DoubleSummon
Lv.15Ancestral Recall
Comments
I would play single combat for 3, single combat is awesome let's play 6 single combats in a deck :D
jk it's too many.
Guess if your deck is mainly dragons this is probably a 1-2 include since you don't want too many copies of a synergy card that requires another piece to work.
so it's a minimum of a 11/8 when played at least. but 9 mana.. damn that's expensive
wonder if you can actually cheat this out somehow.. since it's "summoned"
agree with forty dust too much timmy.
Her level 1 is quite weak, if she attacks it's a 4/5 for 4.. that's vanilla stats! I guess the 1 hp is an heal sometimes so it's slightly better than that on attack but I dislike when a champion card has a below average level 1 like that..
level 2 is strong though so it's probably worth and …
I thought it was a worse [runecard]en garde[/runecard] but it's grant.. that being said still probably overcosted by a lot.
Quote From TheTriferianGeneral Quote From DoubleSummon cast a 6 + cost spell this game huh?
step aside! just have a dragon in hand lol.
Are you now disliking my comments on principle?
I mean it was you who said that he doesn't want OOC to be another hearthpwn so I wonder …
This card is really good.. infusion also makes a +2/+2 and also requires to damage your units and infusion is one of the better noxus trick spells..
sure infusion got some synergies but this is just stand alone good AND it can defend vs elusives..
cast a 6 + cost spell this game huh?
step aside! just have a dragon in hand lol.
Seems too overcosted, doesn't actually gives value itself will be blocked and killed for free for some elusive damage, if the mumblesprite didn't die after attacking it would be worthwhile.
This card art appeared in the the tutorial didn't it?
it's a poro, piltover got another poro card this expansion (the discard one) so maybe freljord + pilover poro deck?
deny, but in smaller scale, what people wanted to nerf deny into. could be good depends on meta.
Interesting, an instant [runecard]jinx[/runecard] level up, but an aggro deck doesn't want a value engine that costs 5..
so I am not sure about this card seems overcosted.. and random cards..? would be more powerful if it was copies of cards from your deck.
I think this is too weak as is.
I am sorry for being chieldish, there's no reason to make this forum hpwn 2.0.
Anyway I will stand on my point this card will not be oppressive, 22 hp restore takes a lot of time to do, you need to draw this early for this to be relevant.
And we are yet to see a burst way …
I think it got outclassed by voracious reader for the defence of anyone rating glide 2 mana geeves wasn't revealed yet. I think glide have no place in aggro dh as long as voracious reader isn't nerfed it's cheaper and gives you a 1/3 and I think aggro decks in general prefer to bring the opponent's hp to 0 rather …
Combo disruption never sees play... even when combo decks are prevalent they give you no tempo, and poor card advantage and usually don't serve a purpose other than that.
[card]demonic project[/card], [card]the darkness[/card], [card]gnomeferatu[/card], [card]rebuke[/card], [card]void contract[/card](80% meta defining btw),[card]star student stelina[/card], and [card]glide[/card].
what people should already learnt is that you are better off carrying your OWN …
Quote From TheTriferianGeneral Quote From DoubleSummon Healing 22 dmg is a lot.. It's 1 needs to be dealt and 2 needs to be healed.. I know it's a hard concept.. But you know braum level up.. Is not that easy and the healing aspect is made trivial.
Besides they said they would add landmark removal …
Quote From sto650 Quote From DoubleSummon Quote From sto650 Don't get so excited guys. This is incredibly ominous. It's actually bad when a card (and its archetype) is so overtuned. This is clearly much too strong, especially when combined with the landmark that just "wins the game."
I'm kind of excited to explode …
Quote From sto650 Don't get so excited guys. This is incredibly ominous. It's actually bad when a card (and its archetype) is so overtuned. This is clearly much too strong, especially when combined with the landmark that just "wins the game."
I'm kind of excited to explode people's faces by just healing my dudes, but it's not …
[card]doomsayer[/card] - the end is coming.
https://outof.cards/forums/hearthstone/card-discussion/4879-glide-is-not-broken
hmmm interesting..
oh look 46% wr, barely played card.
https://hsreplay.net/cards/#text=glide
IDK what about you but I win my internet points about this topic it was waaaay over hyped.
Healing 22 dmg is a lot.. It's 1 needs to be dealt and 2 needs to be healed.. I know it's a hard concept.. But you know braum level up.. Is not that easy and the healing aspect is made trivial.
Besides they said they would add landmark removal to other cards, nobody said it's Taragon locked mechanic.
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