 300 g plus one or two packs and ~100 dust. For 11 and 10 wins are not much off, and all those aren't that incredibly rare.

    The rewards you suggested, though, are so high that they would eliminate any kind of challenge from the mode, which most of us enjoy. Even worse, many players would go infinite resources and feel obliged to "mine" the mode. This is unrealistic from Blizzard perspective and would never happen.

    That said, I agree that individual rares are really lame, that sometimes I just wish they gave me dust instead so I would feel less bad. Maybe if we could get golden cards and epics more easily as a reward instead of those rares, it would be better. But no more than that. 

    Yeah you are right the reward structure I suggested is too generous and not realistic at all,

    The main reason I don't play arena is the feeling of every run being "important" and that I can't play more.. also it's too grindy when you do well.

    After thinking about it I think this suggestion is more realistic and more intuitive:

    Show Spoiler

    entry fee: 60~70 gold. (that way you can easily play arena every day!)

    rewards: remove pack from all reward tiers (The pack you are paying 100 gold for).

    Lower the max wins to 10.

    Distribute the rewards for tiers 12 and 11 down the line, 10 wins will reward less than the old 12 wins but a successful run will end sooner, so you can play again without feeling bad about not reaching 12..

    Around 4~5 wins you can go "infinite".

    Add a higher chance to get epic cards as rewards in higher tiers

    Add the "first time" thing like they did in ranked first 10 wins gives a classic legendary first 7 gives classic epic.. etc.

    Those changes aren't overly exaggerated like in the OP, make arena more playable (in terms of more often playable) and less grindy.. also once you hit that deck that is crazy good you can get those epic cards..

    Will people play arena cause that's the way to get epics? yes.. so what?

    @PLANETCRUNCH oh yes those 5 gold rewards... remove them, if the arena would give 5 gold.. give 10 instead or 5 dust..

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago
    Quote From Alfi
    Quote From DoubleSummon

    it's 50 gold and it's 20 mana to sink in.. *or 10 for demon hunters*

    20 hero powers, not 10(fixed for ya)

    right, then it's 40 mana or 20 mana for DH.. yeah that's like 10 games easily.

    Quote From PLANETCRUNCH

    I don't like having to draw 30 cards for 50 gold 

    Actually this is the easiest, you just play 3 games

    In reply to Worst quest.
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    Seems bad, you can't actually level up nocturne in this deck

    also too many spells tried it, echoing shadows failed twice.

    In reply to Why so dark
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    I have a big feeling leona/diana will be great they complete each other.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    it's 50 gold and it's 20 mana to sink in.. *or 10 for demon hunters*

    In reply to Worst quest.
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago
    Quote From Ethardoth

    You pay 150g for a minimum of 1 pack and fun part of drafting and 3 games completely different from ladder. So you can lose at max 50g, and if you enjoy the mode I wouldn't even call that a loss. You get valuable experience in a potentially profitable mode, you learn Arena meta and can exploit that knowledge in your next runs.

    You get a crazy win rate deck and get what? a pack and the 150 back? yes 7 wins is crazy, when you look at that you got over 80% win rate with a draft deck.. and then you get that random rare as a reward.. the 12 wins reward is what? 3 packs and some gold? and how many decks go there? 1 every 1000?

    Blizzard removing the rotation is a statement the mode is not really doing well also there were no statement about arena is a while...

    @Aifi: the stockholm syndrome is strong with this one, the rewards are only "fair"... this is in response to the rework to the reward system as a whole if they increase the base rewards and not the arena rewards it wouldn't be worth to play the mode anymore. besides you are probably only looking at the numbers and I said some of them are probably too much anyway it's alsways better to ask for more than what you would be good with, maybe it's too much.

     

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    If the mode has better rewards and lower entry fee as well as feels less grundy, maybe keep as is but remove 12 and 11 wins and distribute the rewards more equally along the tiers.. I feel like arena is not rewarding your time, and it feels at high stakes for no real reason..

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    How many cards they gave to no champion regions? (4 regions) 2  cards it seem..

    I like the Darius support card that champion looks more lackluster every release since he has a vanilla effect.. But with a card that makes you want to play the champion it's great stun + aggressive push go well togheter. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago
    Quote From Nirast

    I'm sorry, I know this isn't your intention, but that deck name makes me think of some guy coming outta nowhere and yelling "DIANA, MOTHERF***ER!"

    Edit: Regarding the deck itself, I'm not sure about it. You only have 9 Nightfall cards, including Diana, and your only trigger for Rex are Warning Shot and Miss Fortune. Seems a bit inconsistent. 

    Every single league player calls miss fortune MF, gankplank GP, twisted fate TF and Teemo little shit, that's how it goes, no reason to be mad about it. 

    In reply to Nightfall Bilgewater
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 3 years, 9 months ago

    The thing is.. If they increase the overall reward of playing.. What's the point of arena? It stays the same. 

    When you ask for something you always have to ask for more than it is doable.. But I insist a guranteed epic at 7 wins would totally make me to play the mode. 

    And I really think an arena ticket as a quest reward is a great way to make players play arena more (a rare quest of course)..

     

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